Stabber Fleet Issue

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Stabber Fleet Issue
CornerTFh.png
Stabber Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES

Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
7.5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret tracking speed

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vagabond
Vagabond.jpg
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Vagabond
Heavy Assault Cruisers Stabber Class
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png925 MW Icon cpu.png400 tf
Icon velocity.png295 m/sec
Icon capacity.png460 m³
,Stabber
Stabber.jpg
Stabber
Standard Cruisers Stabber Class
Icon hi slot.png6 (2/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png715 MW Icon cpu.png340 tf
Icon velocity.png290 m/sec
Icon capacity.png420 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,275 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/sec
Inertia Modifier
inertia modifier (agility)
0.465
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.97 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
305 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,810,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
2,700 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Often shortened 'SFI', the Stabber Fleet Issue is a Stabber with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.

Skills

Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Stabber Fleet Issue here.