This page should be updated due to game changes. Reason: Missing: Skilltraining time and all the player made info (fits, summary, tactics etc.).
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Triglavian Collective |
ECM PRIORITY
NORMAL
Radar
what's this?
NORMAL Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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Precursor Battlecruisers |
Drekavac Class |
RELATED UNI-WIKI REFERENCES
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A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
SHIP BONUSES
Precursor Battlecruiser bonuses (per skill level): 10% bonus to Heavy Entropic Disintegrator damage 4% bonus to all armor resistances Role Bonus: • Can use one Command Burst module 50% bonus to Command Burst area of effect 25% bonus to Heavy Entropic Disintegrator optimal range 50% reduced Energy Neutralizer capacitor need 50% reduced Remote Armor Repairer capacitor need 50% reduced Smart Bomb capacitor need 100% bonus to Remote Armor Repairer range
Required Skills
Training Time what's this?2d 17h 41m
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Grouping
▪ Variations
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Ship Attributes
Fittings |
High 4
Launchers 0
Turrets 1
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 10.16 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Drone Bandwith 75 Mbit/sec
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Fighters |
Light Fighter Squad Limit 0
Heavy Fighter Squad Limit 0
Support Fighter Squad Limit 0
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Targeting |
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Structure |
Structure Hitpoints 5,200 HP
{{{extrahold2type}}} Capacity 0 m³
{{{extrahold3type}}} Capacity 0 m³
{{{extrahold4type}}} Capacity 0 m³
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Shields |
Shield Capacity 1,400 HP
Shield Resistances
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Armor |
Armor Hitpoints 7,450 HP
Armor Resistances
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Summary
The Drekavac is a Battlecruiser from the Triglavian Collective, introduced with the Onslaught expansion in November 2018. Like all damage-focused Triglavian ships currently available, the ship's stats heavily favor armor tanking, and maintaining range control is very important due to the damage ramping mechanic of the Entropic Disintegrators that the ship is bonused for. The Drekavac's three utility highs makes it more convenient than most other Tech 1 and Navy Battlecruisers for capsuleers to equip one or more Command Bursts.
Skills
Further information about additional or recommended skills to pilot Drekavac for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here.
Tactics
Patch History
A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
Onslaught 1.0 - Released 2018-11-13
Ship released, with the following stats:
- Precursor Battlecruiser bonuses per skill level:
- 10% bonus to Heavy Entropic Disintegrator damage
- 4% bonus to armor resistances
- Role Bonus:
- Can use command burst module
- 100% bonus to Remote Armor Repairer range
- 50% reduced Energy Neutralizer capacitor need
- 50% reduced Remote Armor Repairer capacitor need
- 50% reduced Smart Bomb capacitor need
- 25% increased Heavy Entropic Disintegrator optimal range
- Slot layout:
- 4 High Slots
- 4 Mid Slots
- 7 Low Slots
- 1 turret hardpoint
- 0 launcher hardpoints
- 3 Rig Slots
- 400 Calibration
- Fittings:
- Attributes:
- Defense (shields / armor / hull) : 1400 / 7450 / 5200
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
- Capacitor (amount / recharge rate) : 3000 / 725s
- Mobility (max velocity / agility / mass): 180 / .74 / 9,900,000
- Warp Speed: 2.7 au/s
- Drones (bandwidth / bay): 75 / 125
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 / 7
- Sensor strength: 22 Radar
- Signature radius: 255m
- Cargo capacity: 650m3
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Notes
Notes can be added here.
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