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Purpose of the article

This article describes guidelines for picking a location to run Abyssal Deadspace. The information below is not an exhaustive guide but rather offers general guidelines. Remember, potential gankers will also read this page, and might follow these guidelines just like you.

In such boxes examples will be provided - showing how you can follow the guidelines described

System choice

System security

Due to different CONCORD response times based on system security status, it is advised to run in the highest security system that allows you to run your filament tier choice. See the table below for the allowed Abyss tier for each specific system security. You should pick the highest security system where you do NOT get a suspect flag.

Security No suspect flag Suspect flag
1.0 - -
0.9 T0 -
0.8 T1, T2, T3 T4, T5, T6
0.7 T0, T1, T2, T3, T4 T5, T6
0.6 T0, T1, T2, T3, T4, T5 T6
0.5 T0, T1, T2, T3, T4, T5, T6 -
In our example, we will use the guidelines to pick the best 0.9 system - you can only run T0s in such systems, but the same principles still apply when looking for systems to run higher tiers, and it won't create "The system that Uni said we should run" to avoid attention from gankers.

Region choice

When looking for system to run Abyss you should be aware of gankers. T3 and above Cruisers will be frequently worth over 1B ISK, and in some areas it's not worth the risk. You can check which regions have the most active gankers by using Advanced Search on Zkillboard.

In our case we see that most ganker-active regions are The Citadel, The Forge, Metropolis, Lonetrek and Genesis - each having more than 100 ships worth over 1B killed in last 90 days. We will exclude these regions completely.

Convenience

The criteria for our potential system are as follows:

  • Is close to DED station, to sell your loot from your Abyss runs
  • Is close to your main area of operations, to allow you to travel quickly
  • Is close to a trade hub, to make trading for modules/ammo/ships more convenient

Depending on how important these criteria are to you, you have to decide on where your running system can be.

Let's assume that our target 0.9 system has to be at most 15 jumps from Gid, major trade hub and a DED station. We will haul our loot by ourselves, and we will buy our ammo ourselves - so we want all 3 to be relatively close.

Possible considerations:

  • EVE University specific: If you use Uni Buyback - distance to DED station doesn't matter. If you use Uni Hauling, the distance to a trade hub doesn't matter.
  • You can use a commercial hauling service to move your loot, for approximately 1% of its worth

How to find a convenient system?

A good way of finding a convenient system to run is to use Adam4Eve Market orders page - it can display offers for Abyss loot (Triglavian Survey Database) with filters narrowing down possible locations.

Let's check which systems have DED station with NPC buy orders for Survey Databases within 10 jumps out of Gid. To do that, open the link above and fill the filter following way:


This filter will show buy orders which are:

  • Max 10 jumps out of Gid - section "Your location"
  • Only NPC orders - section "Miscellaneous"


Note: In the game, you would only be able to see orders in your region.

Based on these orders we see that 2 regions are potential candidates - Domain and Tash-Murkon

Since both Gid and Amarr are in Domain region, we will try to find system to run in Domain, fillfilling our criteria.

System traffic

Ideally, you want a system that no one visits. That's obviously impossible, so the next best choice is a low-traffic system, preferably a dead-end. We can check that by opening the Region map in Dotlan, and selecting "Jumps (24h)" in the dropdown. That allows us to estimate traffic through that system. It's worth checking it for a few days in a row, as traffic might also depend on the day of the week.

Let's open map of Domain, and mark Gid->Amarr route with red, and potential systems (0.9 security) with green:

Link

We can see quite a lot of 0.9 systems close to that route. Let's now see it with "Jumps (24h)":
Link

We marked all systems withh more than 300 jumps in last 24 with orange (arbitrary number used to mark systems with high traffic). A lot of remaining candidates are very close to Amarr - like Fora, Hanan or Simbelo, which is too dangerous. You can also see that dead-end system Deepari has a lot of traffic- I would suggest avoiding it. There are two decent locations - dead-end system Horir or triangle Lashkai-Hamse-Ana at far right of the map.
Personally - I'd pick Ana. It's 7 jumps from Amarr (not the safest, but better than 4), 11 jumps from Gid (still in our criteria of 15 jumps away) and 7 jumps from Esteban and Sahdil, which are systems with DED stations.

Safe Spots

After selecting a system, creating Safe spot bookmarks is also necessary. They are described in detail in their own Wiki article, but for Abyss purposes it's worth knowing that:

  • You want to have your safe spot at least 14 AU (D-Scan range) away from any warpable objects, or warp paths between such objects.
  • A good way of making safe bookmarks is to be in Abyss when downtime starts (11:00 EVE time) - but DO NOT take the Abyss gates during DT!
  • Refer back to Safe spots article for more information.

The main purpose of Safe Spot is to have a place to run Abyss, which cannot be detected by D-Scanning by anyone in the system - as finding the trace is the first step to ganking Abyssal runner. You can't guarantee that no one will find it, but chances are reduced in comparison to starting Abyss near a station/structure/celestial/etc.

Is this really needed?

"It Depends". For low-tier runs (up to T2) your ship and fit should be cheap enough that it's not a good gank target. You might still be ganked though if you run next to Jita - so some of the precautions described above will still apply. The higher the Tier, and the more expensive your ship - the more cautious you should be. Especially when you are known to run high-tier Abyssals - if you are active on Abyss Tracker, Abyssal Discords or otherwise known to run expensive ships.