Pacifier

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Pacifier
CornerT2h.png
Pacifier
CONCORD
CONCORD
ECM PRIORITY
LOW
Gravimetric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Special Edition Covert Ops
Pacifier Class
first highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
structure hitpoints
Increase security status gain
HIGHLIGHTS
EXTERNAL LINKS

Contents

Notorious across New Eden, the Pacifier-class frigate has made its name as CONCORD's premier fast-attack frigate, capable of laying waste even to the Angel Cartel's legendary Dramiel-class high-performance frigates.

Originally based on a hybridization of the Punisher and Rifter frigate hulls, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the design could no longer meet its needs. The Pacifier joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants.

While CONCORD Aerospace successfully upgraded the Pacifier and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Pacifier, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

SHIP BONUSES

Covert Ops bonuses (per skill level):
10% bonus to Core and Combat Scanner Probe Strength
10% reduction in Survey Probe flight time
10% bonus to warp speed and acceleration
Gallente Frigate bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
7.5% bonus to Small Hybrid Turret tracking speed
Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret rate of fire
10% bonus to Small Projectile Turret falloff
Caldari Frigate bonuses (per skill level):
5% bonus to Light Missile and Rocket Launcher rate of fire
10% bonus to Light Missile and Rocket flight time
Amarr Frigate bonuses (per skill level):
5% bonus to Small Energy Turret damage
10% bonus to Small Energy Turret optimal range
Role Bonus:
100% reduction in Cloaking Devices CPU requirement
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

Required Skills
Training Time what's this?
12d 4h 3m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
200 tf
Capacitor
capacitor
350 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
middle slots
4
Low
low slots
4
Rig
rigs
2
 
Small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
300 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
25 points
Sig. Radius
ship signature radius
30 m
Scan Res.
scan resolution
800 mm
Structure
Structure Hitpoints
structure hitpoints
200 HP
Mass
ship mass
1,400,000 kg
Volume
ship volume
20,000 m³
Cargo Capacity
cargo capacity
150 m³
Shields
Shield Capacity
shields
500 HP
Shield Resistances
EM
shield electromagnetic resistance
33
THR
shield thermal resistance
33
KIN
shield kinetic resistance
33
EXP
shield explosive resistance
33
Armor
Armor Hitpoints
armor
500 HP
Armor Resistances
EM
shield electromagnetic resistance
33
THR
armor thermal resistance
33
KIN
armor kinetic resistance
33
EXP
armor explosive resistance
33


Summary

Skills

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Pacifier roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Pacifier here.


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