Avalanche

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Ship Database
Avalanche
Avalanche
Upwell
Upwell
Freighters
Avalanche Class
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Designed to be the ultimate solution to all solar system infrastructure hauling needs, the Avalanche-class Freighter was conceived. Expertise provided by ORE's experience with their Bowhead design was invaluable in installing the gigantic infrastructure hold and powered slots for modules, while scientists from Mordu's Legion were able to outfit the Avalanche with new advanced missile guidance routines for auto-targeting missiles as well as installing missile armaments that could put most Battleships to shame.

The Avalanche is also capable of fitting capital sized shield flex hardener modules, thanks to a collaborative effort between Chemal Tech, Eifyr and Co and Propel Dynamics, although this, on top of the gigantic infrastructure hold it possesses has come at the expense of it having far too large and turbulent of a digital signature to be able to use a cloaking device.

SHIP BONUSES

Upwell Freighter bonuses (per skill level):
10% bonus to ship infrastructure hold capacity
10% bonus to missile damage
20% bonus to Auto-Targetting missile damage
Role Bonus:
90% reduction to effective distance traveled for jump fatigue
90% reduction in Capital Flex Shield Hardener capacitor activation cost and powergrid requirements.
• Unable to use Cloaking modules
• Can link to Orbital Skyhook reagent silos bypassing the normal ship restrictions

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
10,000 MW
CPU
cpu output
500 tf
Capacitor
capacitor
3,500 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
3
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
60 m/s
Inertia Modifier
inertia modifier (agility)
0.063
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
83.84 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
96
Sig. Radius
signature radius
10,660 m
Scan Res.
scan resolution
100 mm
Structure
Structure Hitpoints
structure hitpoints
80,000 HP
Mass
ship mass
960,000,000 kg
Volume
ship volume
16,250,000  m3
Cargo Capacity
cargo capacity
205,000  m3
Infrastructure Hold Capacity
capacity
2,000,000  m3
Armor
Armor Hitpoints
armor hitpoints
20,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
40,000 HP
Shield Resistances
EM
electromagnetic resistance
20
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

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Skills

Further information about additional or recommended skills to pilot Avalanche for a specific or its common role(s) can be written here.

Tactics

No sub-article about Avalanche roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Avalanche here.

Patch Notes