Confessor

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Confessor
CornerT3h.png
Confessor
Amarr Empire
Amarr Empire
Tactical Destroyers
Confessor Class
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Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down.

-Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538

SHIP BONUSES

Amarr Tactical Destroyer bonuses (per skill level):
5% bonus to Small Energy Turret damage
10% reduction in Small Energy Turret activation cost
5% reduction in module heat damage amount taken

Misc bonus:
+33% Small Energy Turret Damage
95% reduction in Scan Probe Launcher CPU requirements

• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.
• Defense Mode
33.3% bonus to all armor resistances while Defense Mode is enabled
33.3% reduction in ship signature radius while Defense Mode is enabled
• Propulsion Mode
66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled
33.3% bonus to ship inertia modifier while Propulsion Mode is enabled
• Sharpshooter Mode
66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is enabled
33.3% bonus to Small Energy Turret damage while Sharpshooter Mode is enabled
100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled

Required Skills
Training Time what's this?
12d 5h 13m 34s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
62 MW
CPU
cpu output
180 tf
Capacitor
capacitor
800 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
5
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
3
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
7.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
13 points
Sig. Radius
signature radius
65 m
Scan Res.
scan resolution
520 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,800,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
43.75
EXP
explosive resistance
60
Shields
Shield Capacity
shield hitpoints
600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
55
EXP
explosive resistance
75


Summary

The Confessor is the Amarrian Tactical Destroyer and was released in the Rhea expansion (Dec 2014). It is bonused for Small Energy Turrets and has become a popular solo ship in lowsec.

Following the Tech 3 paradigm, Tactical Destroyers are flexible ships, and clever switching between their three modes allows the user to get the most out of these ships.
Combined bonuses on the Confessor give it the firepower equivalent of 8 turrets with an impressive range selection using Sharpshooter mode.
The Confessor's slot layout greatly favours Armor tanking, which can be further improved using the ship's Defense mode.
1MN and 5MN Confessors are viable, even though the ship really shines if fitted with a 10MN Afterburner. This requires compromises in fitting, but brings benefits such as very high speed, relatively good agility thanks to the bonus of Propulsion mode, and a small signature radius.

Skills

Gunnery, armor and navigation support skills should all be at least 4 before taking out a solo Confessor. You should also be able to mount a T2 armor tank and use T2 turrets.

Tactics

Confessors are generally used in PvP role, providing DPS in Small to Medium sized fleets or soloing in hostile spaces.

Although very uncommon, Confessor has a very niche role of running high-class wormhole combat sites with Wolf Rayet effects. Due to Wolf Rayet's armor and small sized weapon bonus, a group of Confessors and a few Remote Repping cruisers(often Augoror or Guardian) can even run C5 or C6 classed Combat sites. However, this is very skill-demanding and requires careful planning and expert piloting skills.

Notes

The Confessor was released in December 2014 in the Rhea patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Amarr received the most donations and had their Tech 3 destroyer released first.