Heron Navy Issue

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Ship Database
Heron Navy Issue
CornerTFh.png
Heron Navy Issue
Caldari State
Caldari State
Faction Frigates
Heron Class
RELATED UNI-WIKI REFERENCES

The basic Heron hull design has always served the Caldari well as a scout, survey and exploration ship but the Caldari Navy wished to optimize its upgraded Herons with enhanced missile systems and dedicated processing to support combat probing. The trade-off meant stripping out the specialized salvaging systems to make room for the Heron Navy Issue's combat upgrades.

The security of the State requires that its scouting and exploration capabilities be accompanied by sufficient firepower to seize and hold any new discovery or destroy interlopers at the fringes of Caldari space.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
30% bonus to Light Missile and Rocket damage
Role Bonus:
99% reduction in Scan Probe Launcher CPU requirement
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Heron
Heron.jpg
Heron
Standard Frigates Heron Class
Icon hi slot.png3 (2/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png24 MW Icon cpu.png260 tf
Icon velocity.png340 m/sec
Icon capacity.png400 m³
, Buzzard
Buzzard.jpg
CornerT2s.png
Buzzard
Covert Ops Heron Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png3 (2/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png15 MW Icon cpu.png300 tf
Icon velocity.png306 m/sec
Icon capacity.png190 m³

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
220 tf
Capacitor
capacitor
245 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
345 m/sec
Inertia Modifier
inertia modifier (agility)
3.57
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
37.5 km
Max Locked Targets
max. locked targets
4
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
430 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,150,000 kg
Volume
ship volume
18,900 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Heron Navy Issue.

Skills

Further information about additional or recommended skills to pilot Heron Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Heron Navy Issue roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History