Moros

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Moros
Moros
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Dreadnoughts
Moros Class
first highlight
High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.

SHIP BONUSES

Gallente Dreadnought bonuses (per skill level):
5% bonus to Capital Hybrid Turret damage
5% bonus to Capital Hybrid Turret rate of fire
5% bonus to Armor Repairer cycle time
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Vehement
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Vehement
Vehement
Pirate Faction ShipsMoros Class
highlightsHigh Amount of Medium Slots
high slots5
(0/3)
middle slots6
low slots7
powergrid725,000 MW
cpu output825 tf
max. velocity80 m/sec
cargo capacity2,250 m³

Ship Attributes

Fittings
Powergrid
powergrid
660,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
54,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
5
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
77.979 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
105.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
44 points
Sig. Radius
ship signature radius
11,300 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
121,500 HP
Mass
ship mass
1,250,000,000 kg
Volume
ship volume
17,550,000 m³
Cargo Capacity
cargo capacity
2,550 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Shields
Shield Capacity
shields
86,500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
104,200 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Moros is the Gallente Dreadnought. It used to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).

While the Moros is not as versatile as it once was, it is still a popular dreadnought because of its high damage output with capital blasters. In that capacity it tends to fall behind the Revelation with the Revelation's superior projection and tank; the Naglfar also outshines it because of better projection and semi-selectable damage, with guns that cannot be neuted out. The other dreadnoughts tend to perform better as "Solo Dreadnoughts" versus this hull which has problems with capacitor when fueling two armor repairers.

Skills

Further information about additional or recommended skills to pilot Moros for a specific or it's common role(s) can be written here.

Fitting

Moros - Armor No Prop Blasters Ion Siege Basic
Moros: Moros - Armor No Prop Blasters Ion Siege Basic
EFT
[Moros, Moros - Armor No Prop Blasters Ion Siege Basic]
Siege Module II
Ion Siege Blaster I, Shadow Antimatter Charge XL
Ion Siege Blaster I, Shadow Antimatter Charge XL
Ion Siege Blaster I, Shadow Antimatter Charge XL
Capital Energy Neutralizer I

Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
Heavy Electrochemical Capacitor Booster I, Cap Booster 3200

Capital Emergency Hull Energizer I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Coreli A-Type Explosive Plating
25000mm Steel Plates I
25000mm Steel Plates I
Magnetic Field Stabilizer II

Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
Capital Hybrid Burst Aerator II



Optimal Range Script x1
Tracking Speed Script x1
Cap Booster 3200 x1
Shadow Antimatter Charge XL x1

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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A basic Moros. Meta 0 Guns are expected for dreadbombs and such.


Tactics

No sub-article about Moros roles or piloting tactics. You can write them here.

Notes

In Greek mythology, Moros was the personification of impending doom and son of the primordial deities Nyx and Erebus.


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