Merlin

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Ship Database
Merlin
Merlin
Caldari State
Caldari State
ECM PRIORITY
LOW
Gravimetric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Merlin Class
EXTERNAL LINKS

Contents

The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
4% bonus to all shield resistances

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Hawk
CornerT2s.png
Hawk
Hawk
Assault FrigatesMerlin Class
high slots5
(4/2)
middle slots5
low slots2
powergrid45 MW
cpu output190 tf
max. velocity273 m/sec
cargo capacity300 m³
,
Harpy
CornerT2s.png
Harpy
Harpy
Assault FrigatesMerlin Class
high slots5
(1/4)
middle slots4
low slots3
powergrid50 MW
cpu output185 tf
max. velocity264 m/sec
cargo capacity165 m³
,
Worm
CornerTFs.png
Worm
Worm
Pirate Faction ShipsMerlin Class
high slots3
(3/0)
middle slots4
low slots2
powergrid40 MW
cpu output160 tf
max. velocity320 m/sec
cargo capacity130 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
180 tf
Capacitor
capacitor
350 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
ship signature radius
39 m
Scan Res.
scan resolution
580 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
997,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
150 m³
Shields
Shield Capacity
shields
500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
350 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Merlin is a Caldari Combat Frigate. It is the slowest of all Tech I frigates, but also one of the toughest, in terms of both tank and damage output. As a result, the Merlin is a very popular damage dealer in small-ship fleet compositions. The ship can also be used as a “second tackle” frigate in mixed fleets, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. The Merlin is an outstanding PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. Given its versatility, the Merlin is an excellent first ship for new Caldari pilots.

You may fit this ship to fulfil almost any need, whether it be a swift shield tanked tackler, a very tough shield tank, or an above-average damage dealer. The Merlin has a bonus to shield resistances, and so the ship is frequently fit with a passive shield tank (including extenders and/or additional resistance modules). Maybe more than any other Tech I frigate, the Merlin’s passive tank bonuses pair well with shield logistics fleetmates (like the Bantam). The Merlin is also typically fit with small blasters to take advantage of its bonuses to hybrid turret damage. In solo PvP, the Merlin works best as a short-range brawler, fighting at very close range while trying to hold tackle on targets. Unfortunately, because the Merlin is so slow, opponents can usually dictate the engagement range and keep the Merlin pilot at a distance. New Caldari pilots interested in solo frigate PvP might be better served flying the speedier Kestrel instead. By contrast, in fleet PvP the Merlin does much better by warping to another first tackler.

Skills

There is currently no additional information regarding recommended skills for specific or common roles of this ship. Feel free to edit this section if you have expertise in this area.

Fitting

Tackle
Merlin: Tackle
EFT
[Merlin, Tackle]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Medium F-S9 Regolith Compact Shield Extender
5MN Y-T8 Compact Microwarpdrive
J5b Enduring Warp Scrambler
X5 Enduring Stasis Webifier

Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I



Caldari Navy Antimatter Charge S x1

Fitting template high slot label.png
3162_64.png
3162_64.png
3162_64.png
Fitting template mid slots label.png
8517_64.png
5973_64.png
5439_64.png
4025_64.png
Fitting template low slots label.png
2048_64.png
1236_64.png
2605_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
23009_64.png
Fitting template rig slots label.png
31716_64.png
31752_64.png
31788_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Merlin tanky and high DPS, but low speed tackle; consider using Condor or another Race tackle frigate
Magic Merlin
Merlin: Magic Merlin
EFT
[Merlin, Magic Merlin]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

X5 Enduring Stasis Webifier
J5b Enduring Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender

Magnetic Field Stabilizer II
Micro Auxiliary Power Core II
Damage Control II

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I



Void S x2000
Null S x2000

Fitting template high slot label.png
3178_64.png
3178_64.png
3178_64.png
Fitting template mid slots label.png
4025_64.png
5439_64.png
5973_64.png
8517_64.png
Fitting template low slots label.png
10190_64.png
4254_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
12612_64.png
12614_64.png
Fitting template rig slots label.png
31716_64.png
31752_64.png
31788_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Good for solo fight.
  • For fleets usage consider replacing another tackling module by invulnerability field to increase tank.
Solo PvP Buffer
Merlin: Solo PvP Buffer
EFT
[Merlin, Solo PvP Buffer]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Medium F-S9 Regolith Compact Shield Extender
1MN Y-S8 Compact Afterburner
J5b Enduring Warp Scrambler
X5 Enduring Stasis Webifier

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Ancillary Current Router I



Void S x720
Null S x720
Caldari Navy Antimatter Charge S x720

Fitting template high slot label.png
3170_64.png
3170_64.png
3170_64.png
Fitting template mid slots label.png
8517_64.png
6001_64.png
5439_64.png
4025_64.png
Fitting template low slots label.png
10190_64.png
10190_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
12612_64.png
12614_64.png
23009_64.png
Fitting template rig slots label.png
31716_64.png
31788_64.png
31358_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo PvP ASB
Merlin: Solo PvP ASB
EFT
[Merlin, Solo PvP ASB]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Medium Ancillary Shield Booster
1MN Afterburner II
Warp Scrambler II
Stasis Webifier II

Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Damage Control II

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Auxiliary Thrusters I



Cap Booster 50 x14
Void S x720
Null S x720
Caldari Navy Antimatter Charge S x720

Fitting template high slot label.png
3170_64.png
3170_64.png
3170_64.png
Fitting template mid slots label.png
32772_64.png
438_64.png
448_64.png
527_64.png
Fitting template low slots label.png
10190_64.png
2605_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
264_64.png
12612_64.png
12614_64.png
23009_64.png
Fitting template rig slots label.png
31716_64.png
31752_64.png
31105_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resist bonus). A Merlin fit for DPS with Tech 2 Neutron Blasters firing Void can reach around 160 dps. Even with Ion Blasters and a fit more geared to tackling in a fleet, the Merlin can put out over 100 DPS with ease.

When flying a blaster Merlin, get in close. Your minuscule optimal ranges means you basically have to face hug your enemies. This can cause serious problems when fighting Kitey frigates or cruisers, especially since the Merlin isn't the fastest frigate out there. In these cases it's best to either run from the fight, or wait until an ally can web/scram down the enemy allowing you to catch up/warp to them.

Because Merlins are slow but tough, tackle Merlins usually serve as second tackle, applying a scram and web to hold a target still after faster frigates secure the initial point. Their significant DPS is a bonus in this role.

Notes

You can add notes here.


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