Triglavian Collective

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Triglavian Collective faction logo.

The Triglavian Collective are a new faction introduced in the “Into the Abyss” expansion (May 2018), they can be found in a new type of space providing a unique solo PVE timed encounters in a special area of space and exotic new technologies, including their very own ships and new weapon system.

Contents

Triglavian Collective

Full Introduction

While the "Into the Abyss" expansion adds a number of other changes, this new Triglavian faction is the primary focus of this page, with the related Abyssal Deadspace complexes on top.

The core source of most of the Triglavian content is the Abyssal Deadspace complexes, which are unique complexes in a separate and isolated area of space for which only one person can participate in at a time. These sites are the source for the BPCs used to build Triglavian ships, also called Precursor vessels; these sites also provide "keys" to access other complexes, blueprints for Entropic Disintegrator modules, Abyssal Deadspace modifier items and some apparel items.

Precursor vessels are the only ships that can use the Entropic Disintegrator modules which have a different setup than the conventional weapon systems most EVE players are familiar with. They focus on an armor tank with emphasis on utility; much like the Society of Conscious Thought vessels, these hulls tend to be somewhat mediocre but can excel in very specific situations. They are specifically equipped to use the Entropic Disintegrator weapon system: all of the hulls have only one turret slot yet have two or more utility high slots, possibly to synergize with the remote armor repair bonuses on each hull. Entropic Disintegrators are a curious weapon system which has some parallels to laser systems, with an interesting but rather specific attribute whereby the damage modifier of the weapon system increases with each shot fired.

Abyssal Mutaplasmids are special modifier elements which are designed to modify certain attributes of select modules. An example would be a Microwarpdrive: the mutaplasmid can boost or decrease the velocity bonus, the powergrid requirement, the signature radius modifier or the activation cost. This allows for interesting concepts in ship choices but also threatens the stability of the module metagame.

Further details on each of these concepts will be explored below.

Lore

The Triglavian Collective is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Peruna Clade [CLPER], Svarov Clade [CLSVA] and Velesian Clade [CLVEL].

The Scope Video : The Scope - The Triglavian Collective Revealed

Abyssal Deadspace

Main article: Abyssal Deadspace

Abyssal Deadspace is a special area of space disconnected from conventional Known Space (K-space) and wormhole space (W-space). Players use special Filaments which are like "keys" to access such areas of space, and have a limited amount of time and face special challenges to complete these sectors of space and survive.

Ships

The Expansion introduces a new ship skill called “Precursor” that leaves room for future races to fall under. What is known so far about the ships and is subject to change:

The Triglavian Ship Themes:

  • Defense: Armor
  • Speed: Medium
  • Focus on Utility
    • Drones
    • Utility mod bonuses

The Triglavian Ship Role bonuses include:

  • 100% bonus to Remote armor repair range
  • 50% reduction in remote armor repair capacitor activation cost
  • 50% Energy Neutralizer capacitor reduction (A bonus to Energy Nosferatus as well, but these do not use capacitor)
  • 50% reduction in Smart bomb capacitor activation cost

Frigates

Frigate: INFORMATION
Damavik
Triglavian Collective
SHOW ATTRIBUTES
 
fittings
3
high slots
highs
0
launcher slots
launchers
1
turret slots
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
25 m³
drone capacity
drones
15 MBit/sec
drone bandwith
b/w
213 m³
cargo capacity
cargo
defense
200 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
720 HP
armor
Icon resist em.png
50
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
0
target & nav
42.00 km
max. targeting range
tgt. range
32 m
ship signature radius
sig. radius
350 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Precursor Frigate bonuses (per skill level):
5% bonus to Light Entropic Disintegrator damage
7.5% bonus to Light Entropic Disintegrator optimal range
Role Bonus:
100% bonus to Remote Armor Repairer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Remote Armor Repairer capacitor need
50% bonus to Smart Bomb capacitor need

A light craft that is evidently the Collective's equivalent of a frigate, the Damavik has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik

The Damavik is the sole Triglavian Frigate.

Destroyers

Destroyer: INFORMATION
Kikimora
Triglavian Collective
SHOW ATTRIBUTES
 
fittings
2
high slots
highs
0
launcher slots
launchers
1
turret slots
turrets
3
middle slots
mediums
4
low slots
lows
drones & cargo
20 m³
drone capacity
drones
10 MBit/sec
drone bandwith
b/w
360 m³
cargo capacity
cargo
defense
450HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
1150 HP
armor
Icon resist em.png
50
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
0
target & nav
50.00 km
max. targeting range
tgt. range
58 m
ship signature radius
sig. radius
320 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Precursor Destroyer bonuses (per skill level):
25% bonus to Light Entropic Disintegrator damage
25% bonus to Light Entropic Disintegrator optimal range
Role Bonus:
100% bonus to Remote Armor Repairer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Remote Armor Repairer capacitor need
50% bonus to Smart Bomb capacitor need
50% bonus to Light Entropic Disintegrator optimal range

A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora

The Kikimora is the Triglavian Collective Destroyer. It's disintegrator range bonus, paired with their inherently good tracking, makes it an effective, if pricey, kiting PvP ship.

Cruisers

Cruiser: INFORMATION
Rodiva
Triglavian Collective
SHOW ATTRIBUTES
 
fittings
3
high slots
highs
0
launcher slots
launchers
3
turret slots
turrets
4
middle slots
mediums
6
low slots
lows
drones & cargo
100 m³
drone capacity
drones
50 MBit/sec
drone bandwith
b/w
435 m³
cargo capacity
cargo
defense
500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
2,200 HP
armor
Icon resist em.png
50
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
0
target & nav
60.00 km
max. targeting range
tgt. range
100 m
ship signature radius
sig. radius
236 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Precursor Cruiser bonuses (per skill level):
12.5% bonus to Mutadaptive Remote Armor Repairer amount
5% bonus to Mutadaptive Remote Armor Repairer capacitor need
Role Bonus:
525% bonus to Mutadaptive Remote Armor Repairer range
100% bonus to Remote Capacitor Transfer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Smart Bomb capacitor need
50% bonus to Remote Capacitor Transfer capacitor need

A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.

By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva

The Rodiva is the T1 Triglavian logistics cruiser. It is bonused for Heavy Mutadaptive Remote Armor Repairers, which let it repair more than an equivalent T1 Logistics Cruiser if it can stick to repping a single target.

Cruiser: INFORMATION
Vedmak
Triglavian Collective
SHOW ATTRIBUTES
 
fittings
4
high slots
highs
0
launcher slots
launchers
1
turret slots
turrets
4
middle slots
mediums
6
low slots
lows
drones & cargo
75 m³
drone capacity
drones
50 Mbit/sec
drone bandwith
b/w
533 m³
cargo capacity
cargo
defense
800 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
3,300 HP
armor
Icon resist em.png
50
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
0
target & nav
55.00 km
max. targeting range
tgt. range
300 m
ship signature radius
sig. radius
240 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Precursor Cruiser bonuses (per skill level):
5% bonus to Heavy Entropic Disintegrator damage
5% bonus to Heavy Entropic Disintegrator tracking speed
Role Bonus:
100% bonus to Remote Armor Repairer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Remote Armor Repairer capacitor need
50% bonus to Smart Bomb capacitor need

A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak

The Vedmak is the Triglavian combat cruiser.

Logistics Cruisers

Cruiser: INFORMATION
Logistics
CornerT2h.png
Zarmazd
Triglavian Collective
SHOW ATTRIBUTES
 
fittings
4
high slots
highs
0
launcher slots
launchers
3
turret slots
turrets
4
middle slots
mediums
6
low slots
lows
drones & cargo
125 m³
drone capacity
drones
75 Mbit/sec
drone bandwith
b/w
485 m³
cargo capacity
cargo
defense
650 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
70
shield explosive resistance
87.5
 
3,200 HP
armor
Icon resist em.png
50
Icon resist therm.png
35
Icon resist kin.png
62.5
Icon resist exp.png
80
target & nav
70.00 km
max. targeting range
tgt. range
70 m
ship signature radius
sig. radius
238 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Logistics Cruiser bonuses (per skill level):
20% bonus to Mutadaptive Remote Armor Repairer amount
15% bonus to Mutadaptive Remote Armor Repairer capacitor need
Precursor Cruiser bonuses (per skill level):
20% bonus to Logistic Drone transfer amount
100% bonus to Mutadaptive Remote Armor Repairer range
Role Bonus:
100% bonus to Remote Capacitor Transfer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Smart Bomb capacitor need
50% bonus to Remote Capacitor Transfer capacitor need

The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.

"It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy

The Zarmazd is the Triglavian T2 logistics cruiser. It is bonused for the same Heavy Mutadaptive Remote Armor Repairers that the Rodiva can use, but receives better bonuses for them.

Battlecruisers

Destroyer: INFORMATION
Drekavac
Triglavian Collective
SHOW ATTRIBUTES
 
fittings
4
high slots
highs
0
launcher slots
launchers
1
turret slots
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
75 MBit/sec
drone bandwith
b/w
650 m³
cargo capacity
cargo
defense
450HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
7,450 HP
armor
Icon resist em.png
50
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
20
target & nav
70.00 km
max. targeting range
tgt. range
255 m
ship signature radius
sig. radius
163 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Precursor Battlecruiser bonuses (per skill level):
10% bonus to Heavy Entropic Disintegrator damage
4% bonus to all armor resistances
Role Bonus:
• Can use one Command Burst module
50% bonus to Command Burst area of effect
25% bonus to Heavy Entropic Disintegrator optimal range
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
100% bonus to Remote Armor Repairer range

A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac

The Drekavac is the sole Triglavian battlecruiser. Having the combination of Triglavian race and battlecruiser ship type lets the Drekavac easily be able to fit a command boost in one of its utility highs.

Battleships

Battleship: INFORMATION
Leshak
Triglavian Collective
SHOW ATTRIBUTES
 
fittings
5
high slots
highs
0
launcher slots
launchers
1
turret slots
turrets
4
middle slots
mediums
8
low slots
lows
drones & cargo
250 m³
drone capacity
drones
100 MBit/sec
drone bandwith
b/w
933 m³
cargo capacity
cargo
defense
3,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
10,500 HP
armor
Icon resist em.png
50
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
0
target & nav
87.00 km
max. targeting range
tgt. range
370 m
ship signature radius
sig. radius
113 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Precursor Battleship bonuses (per skill level):
5% bonus to Supratidal Entropic Disintegrator damage
5% bonus to Supratidal Entropic Disintegrator rate of fire
Role Bonus:
100% bonus to Remote Armor Repairer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Remote Armor Repairer capacitor need
50% bonus to Smart Bomb capacitor need

A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak

The Leshak is the sole Triglavian Battleship.

Entropic Disintegrators

See also: Entropic Disintegrators

A new weapon skill and specialization will allow the use of Entropic Disintegrators coming in T1 (Meta 0, Compact, Scoped and Faction) and T2 variants, and in three sizes. The new weapon system will occupy a single turret slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.

The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff. When a target is out of range of the weapon, or if any event causes the weapon to deactivate, the damage ramp-up is reset. The weapon system uses tracking mechanics and is impacted by tracking modules, using Entropic Radiation Sink modules as damage modules. The damage type is restricted to explosive and thermal. Ammunition is loaded into the Disintegrator like conventional weapon systems, has no reload time, holds large amounds of ammunition which also takes up large amounts of space in cargo (subject to change).

The base optimal ranges are 6500/15500/28000 m for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 150% maximum damage. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent.

For ammunition, Tetryon provides the highest base damage and closest optimal range, Baryon for mid-range, and Meson for lower base damage with farther optimal range. Occult and Mystic are Tech II ammunition, with Occult being close-range high damage lower tracking ammunition (similar to Void or Conflagration for blasters or pulse lasers, respectively) with Mystic being a lower damage lower tracking longer range ammunition (similar to Null or Scorch).

Skills

A New set of skills were introduced in order to use the new precursor ship hulls and weapons.

  • Precursor Frigate (Requires Spaceship Command I)
  • Precursor Destroyer (Requires Spaceship Command I, Precursor Frigate III)
  • Precursor Cruiser (Requires Spaceship Command IV, Precursor Destroyer III)
  • Precursor Battlecruiser (Requires Spaceship Command IV, Precursor Cruiser III)
  • Precursor Battleship (Requires Spaceship Command V, Precursor Battlecruiser III)
  • Small Precursor Weapon (Requires Gunnery I)
  • Medium Precursor Weapon (Requires Small Precursor Weapon III)
  • Large Precursor Weapon (Requires Medium Precursor Weapon III)

Tech II Disintegrators require similar skill requirements as conventional weapon systems such as pulse lasers: for instance, to use a Small Entropic Disintegrator II, the player must first train Small Precursor Weapon to V and then train Small Disintegrator Specialization to at least level I.

Mutaplasmids

A new type of component can be found in the Abyssal Deadspace that can be used to mutate existing components into either improved or worse versions. Individual attributes can be randomly improved by up to 40% or reduced by 10%. The types of components that will initially be mutable are:

  • Armor Repairers
  • Shield Boosters
  • Armor Plates
  • Shield Extenders
  • Warp Scramblers
  • Warp Disruptors
  • Stasis Webifiers
  • Energy Neutralizers
  • Afterburners
  • Microwarpdrives

The higher the meta of the module will produce the highest possible improvements, but be mindful that you may essentially ruin the item.

There are four types of mutaplasmids:

  • Decayed - Lower impact
  • Gravid - Highest average result
  • Unstable - Highest maximum return
  • Abnormal - Only for Ancillary modules

When a player wishes to use such a mutaplasmid, they must first acquire the correct mutaplasmid for the model in question. For example, to create a 5MN Abyssal Microwarpdrive, the player obtains a Gravid 5MN Microwarpdrive Mutaplasmid. Next they right-click the mutaplasmid and selects "Use Gravid 5MN Microwarpdrive Mutaplasmid..." which brings up a small window in which the player can drag the module to the window to modify select attributes of said module.

At the present time, any module from Meta 0 to officer modules can be modified with mutaplasmids. Players have expressed serious concerns about the metagame and other issues created with these modules.

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