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Plexes are the major feature CCP introduced with factional warfare. These plexes spawn in the low-sec regions between the four major empire and divided the two wars into to war zones, one between the Amarr and Minmatar and one between the Gallente and the Caldari. These factional warfare low sec parts are very good displayed by Ombeves Factional warfare map pack obtainable at http://www.ombeve.co.uk/ . | Plexes are the major feature CCP introduced with factional warfare. These plexes spawn in the low-sec regions between the four major empire and divided the two wars into to war zones, one between the Amarr and Minmatar and one between the Gallente and the Caldari. These factional warfare low sec parts are very good displayed by Ombeves Factional warfare map pack obtainable at http://www.ombeve.co.uk/ . | ||
These plexes an be scanned down by the militia members of both sides with the normal onboard scanner around each planet within a system. Scanning is chance based so standard recommendation ( on Minmatar side) is to scan at least twice before moving on to the next planet. If you warp to the plex the acceleration gate beacon will become visible for everybody in the system (you can cancel the warp but it will still become visible to everybody) and everybody can pass the acceleration gate if they fly a ship within the gates restrictions. | These plexes an be scanned down by the militia members of both sides with the normal onboard scanner around each planet within a system. Scanning is chance based so standard recommendation ( on Minmatar side) is to scan at least twice before moving on to the next planet. If you warp to the plex the acceleration gate beacon will become visible for everybody in the system (you can cancel the warp but it will still become visible to everybody) and everybody can pass the acceleration gate if they fly a ship within the gates restrictions. | ||
Originally there was a bug that would always drop you at 0 on the acceleration gate, no matter which distanced you selected, but this was later fixed by CCP. | |||
Plexes come in three sizes, the bigger the more victory points naturally: | Plexes come in three sizes, the bigger the more victory points naturally: | ||
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If you are in a gang ppl usually put the planet number they are flying toward in fleet chat so you get better coverage of planets. | If you are in a gang ppl usually put the planet number they are flying toward in fleet chat so you get better coverage of planets. | ||
A core probe launcher with the core probes will reveal all plexes with a 100% hit within the system with just one probe out, allowing for qucik scanning of a complete system. | |||
=== Tactics for plexing === | === Tactics for plexing === | ||