Abyssal modules

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Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were mutated, and how great the mutations were

Abyssal modules are modules that have been mutated with mutaplasmids. The result is that some of their stats have been increased or decreased. Abyssal modules have the same skill requirements as a T2 module regardless of the module's skill requirements before the mutation.

Abyssal modules can be identified from the "Abyssal" in their name and from the CornerTAbs.png symbol at the corner of the module icon.

Creating abyssal modules

The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.

Two items are required to create an abyssal module:

  • a Mutaplasmid
  • a module that is compatible with that mutaplasmid

The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats.

To create (or "Roll" or "Mutate") the abyssal module:

  1. Either double-click on or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module.
  2. Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. Modules in that list that are in the same hangar as the mutaplasmid are highlighted and can be selected from the list.
  3. The right side of the window will then display a list of the possible stat changes the module can receive.
  4. Pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module. The window will display the module's newly adjusted stats.

Each stat that is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that:

  • Unstable mutaplasmids have the highest possible bonuses, but they also have the highest chances of getting penalties
  • Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module

Multiple modules cannot be mutated simultaneously, however, if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another.

Mutating a module can only be done once, and cannot be undone.

Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via Contracts, and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.

There are out-of-game websites and servers, such as mutaplasmid.space, which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.

Mutaplasmids

Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in Abyssal Deadspace, or in the wrecks of Invading Precursors found in Triglavian Invasion systems.

Mutaplasmids come in three base strengths:

  • Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
  • Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
  • Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties

Two special types of mutaplasmids have only one strength:

  • Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
  • Exigent mutaplasmids mutates Drones

The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction.

The order of effect size is:

  • Decayed
  • Glorified Decayed
  • Gravid
  • Glorified Gravid
  • Unstable
  • Glorified Unstable

Modifiable modules

Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.

Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.

The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.

Icon armor plate.png Armor Plate Mutaplasmids
Attribute Changes Decayed ArmorPlate Mutaplasmid.pngDecayed Gravid ArmorPlate Mutaplasmid.pngGravid Unstable ArmorPlate Mutaplasmid.pngUnstable
Armor HP bonus -5% - +10% -10% - +20% -30% - +30%
Mass +20% - -15% +30% - -20% +40% - -40%
CPU usage +25% - -5% +30% - -15% +50% - -20%
PG usage +25% - -5% +30% - -15% +50% - -20%
Icon armor repairer i.png Armor Repairer Mutaplasmids
Attribute Changes Decayed ArmorRepairer Mutaplasmid.pngDecayed Gravid ArmorRepairer Mutaplasmid.pngGravid Unstable ArmorRepairer Mutaplasmid.pngUnstable
Activation cost +20% - -15% +15% - -10% +20% - -20%
Activation duration +2% - -5% +5% - -7% +10% - -10%
Armor hitpoints repaired -5% - +10% -10% - +15% -20% - +20%
CPU usage +25% - -5% +30% - -15% +50% - -20%
PG usage +25% - -5% +30% - -15% +50% - -20%
Icon armor repairer i.png Ancillary Armor Repairer Mutaplasmids
Attribute Changes Unstable ArmorRepairer Mutaplasmid.pngUnstable
Activation cost +40% - -40%
Activation duration +20% - -20%
Armor hitpoints repaired -20% - +20%
Reload time +30% - -30%
CPU usage +50% - -20%
PG usage +50% - -20%
Icon shield extender.png Shield Extender Mutaplasmids
Attribute Changes Decayed ShieldExtender Mutaplasmid.pngDecayed Gravid ShieldExtender Mutaplasmid.pngGravid Unstable ShieldExtender Mutaplasmid.pngUnstable
Shield Hitpoint Bonus -5% - +10% -10% - +20% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Signature Radius Modifier +30% - -10% +40% - -20% +50% - -30%
Icon shield glow.png Shield Booster Mutaplasmids
Attribute Changes Decayed ShieldBooster Mutaplasmid.pngDecayed Gravid ShieldBooster Mutaplasmid.pngGravid Unstable ShieldBooster Mutaplasmid.pngUnstable
Activation time / duration +2% - -5% +5% - -7% +10% - -10%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Shield Bonus -5% - +10% -10% - +15% -20% - +20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Icon ancillary shield booster.png Ancillary Shield Booster Mutaplasmids
Attribute Changes Unstable ShieldBooster Mutaplasmid.pngUnstable
Activation time / duration +20% - -20%
CPU usage +50% - -20%
Shield Bonus -20% - +20%
Activation Cost +40% - -40%
Powergrid Usage +50% - -20%
Reload Time +30% - -30%
Icon module damage control.png Damage Control Mutaplasmids
Attribute Changes Decayed DamageControl Mutaplasmid.pngDecayed Gravid DamageControl Mutaplasmid.pngGravid Unstable DamageControl Mutaplasmid.pngUnstable
Structure Kinetic Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Thermal Damage Resistance -10% - +5% -20% - +10% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Structure EM Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Explosive Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Icon assault damage control.png Assault Damage Control Mutaplasmids
Attribute Changes Decayed AssaultDamageControl Mutaplasmid.pngDecayed Gravid AssaultDamageControl Mutaplasmid.pngGravid Unstable AssaultDamageControl Mutaplasmid.pngUnstable
Activation time / duration -5% - +8% -10% - +15% -20% - +20%
Structure EM Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Explosive Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Kinetic Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Thermal Damage Resistance -10% - +5% -20% - +10% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Module icon afterburner tech1.png Afterburner Mutaplasmids
Attribute Changes Decayed Afterburner Mutaplasmid.pngDecayed Gravid Afterburner Mutaplasmid.pngGravid Unstable Afterburner Mutaplasmid.pngUnstable
CPU usage +25% - -5% +30% - -15% -50% - -20%
Maximum Velocity Bonus -5% - +10% -5% - +15% -20% - +20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Module icon microwarpdrive tech1.png Microwarpdrive Mutaplasmids
Attribute Changes Decayed Microwarpdrive Mutaplasmid.pngDecayed Gravid Microwarpdrive Mutaplasmid.pngGravid Unstable Microwarpdrive Mutaplasmid.pngUnstable
CPU usage +25% - -5% +30% - -15% -50% - -20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Maximum Velocity Bonus -3% - +3% -5% - +7% -10% - +10%
Signature Radius Modifier -5% - +10% +10% - -20% +30 - -30%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Icon cap battery.png Capacitor Batteries Mutaplasmids
Attribute Changes Decayed Battery Mutaplasmid.pngDecayed Gravid Battery Mutaplasmid.pngGravid Unstable Battery Mutaplasmid.pngUnstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Capacitor Bonus -5% - +10% -10% - +20% -30% - +30%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Capacitor Warfare Resistance Bonus -5% - +10% -10% - +20% -30% - +30%
Icon energy neutralizer i.png Energy Neutralizer Mutaplasmids
Attribute Changes Decayed Neutralizer Mutaplasmid.pngDecayed Gravid Neutralizer Mutaplasmid.pngGravid Unstable Neutralizer Mutaplasmid.pngUnstable
Neutralization Amount -5% - +10% -10% - +20% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Optimal Range -15% - +20% -20% - +30% -40% - +40%


Vamp.png Small Energy Nosferatu Mutaplasmid
Attribute Changes Decayed Nosferatu Mutaplasmid.pngDecayed Gravid Nosferatu Mutaplasmid.pngGravid Unstable Nosferatu Mutaplasmid.pngUnstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Energy transfer amount -5% - +10% -10% - +20% -30% - +30%
Optimal Range -15% - +20% -20% - +30% -40% - +40%
Icon siege.png Siege Module Mutaplasmids
Attribute Changes Decayed DPS Mutaplasmid.pngDecayed Gravid DPS Mutaplasmid.pngGravid Unstable DPS Mutaplasmid.pngUnstable
Turret Damage Bonus 0% - +1% -2% - +1% -2% - +2%
Siege Missile Damage Bonus -1% - +1% -3% - +2% -3% - +3%
Armor Repairer / Shield Booster Amount Bonus -5% - +2% -10% - +15% -20% - +20%
Armor Repairer / Shield Booster Duration Bonus +2% - -5% +5% - -7% +10% - -10%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Icon stasis webifier i.png Stasis Webifier Mutaplasmid
Attribute Changes Decayed Webifier Mutaplasmid.pngDecayed Gravid Webifier Mutaplasmid.pngGravid Unstable Webifier Mutaplasmid.pngUnstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Maximum Velocity Bonus -3% - +3% -5% - +7% -10% - +10%
Activation Cost +40% - +80% +100% - 0% +150% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Icon warp scrambler i.png Warp Scrambler Mutaplasmid
Attribute Changes Decayed Scrambler Mutaplasmid.pngDecayed Gravid Scrambler Mutaplasmid.pngGravid Unstable Scrambler Mutaplasmid.pngUnstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +80% - +40% +100% - 0% +100% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Icon warp disruptor i.png Warp Disruptor Mutaplasmid
Attribute Changes Decayed Disruptor Mutaplasmid.pngDecayed Gravid Disruptor Mutaplasmid.pngGravid Unstable Disruptor Mutaplasmid.pngUnstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +80% - +40% +100% - 0% +100% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Icon gyrostablizer.png/Icon ballistic control system.png Weapon upgrade mutaplasmids
Attribute Changes Decayed DPS Mutaplasmid.png/Decayed BCS Mutaplasmid.pngDecayed Gravid DPS Mutaplasmid.png/Gravid BCS Mutaplasmid.pngGravid Unstable DPS Mutaplasmid.png/Unstable BCS Mutaplasmid.pngUnstable
Damage Modifier +0% - +1% -1% - +1% -2% - +2%
Rate of Fire bonus -1% - +1% -2% - +1% -2% - +2%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Icon drone link augmentor i.png Drone Mutaplasmids
Attribute Changes Exigent DroneDurability Mutaplasmid.pngExigent
Durability
Exigent DroneFirepower Mutaplasmid.pngExigent
Firepower
Exigent DroneNavigation Mutaplasmid.pngExigent
Navigation
Exigent DroneProjection Mutaplasmid.pngExigent
Projection
Damage Modifier -30% - +10% 0% - +20% -30% - +10% -30% - +10%
Turret Tracking -30% - +15% -30% - +15% 0% - +30% -30% - +15%
Maximum Velocity -30% - +15% -30% - +15% 0% - +30% -30% - +15%
Shield Capacity 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Structure Hitpoints 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Optimal Range -30% - +15% -30% - +15% -30% - +15% 0% - +30%
Armor Hitpoints 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Accuracy Falloff -30% - +15% -30% - +15% -30% - +15% 0% - +30%
Icon drone damage amplifier.png Drone Damage Amplifier Mutaplasmid
Attribute Changes Radical DDA Mutaplasmid.pngRadical
CPU Usage +50% - -30%
Drone Damage Bonus -20% - +20%
Icon fighter support unit.png Fighter Support Unit Mutaplasmid
Attribute Changes Radical DDA Mutaplasmid.pngRadical
CPU Usage +50% - -30%
Fighter ROF Bonus -1% - +13%
Fighter Shield Bonus -1% - +1%
Fighter Shield Recharge Bonus -1% - +1%
Fighter Velocity Bonus -1% - +1%
Powergrid Usage +50% - -30%

Mutated drones

Main article: Mutated drones

The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone mutates it into a unique Abyssal drone with the original drone's stats randomly mutated (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)

The mutaplasmids follow the standard nomenclature reflecting size and type: Exigent [size] Drone [attribute] Mutaplasmid