NO/UNKNOWN Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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High Amount of Medium Slots
RELATED UNI-WIKI REFERENCES
Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
Gallente Dreadnought bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
Minmatar Dreadnought bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
• Can fit Siege Modules
37.5% bonus to Capital Hybrid Turret damage
5x penalty to Entosis Link duration
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Ship Maintenance Bay Capacity
Fleet Hangar Capacity
The Vehement is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly.
Further information about additional or recommended skills to pilot Vehement for a specific or it's common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Vehement roles or piloting tactics. You can write them here.
You can write additional notes for the Vehement here.
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