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EVE University Database
 
Ship Database
Simurgh
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Caldari State
Caldari State
Caldari State
Command Carriers
Simurgh Class
RELATED UNI-WIKI REFERENCES
Dishonor one, earn the fury of all.
– Brigadier General Heika Torigo


Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region.

To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space.

SHIP BONUSES

Caldari Carrier bonuses (per skill level):
4% bonus to all shield resistances
20% bonus to Support Fighter shield hitpoints
10% bonus to Scarab Support Fighter ECM strength and optimal range
20% Increase in Conduit Jump capacity
Command Carrier bonuses (per skill level):
5% bonus to Shield Command and Information Command burst strenght and duration
5% reduction in Capital Micro Jump Drive and Capital Micro Field Generator spool up
Role Bonus:
• Can fit Integrated Sensor Array
• Can fit Capital Micro Jump Drive And Capital Micro Jump Field Generator
• Can fit three Command Burst modules
200% bonus to Command Burst area of effect range
20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump capable
5x penalty to Endosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Chimera
Chimera
Carriers Chimera Class
High Amount of Medium Slots
10,000 m³ Fleet Hangar
2,000,000 m³ Ship Maintenance Bay
5 (0/0) 7 4
450,000 MW 825 tf
75 m/sec
2600 m³

Ship Attributes

Fittings
Powergrid
powergrid
490,910 MW
CPU
cpu output
875 tf
Capacitor
capacitor
59,525 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
4
Rig
rigs
2 capital
Calibration
calibration
400
Navigation
Max Velocity
Maximun velocity
70 m/s
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
Maximun warp speed
1.5 AU/s
Base Time to Warp
base time to warp
79.23 S
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
60,000 m3
Fighter Squad Tubes
fighter squad tubes
4
Light Fighter Squad Limit
light fighter squad limit
2
Support Fighter Squad Limit
support fighter squad limit
4
Targeting
Max Tgt. Range
Maximun targeting range
350 km
Max Locked Targets
Maximun # locked targets
14
Gravimetric Sensor
Gravimetric sensor strength
80
Sig. Radius
signature radius
10.79 km
Scan Res.
scan resolution
68.5 mm
Structure
Structure Hitpoints
structure hitpoints
67,500 HP
Mass
ship mass
1,270,000,000 kg
Volume
ship volume
11,925,000 m3
Cargo Capacity
cargo capacity
3,310 m3
Fuel Capacity
capacity
7,500 m3
Ship Maintenance Bay Capacity
capacity
2,000,000 m3
Fleet Hangar Capacity
capacity
10,000 m3
Armor
Armor Hitpoints
armor hitpoints
60,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
75
KIN
kinetic resistance
55
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
67,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
70
KIN
kinetic resistance
63
EXP
explosive resistance
50


Summary

Add a summary for Simurgh here.

Skills

Further information about additional or recommended skills to pilot Simurgh for a specific or its common role(s) can be written here.

Tactics

No sub-article about Simurgh roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Simurgh here.

Patch Notes