Covetor

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This page should be updated due to game changes.
Reason: Review for December 2021, Version 19.11 changes
Attributes updated. Summary and Tactics needs to be looked at.


EVE University Database
 
Ship Database
Covetor
Covetor
Outer Ring Excavations
Outer Ring Excavations
Mining Barges
Covetor Class
RELATED UNI-WIKI REFERENCES

The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges.
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
3% bonus to Strip Miner yield
3% reduction Ice and Gas Harvester duration
6% bonus to Strip Miner and Ice Harvester range
Role Bonus:
30% reduction in Ice and Gas Harvester duration
25% reduction in Strip Miner duration and activation cost.

Required Skills
Training Time what's this?
8d 23h 25m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hulk
Hulk.jpg
CornerT2s.png
Hulk
Exhumers Covetor Class
Icon hi slot.png2 (0/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png110 MW Icon cpu.png310 tf
Icon velocity.png160 m/sec
Icon capacity.png350 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
240 tf
Capacitor
capacitor
350 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
2
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.6
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.48 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
200 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
3,000 HP
Mass
ship mass
15,000,000 kg
Volume
ship volume
150,000 m³
Cargo Capacity
cargo capacity
350 m³
Mining Capacity
capacity
9,000 m³
Armor
Armor Hitpoints
armor hitpoints
2,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Of the mining barges, the Covetor has the greatest yield whilst having the smallest ore hold and the least tank, making it unsuitable/impractical for solo mining but shine in boosted/protected fleet mining.

Skills

Further information about additional or recommended skills to pilot Covetor for a specific or its common role(s) can be written here.

Tactics

  • Suicide ganking is a popular play-style and miners are prime targets; cf. Why Was I Ganked?.
    • Covetors are a ganker's target of choice due to its inadequate tank and advertises, "I have no tank, only yield"
    • Fit enough tank (and train tanking skills) to survive the ganker's DPS long enough for CONCORD to destroy the ganker; as of Rubicon 1.2, this means surviving a Catalyst's 728.2 DPS for 20 seconds--14,564 Void damage--in a 0.6 system
      • No Covetor fit can tank long enough in 0.5, even with all level V skills
      • A solo tanked Covetor has less than 1% more yield than a tanked Retriever, which is further reduced by more frequent (four times) trips to unload
    • Use and keep launched ECM drones
      • This lets gankers know that you are expecting them and implies you are tanked for them; this is deterrence
      • This provides a chance to break the ganker's target lock for 20 seconds
      • Setting drones to aggressive lets them engage your aggressor without having to target-lock first (see Using Drones)
    • Fitting expensive meta modules may compel a duo gank due to their high-value loot chance
    • Trade hubs (especially Hek) and ice belt systems are popular hunting grounds for gankers
  • Mine aligned to a celestial/station for faster warp-out
    • Warping out when a non-mining ship enters your belt/anomaly is prudent
    • Other mining ships may be scouts for gankers; it is good to know who your neighbors are and put known gankers on your contact list with terrible standing
  • If attacked, overload your tank modules
  • Mining in a fleet--even with just two miners--provides boosts with the skills Leadership and Mining Foreman
  • It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing

Notes

You can add notes here.