Wreathe

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Ship Database
Wreathe
Wreathe
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Industrial Ships
Wreathe Class
EXTERNAL LINKS

Contents

The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.

SHIP BONUSES

Minmatar Industrial bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
5h 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Prowler
CornerT2s.png
Prowler
Prowler
Transport ShipsWreathe Class
highlightsCan Use Covert Ops Cloak
high slots2
(1/1)
middle slots3
low slots3
powergrid130 MW
cpu output230 tf
max. velocity220 m/sec
cargo capacity3,500 m³

Ship Attributes

Fittings
Powergrid
powergrid
200 MW
CPU
cpu output
320 tf
Capacitor
capacitor
350 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
middle slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/sec
Inertia Modifier
inertia modifier (agility)
0.81
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
11.23 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35.00 km
Max Locked Targets
max. locked targets
2
LADAR Sensor
LADAR sensor strength
7 points
Sig. Radius
ship signature radius
155 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,000,000 kg
Volume
ship volume
225,000 m³
Cargo Capacity
cargo capacity
2,900 m³
Shields
Shield Capacity
shields
1,140 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,000 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.

The Wreathe is notable for being the fastest Tech 1 industrial available, to the point that with maximum skills two inertia stabilizers will allow it to align as fast as a blockade runner or interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the industrial ships while remaining incredibly cheap, making it an invaluable tool for any industrialist.

Skills

Further information about additional or recommended skills to pilot Wreathe for a specific or its common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Wreathe roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History


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