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The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.
Amarr Frigate bonuses (per skill level):
The Deacon is the Tech 2 Amarr logistics frigate, specialized in providing powerful remote armor repair in a tough, hard-to-hit hull. In addition to the bonuses of its base hull, the Inquisitor, the Deacon adds a bonus to remote armor repairer cycle time, an additional reduction in remote armor repairer capacitor cost and a bonus to its total armor hitpoints.
As a Tech 2 ship, the Deacon works best with strong support skills, and good fitting skills to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers requires a lot of energy, and armor tanking skills boost the ship's survivability.
With the armor damage resistance bonus and a generous five low slots, the Deacon can mount a very solid tank for a frigate. Even with the hull bonuses, running three remote armor repairers at once places a high strain on the capacitor, and Deacon fits often use an active capacitor booster in their mid slots.
You can write additional notes for the Deacon here.