LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Interdictors bonuses (per skill level):
10% bonus to Small Projectile Turret falloff
10% reduction in Microwarpdrive signature radius penalty
Minmatar Destroyer bonuses (per skill level):
5% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret tracking speed
• Can fit Interdiction Sphere Launcher
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Frigate Escape Bay
The Sabre is the Minmatar Interdictor. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. It's high speed, Minmatar T2 resists, and potency with a shield buffer tank has long made it the interdictor of choice for most operations, with other dictors far behind in usage. Buffs to the other three dictors may change that paradigm. Regardless, any dictor will tend to be an aggro magnet for enemy fleets due to the potency of bubbles, and so a pilot of this ship will have to consider what they can take on wisely.
Further information about additional or recommended skills to pilot Sabre for a specific or it's common role(s) can be written here.
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
You can add notes here.
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