Even the quietest road was paved by another. Find your own path instead.
– From the Wisdoms of Elder Thuk
There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.
SHIP BONUSES
Minmatar Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier Jump Freighters bonuses (per skill level):
10% bonus to ship shield and hull hitpoints
10% reduction in jump fuel requirement Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements
90% reduction to effective distance traveled for jump fatigue
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
0 km
Max Locked Targets
0
LADAR Sensor
82 points
Sig. Radius
9,700 m
Scan Res.
0 mm
Structure
Structure Hitpoints
78,000 HP
Mass
820,000,000 kg
Volume
15,500,000 m³
Cargo Capacity
132,000 m³
Fuel Bay Capacity
12,000 m³
Armor
Armor Hitpoints
26,400 HP
Armor Resistances
EM
70
THR
43.13
KIN
25
EXP
10
Shields
Shield Capacity
57,600 HP
Shield Resistances
EM
25
THR
30
KIN
40
EXP
50
Summary
You can write a summary for Nomad here.
Skills
Further information about additional or recommended skills to pilot Nomad for a specific or its common role(s) can be written here.