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EVE University Database
 
Ship Database
Prowler
Prowler
Prowler
Minmatar Republic
Minmatar Republic
Minmatar Republic
Transport Ships
Wreathe Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Advantage is the child of preparation and silence.
– CEO Enoksur Steidentet


Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Minmatar Hauler bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to warp speed and warp acceleration
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
• Immune to all Cargo Scanners
90% reduction to effective distance traveled for jump fatigue
75% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Wreathe
Wreathe
Haulers Wreathe Class
2 (0/1) 5 5
200 MW 320 tf
140 m/sec
2,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
130 MW
CPU
cpu output
230 tf
Capacitor
capacitor
1,200 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2 medium
Calibration
calibration
400
Navigation
Max Velocity
Maximun velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.485
Warp Speed
Maximun warp speed
3.5 AU/s
Base Time to Warp
base time to warp
7.53 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Ansiblex Activation Cost:
missing
Drones
No drone bay.
Targeting
Max Tgt. Range
Maximun targeting range
30 km
Max Locked Targets
Maximun # locked targets
2
LADAR Sensor
LADAR sensor strength
12 points
Sig. Radius
signature radius
105 m
Scan Res.
scan resolution
245 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
11,200,000 kg
Volume
ship volume
180,000 m³
Cargo Capacity
cargo capacity
3,500 m³
Armor
Armor Hitpoints
armor hitpoints
1,500 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,500 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Prowler is the Minmatar Blockade Runner, a small, fast transport for moving compact, valuable cargo through any kind of space. It is by far the fastest of the four Blockade Runners at sub-warp speed (220 m/s base, against 160 to 170 m/s for the others), and it aligns about as quickly as the Viator. In exchange it carries a little less than the Viator and much less than the Crane (3,500 m³ base, against 3,600 m³ and 4,300 m³). These are base figures: Blockade Runners often fit Expanded Cargoholds in the low slots when a load needs the space, and together with cargo rigs this can make the hold three to four times its base size. Expanded Cargoholds cost speed and hull hit points, so fit only as many as the load needs.

Like all Blockade Runners, the Prowler is also used to support Black Ops fleets, mainly as a fuel truck carrying isotopes for the bridging Black Ops battleship, and as a loot truck when the fleet kills something with valuable drops.

Skills

See Blockade Runner skills.

Tactics

A Blockade Runner survives by never being locked, not by tanking. The in-game description says it can withstand heavy fire, but the hull has only a few thousand hit points and anything that locks it can usually kill it. Its real defences are its Covert Ops Cloak, its fast align and good habits:

  • Warp cloaked. After a gate jump, hit warp to your destination and activate the cloak immediately after. The ship aligns and warps while cloaked. Anything within 2,000 m of you (gate litter, wrecks, CONCORD, other ships, structure fighters) will decloak you or stop you cloaking, so watch for it on gates.
  • Use insta-dock and insta-undock bookmarks for every station and structure you use. In highsec, the dock and undock are where Blockade Runners are most often caught.
  • Fast align is enough. An align time under about 3 seconds is plenty; chasing sub-2 is unnecessary.
  • Cargo scanner immunity cuts both ways. Nobody can see what you carry, so gankers tend to treat every Blockade Runner as worth shooting, whatever is in the hold. Keep the value inside what you are willing to lose.
  • Low and null security space: smartbombing ships wait on the out-gate, on the direct line from the previous gate. Bounce off a celestial instead of warping straight gate to gate. In bubble space, fit an Interdiction Nullifier and a microwarpdrive.

Fitting principles

  • High slots: the Covert Ops Cloak, plus an Interdiction Nullifier wherever bubbles are possible. Always use the T1 nullifier: it recharges faster (1 min 40 s against 2 min 30 s for the T2). The T2 lasts longer per cycle (15 s against 10 s), but a Blockade Runner gets into warp so quickly that the extra seconds make no difference, unlike on a Deep Space Transport with its 10-second cloak, MWD and warp cycle.
  • Mid slots: propulsion (a microwarpdrive in bubble space; an afterburner is acceptable in lowsec without bubbles) and a passive buffer. Hardeners, damage controls and large shield extenders that bloat your signature are mostly wasted slots on a Blockade Runner.
  • Low slots: Inertial Stabilizers. Swap in Expanded Cargoholds only for the volume you actually need.
  • Rigs: cargo rigs for more capacity, or Hyperspatial rigs for warp speed.

See Blockade Runner for more on the class.

Notes

  • The warp speed in the infobox (3.5 AU/s) is the base value, before the 75% Blockade Runner role bonus and the Transport Ships skill bonus. The Prowler's actual warp speed is much higher.

Patch History