Scimitar

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Scimitar
CornerT2h.png
Scimitar
Minmatar Republic
Minmatar Republic
Logistics Cruisers
Scythe Class
RELATED UNI-WIKI REFERENCES
Two eyes find the target more easily than one.
– Minmatar Empire maxim


Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Remote Tracking Computer falloff
20% bonus to Logistic Drone transfer amount
60% bonus to Remote Shield Booster optimal range and falloff
Logistics Cruisers bonuses (per skill level):
10% bonus to Remote Tracking Computer effectiveness
15% reduction in Remote Shield Booster activation cost
Role Bonus:
50% reduction in Remote Shield Booster CPU requirement

Required Skills
Training Time what's this?
48d 9h 37m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Scythe Fleet Issue
Scythe Fleet Issue.jpg
CornerTFs.png
Scythe Fleet Issue
Faction Cruisers Scythe Class
Icon hi slot.png5 (4/4) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png745 MW Icon cpu.png400 tf
Icon velocity.png280 m/sec
Icon capacity.png440 m³
,Scythe
Scythe.jpg
Scythe
Standard Cruisers Scythe Class
Icon hi slot.png3 (1/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png375 MW Icon cpu.png300 tf
Icon velocity.png260 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
735 MW
CPU
cpu output
445 tf
Capacitor
capacitor
1,750 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
253 m/sec
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
45 m³
Drone Bandwidth
drone bandwidth
45 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
65 m
Scan Res.
scan resolution
400 mm
Structure
Structure Hitpoints
structure hitpoints
1,434 HP
Mass
ship mass
12,090,000 kg
Volume
ship volume
89,000 m³
Cargo Capacity
cargo capacity
440 m³
Armor
Armor Hitpoints
armor hitpoints
1,681 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,618 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Scimitar is a specialised logistics ship, bonused for shield transfer and tracking links. The ship's primary use is shield repair, and the tracking link bonus is generally considered a secondary benefit or ignored. Unlike its Caldari counterpart, the Basilisk, the Scimitar does not transfer capacitor with other logistics ships and is fit to cover its own capacitor needs. This tends to make Scimitar fits very tight and require careful trade-offs between repping power, capacitor regen, and tank if the pilot has less-than-perfect skills.

The Scimitar is known as the fastest of the logistics ships by quite a way (since the Basilisk has a low base speed and the Oneiros fits armor plates), and is prized as the logistics ship of choice for fast shield gangs.

Skills

Even more so than some other Tech 2 hulls, the Scimitar has tight fitting limitations, and puts a premium on the pilot's fitting skills. As with all the Tech 2 logistics hulls, having the ship skill, Logistics Cruisers, trained to IV is good, but the per-level bonuses are significant enough that training it to V yields significant extra battlefield power. Shield Emission Systems and Repair Drone Operation are obviously important. General support skills are never bad.

Tactics

Refer to the wiki's general coverage of logistics tactics for relevant advice.

Notes

You can write additional notes for Scimitar here.

Patch History