Fiend

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Fiend
CornerTFh.png
Fiend
Sansha's Nation
Sansha's Nation
ECM PRIORITY
UNKNOWN
Radar
what's this?

Unknown Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Special Edition Heavy Interdiction Cruisers
Fiend Class
EXTERNAL LINKS

Contents

The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.

SHIP BONUSES

Heavy Interdicion Cruisers bonuses (per skill level):
5% bonus to Warp Disruption Field Generator scramble range
Caldari Cruiser bonuses (per skill level):
20% bonus to Afterburner velocity bonus
Amarr Cruiser bonuses (per skill level):
7.5% bonus to Small Energy Turret tracking speed
Role Bonus:
250% bonus to Small Energy Turret damage
20% bonus to all shield resistances
•  Can fit Warp Disruption Field Generator
•  Unaffected by Warp Disruption Field Generator mass & speed effects

Required Skills
Training Time what's this?
1d 19h 24m 48s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
450 tf
Capacitor
capacitor
1,800 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
7
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.6
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
7.5 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80 km
Max Locked Targets
max. locked targets
7
Radar Sensor
Multitype sensor strength
24 points
Sig. Radius
ship signature radius
130 m
Scan Res.
scan resolution
250 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
9,000,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450m³
Shields
Shield Capacity
shields
2,600 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
80
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,800 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
86.2
KIN
armor kinetic resistance
62.5
EXP
armor explosive resistance
10

Subscript text


Summary

The Fiend was a prize for the top four teams of Alliance Tournament XIII.

Skills

Further information about additional or recommended skills to pilot Fiend for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Fiend.

Tactics

No sub-article about Fiend roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Fiend here.


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