Vehement

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Vehement
CornerTFh.png
Vehement
Serpentis
Serpentis
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Moros Class
first highlight
High Amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.

SHIP BONUSES

Gallente Dreadnought bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
Minmatar Dreadnought bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
Role Bonus:
• Can fit Siege Modules
400% bonus to Armor Plates and Shield Extenders
37.5% bonus to Capital Hybrid Turret damage
5x penalty to Entosis Link duration

Ship Attributes

Fittings
Powergrid
powergrid
725,000 MW
CPU
cpu output
825 tf
Capacitor
capacitor
57,800 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
6
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.038
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
65.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
105.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
60 points
Sig. Radius
ship signature radius
12,000 m
Scan Res.
scan resolution
80 mm
Structure
Structure Hitpoints
structure hitpoints
182,000 HP
Mass
ship mass
1,250,000,000 kg
Volume
ship volume
17,550,000 m³
Cargo Capacity
cargo capacity
2,250 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Shields
Shield Capacity
shields
130,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
156,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10

Subscript text


Summary

The Vehement is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly.

Skills

Further information about additional or recommended skills to pilot Vehement for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Vehement roles or piloting tactics. You can write them here.

Notes

You can write additional notes for the Vehement here.


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