Omen Navy Issue

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Omen Navy Issue
CornerTFh.png
Omen Navy Issue
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Faction Cruisers
Omen Class
first highlight
High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
10% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Zealot
CornerT2s.png
Zealot
Zealot
Heavy Assault CruisersOmen Class
highlightsHigh Amount of Low Slots
high slots5
(0/5)
middle slots3
low slots7
powergrid1,180 MW
cpu output340 tf
max. velocity210 m/sec
cargo capacity440 m³
,
Omen
Omen
Omen
Standard CruisersOmen Class
high slots5
(0/5)
middle slots3
low slots6
powergrid925 MW
cpu output315 tf
max. velocity260 m/sec
cargo capacity400 m³

Ship Attributes

Fittings
Powergrid
powergrid
960 MW
CPU
cpu output
335 tf
Capacitor
capacitor
1,650 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
3
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
265 m/sec
Inertia Modifier
inertia modifier (agility)
0.43
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.47 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
ship signature radius
100 m
Scan Res.
scan resolution
320 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,850,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
400 m³
Shields
Shield Capacity
shields
1,800 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,550 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20

Subscript text


Summary

The Omen Navy Issue is very similar in purpose to the
Zealot
CornerT2s.png
Zealot
Zealot
Heavy Assault CruisersOmen Class
highlightsHigh Amount of Low Slots
high slots5
(0/5)
middle slots3
low slots7
powergrid1,180 MW
cpu output340 tf
max. velocity210 m/sec
cargo capacity440 m³
and arguably processes the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized Imperial Navy Slicer; with Scorch loaded this ship can easy hit ships hard at range due to a whooping 35km optimal with good skills.

The Omen Navy Issue also has a 50m3 drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a seperate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.

Skills

Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

  • In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.
  • As a support ship to an armor HAC fleet, your job will depend on the situation. Most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.
  • The mid slots are relatively flexible, however a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.
  • The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary

Notes

You can write additional notes for Omen Navy Issue here.


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