RELATED UNI-WIKI REFERENCES
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Their Flow is similar to our Way, if it were bereft of honor, duty, and loyalty.
- – Chairman Akimaka Saraki
Using the Triglavian Vedmak-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable Eagle-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators.
As a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.
"We can confirm that Ishukone's propriety Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on Compact 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location." – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation
SHIP BONUSES
Heavy Assault Cruisers bonuses (per skill level):
20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus
7.5% bonus to Heavy Entropic Disintegrator maximum range
Precursor Cruiser bonuses (per skill level):
5% bonus to Heavy Entropic Disintegrator damage
5% bonus to Heavy Entropic Disintegrator tracking speed
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
100% bonus to Remote Armor Repairer range
Required Skills
Training Time what's this?63d 9h 37m 40s
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Grouping
▪ Variations Vedmak
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 1,170 MW  380 tf
 240 m/sec
 533 m³
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Ship Attributes
Fittings |
High 4
Launchers 0
Turrets 1
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 10.56 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 2,200 HP
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Armor |
Armor Hitpoints 3,450 HP
Armor Resistances
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Shields |
Shield Capacity 850 HP
Shield Resistances
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Summary
The Ikitursa is the Triglavian Heavy Assault Cruiser (HAC). It is a Vedmak, which was modified by empires expressly to combat the incoming Triglavian Invasion by giving it both extreme resistance to hostile Disintegrators and a lengthened damage ramp to allow it to burn down even the toughest targets. However, these modifications make it behave very little like a Vedmak: it is much slower, much more heavily armored and protected by the mighty Assault Damage Control, and very much able to take a straight fight and win by outlasting its opponent while slowly incinerating them with its increasingly inevitable damage ramp. For these reasons, the Ikitursa was an extremely dominant force in the former Abyssal PVP Arenas, and was one of the terrors of Wormhole Space and any and all Capital ships.
However, the Ikitursa was not treated kindly by the end of the Invasion and the creation of Pochven: as a T2 Triglavian ship, the Ikitursa is manufactured using materials salvaged from destroyed Triglavian NPC ships. And with the end of the Invasion, these materials became in very short supply, and the Ikitursa has become prohibitively expensive to build, buy, and field.
Like all Triglavian combat ships, the Ikitursa uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after 60 shots, or about four minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset. The Ikitursa's extended damage ramp makes it far more devastating than other Triglavian ships if allowed to ramp, but also far more affected by disruption to the ramp.
Skills
Further information about additional or recommended skills to pilot Kikimora for specific or common role(s) can be written here.
Tactics
No sub-article about Ikitursa roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Ikitursa here.
Patch history
[show]A long, long time ago...
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Version 22.02 - Release 2025-03-12.1 (Patch Notes)
The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
- Warp speed reduced from 4.5 AU/s to 4.0 AU/s
2024-11-26 Version 22.02 Release 2024-11-26.1 Patch Notes
- 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back
19.01 Release - 2021-2-25.1 - "Bastions of War" update (Patch Notes)
- MWD signature bloom bonus (-50% MWD signature radius penalty) removed from Heavy Assault Cruisers.
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
Invasion (Chapter 1) - Released 2019-05-28
- Ship released, with the following stats:
- Bonuses:
- Precursor Cruiser (per level):
- 5% bonus to Heavy Entropic Disintegrator tracking speed
- 5% bonus to Heavy Entropic Disintegrator damage
- Heavy Assault Cruiser (per level):
- 20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus
- 7.5% bonus to Heavy Entropic Disintegrator maximum range
- Role:
- 50% reduction in Microwarpdrive signature radius penalty
- 100% bonus to Remote Armor Repairer repair range
- 50% reduction in Energy Neutralizer cap need
- 50% reduction in Remote Armor Repairer cap need
- 50% reduction in Smart Bomb cap need
- Can fit Assault Damage Controls
- Slot Layout:
- 4 High Slots
- 4 Mid Slots
- 6 Low Slots
- 1 Turret Hardpoint, 0 Launcher Hardpoints
- 2 Rig Slots
- 400 Calibration
- Fittings:
- Attributes:
- Defense (shields / armor / hull) : 850 / 3450 / 2200
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65
- Capacitor (amount / recharge rate) : 1650 / 280s
- Mobility (max velocity / agility / mass): 220 / .64 / 11,900,000
- Warp Speed:
3 3.3 au/s
- Drones (bandwidth / bay): 50 / 75
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 300 / 7
- Sensor strength: 22 Radar
- Signature radius: 120m
- Cargo capacity: 550m3
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