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Explosive excellence.
- – Lai Dai marketing division
Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 10% bonus to kinetic Light Missile and Rocket damage 5% bonus to Light Missile and Rocket Launcher rate of fire Assault Frigates bonuses (per skill level): 10% bonus to Light Missile and Rocket max velocity 7.5% bonus to Shield Booster amount Role Bonus: 50% reduction in Microwarpdrive signature radius penalty • Can fit Assault Damage Controls
Required Skills
Training Time what's this?23d 21h 53m 20s
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Grouping
▪ Variations Harpy
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 50 MW  185 tf
 281 m/sec
 165 m³
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,Worm
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 40 MW  160 tf
 320 m/sec
 130 m³
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,Merlin
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 40 MW  180 tf
 310 m/sec
 150 m³
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Ship Attributes
Fittings |
High 5
Launchers 4
Turrets 2
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 6.36 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Gravimetric Sensor 16 points
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Structure |
Structure Hitpoints 506 HP
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Armor |
Armor Hitpoints 387 HP
Armor Resistances
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Shields |
Shield Capacity 935 HP
Shield Resistances
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Summary
The Hawk is an assault frigate specialised in missiles and rockets. It can be fitted with light missiles, but is more often mounted with rockets: its velocity bonus to missiles allows it to fire rockets out to overheated web range.
One of the Hawk's distinguishing features is its layout of 5 mid slots, a feature shared by very few other combat frigates, the Jaguar, Griffin Navy Issue, and Hookbill; this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
Skills
Further information about additional or recommended skills to pilot Hawk for a specific or its common role(s) can be written here.
Tactics
No sub-article about Hawk roles or piloting tactics. You can write them here.
Patch History
[show]A long, long time ago...
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Version 22.02 - Release 2025-03-12.1 (Patch Notes)
The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
- Warp speed reduced from 5.5 AU/s to 5.0 AU/s
October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update
The maximum velocity attribute has been decreased by 10% for all Assault Frigates
- Max Velocity reduced from 322 m/s to 290 m/s (-32 m/s)
February Balance Update - 29.01.18
We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
- All Assault Frigates:
- +18% max velocity
- -10% mass
- +30% capacitor Capacity
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Notes
- The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships.
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