Golem

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Golem
CornerT2h.png
Golem
Caldari State
Caldari State
ECM PRIORITY
NORMAL
Gravimetric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Marauders
Raven Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
10% bonus to Cruise Missile and Torpedo max velocity
5% bonus to Cruise Missile and Torpedo explosion velocity
Marauders bonuses (per skill level):
7.5% bonus to Shield Booster amount
10% bonus to Target Painter effectiveness
Role Bonus:
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules

Required Skills
Training Time what's this?
115d 11h 59m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Raven Navy Issue
CornerTFs.png
Raven Navy Issue
Raven Navy Issue
Faction BattleshipsRaven Class
highlightsHigh Amount of High Slots
high slots8
(8/0)
middle slots7
low slots5
powergrid12,000 MW
cpu output780 tf
max. velocity123 m/sec
cargo capacity625 m³
,
Raven State Issue
CornerTFs.png
Raven State Issue
Raven State Issue
Special Edition BattleshipsRaven Class
highlightsHigh Amount of High Slots
high slots8
(8/2)
middle slots6
low slots6
powergrid11,400 MW
cpu output770 tf
max. velocity94 m/sec
cargo capacity665 m³
,
Raven
Raven
Raven
Standard BattleshipsRaven Class
highlightsHigh Amount of High Slots
high slots7
(6/4)
middle slots7
low slots5
powergrid11,000 MW
cpu output750 tf
max. velocity113 m/sec
cargo capacity665 m³

Ship Attributes

Fittings
Powergrid
powergrid
8,500 MW
CPU
cpu output
715 tf
Capacitor
capacitor
6,325 GJ
High
high slots
8
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
middle slots
7
Low
low slots
4
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
2.2 AU/s
Base Time to Warp
base time to warp
15.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
95.00 km
Max Locked Targets
max. locked targets
10
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
ship signature radius
450 m
Scan Res.
scan resolution
105 mm
Structure
Structure Hitpoints
structure hitpoints
7,700 HP
Mass
ship mass
94,335,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
1,225 m³
Shields
Shield Capacity
shields
8,800 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
40
KIN
shield kinetic resistance
47.5
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
6,700 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
58.75
KIN
armor kinetic resistance
34.375
EXP
armor explosive resistance
10

Subscript text


Summary

The Golem is one of the premier Caldari Battleships available to experienced and skilled Caldari pilots. It is a heavily modified Raven Hull that makes use of a Bastion Module in order to greatly increase its combat performance. It makes great use of Torpedoes or Cruise missiles in conjunction with the bonus to Target Painters, either weapon system is viable however the schools of thought are very competitive. However they can both agree that this Marauder is an active shield tanked battleship and is very effective in level 4 mission running.

Until recently, the Golem was a red-headed step child of the other Marauders, capsuleers often favoring the Vargur or the pirate battleship Machariel. Luckily with Rubicon and the changes to Target Painter cycle times, as well as the Marauders' new bonus to micro jump drives, the Golem has become a more popular choice than in the past.

Skills

Fitting

For more info on fittings, please go here

Tactics

The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range a second. Inside of 15km, you're better off approaching.

Notes

You can write additional notes for Golem here.


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