Rejoice, o chosen of God
For our blood fills this Valley of Death
– The Scriptures, Saint Junip 15:11
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
20% bonus to Stasis Webifier range Amarr Cruiser bonuses (per skill level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range
10% bonus to Energy Nosferatu and Energy Neutralizer fallof range Role Bonus:
125% bonus to Medium Energy Turret damage
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
1,300 MW
CPU
350 tf
Capacitor
1,850 GJ
High
5
Launchers
0
Turrets
3
Medium
4
Low
6
Rig
3
medium
Calibration
350
Navigation
Max Velocity
215 m/sec
Inertia Modifier
0.55
Warp Speed
4 AU/s
Base Time to Warp
8.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
50 m3
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
55 km
Max Locked Targets
7
RADAR Sensor
19 points
Sig. Radius
130 m
Scan Res.
340 mm
Structure
Structure Hitpoints
2,325 HP
Mass
11,010,000 kg
Volume
118,000 m³
Cargo Capacity
430 m³
Armor
Armor Hitpoints
2,950 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
2,290 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Ashimmu suffers from much the same problems as the Cruor although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't tank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting tank respectable.
Skills
Further information about additional or recommended skills to pilot Ashimmu for a specific or its common role(s) can be written here.
Tactics
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see Capacitor warfare.