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Faction warfare: Difference between revisions

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Just as in Eve Uni fleets, don't give out fleet locations in militia chat but feel free to rely intel. Also some FW corps have spies in the opposing militia channels and sometimes even in fleets.
Just as in Eve Uni fleets, don't give out fleet locations in militia chat but feel free to rely intel. Also some FW corps have spies in the opposing militia channels and sometimes even in fleets.


You can now scan for plexes in low sec and conquer these to gain victory points for your faction. You will also be able to fight for control of the control bunker who defines the occupancy of a system. Gaining victory points will also result in increase of personal faction standing and with increasing standing you''ll new ranks.  
You can now scan for plexes in low sec and conquer these to gain victory points for your faction. You will also be able to fight for control of the control bunker who defines the occupancy of a system. Gaining victory points will also result in increase of personal faction standing and with increasing standing you will gain ranks within the militia, shown on your decoration tab.
 
The LPs you gain with your militia will also allow you to by unique items only offered through the militia LP shop and buying faction navy ships at a fixed discount compared to non militia members.
 
=== Standing Impact ===
 
The following actions affect you standing with various bodies in different ways (collected by Micky Mwandishi):
 
==== Killing/podding a player who is a member of a NPC FW corporation ====
If you kill/pod a player in an NPC FW corporation, then you standing with that corporation will decrease. Your standing with that player's FW faction will remain unchanged.
 
''E.g. A member of Thukk U kills a member of the 24th Imperial Crusade (Amarr NPC corp). The Thukk U pilot will lose standing with the 24th Imperial Crusade, but not with the Amarr faction.''
 
==== Killing/podding a player who is a member of a player FW corporation ====
 
If you kill/pod a player in an player FW corporation, then all standings will remain unchanged.
 
==== Killing NPCs in a FW complex ====
 
If you kill NPCs in a FW complex, then you will lose standing with that faction, much like you would if you killed those NPCs in a regular mission.
 
==== Completing a FW complex ====
 
If you complete a complex (which simply requires that you are present in the complex at the moment the complex is captured), you gain standing for your own NPC FW corporation. You gain this standing regardless of whether you are in the NPC faction, or in a player faction.
 
''E.g. A member of Thukk U would gain standing with Tribal Liberation Force, as would a member of Tribal Liberation Force itself, for completing a complex.''
 
==== Completing a FW control bunker capture====
 
You gain standing for your own NPC FW corporation.
 
==== Completing a FW mission ====
 
You gain standing for your own NPC FW corporation.
 
==== Being promoted by the FW corp ====
 
When you standing with your own NPC FW corporation reaches certain points, you will get promoted. When this happens you will get a boost to that factions standing too, and the corresponding gains and losses to all other factions in the game, much like you do when you complete a storyline mission.
 
''E.g. When a member of Thukk U gained enough standing with Tribal Liberation Force to be promoted, he will gain standing for Minmatar, Galentte etc, and lose standing for Amarr, Caldari etc.''
 
=== FAQ ===
 
==== Do you need to run complexes? ====
 
Complexes can be useful tactically, as the acceleration gates restrict certain class ships entering them. This can enable you to get some slightly fairer PvP action.
 
You don't need to complete the complex to achieve this. If others in your group wanted to complete the complex you could warp out just before it captured to avoid gaining standing.
 
==== Do you need to shoot NPCs in complexes ====
 
In defensive complexes, the NPCs are you own faction - don't shoot them!!!
 
In offensive complexes, the NPCs are from your opposition factions. You can choose to shoot them or speed tank them if you wish to complete the complex. If you just want to use the complex tactically, you can stay out of aggro range.
 
==== Do you need to run missions? ====
 
No, not at all.
 
==== So I could take part in FW without hurting my faction standings in any way?====
 
Yes. As long as you never complete complexes, shoot faction NPCs or do FW missions.
 
==== Can I run missions for the Amarr to offset any losses I do make?====
 
Of course. There are no Amarr level 4 "kill" agents in Metropolis or Heimatar, although there are level 4 agents working for other divisions, and you could mission in other areas.


== What should I do before I joined a militia? ==  
== What should I do before I joined a militia? ==