Cerberus

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This article should be cleaned up or improved.
The reason is: The validity of the #Summary and #Skills sections needs to be verified because of the Version 20.10 "Uprising" update.


Eve University Database
 
Ship Database
Cerberus
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Cerberus
Caldari State
Caldari State
ECM PRIORITY
NORMAL
Gravimetric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.

Heavy Assault Cruisers
Caracal Class
FORUM DISCUSSION
RELATED UNI-WIKI REFERENCES

No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
7.5% bonus to Shield Booster amount
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire
Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
20% bonus to Heavy Assault Missile max velocity
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Caracal Navy Issue
Caracal Navy Issue
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Caracal Navy Issue
Faction Cruisers Caracal Class
high slots6(6/0) middle slots6 low slots3
powergrid900 MW cpu output465 tf
max. velocity210 m/sec
cargo capacity450 m³
, Caracal
Caracal
Caracal
Standard Cruisers Caracal Class
high slots5(5/0) middle slots5 low slots4
powergrid630 MW cpu output430 tf
max. velocity230 m/sec
cargo capacity450 m³

Ship Attributes

Fittings
Powergrid
powergrid
820 MW
CPU
cpu output
535 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
middle slots
5
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.463
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.16 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
ship signature radius
135 m
Scan Res.
scan resolution
282 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
12,720,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
650 m³
Armor
Armor Hitpoints
armor
1,200 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
86.25
KIN
armor kinetic resistance
62.5
EXP
armor explosive resistance
10
Shields
Shield Capacity
shields
2,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
80
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50


Summary

The Cerberus is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage. Heavy missile fits are also possible, but they do not benefit from the range bonus. Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.

The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.

Skills

Tactics

No sub-article about Cerberus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cerberus here.

Patch History


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