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'''Electronic warfare resistance''' and '''remote assistance impedance''' comes in many shapes and forms, some through innate ship bonuses or tactical modes, others through special | '''Electronic warfare resistance''' and '''remote assistance impedance''' are a class of attributes that reduce the effectiveness of [[electronic warfare]] and [[remote assistance]] modules. They comes in many shapes and forms, some through innate ship bonuses or tactical modes, others through special modules. | ||
== Resistances and impedances == | == Resistances and impedances == | ||
On a basic level, the difference between resistances and impedances | On a basic level, the difference between resistances and impedances is that: | ||
* Resistances help you by making hostile effects (such as electronic warfare) less effective | |||
* Impedances make friendly effects (such as remote assistance) less effective. | |||
There are a variety of attributes that affects the effectiveness of electronic warfare and remote assistance. | There are a variety of attributes that affects the effectiveness of electronic warfare and remote assistance. | ||
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! style="background-color:#222222;" | Type | ! style="background-color:#222222;" | Type | ||
! style="background-color:#222222;" | | ! style="background-color:#222222;" | Attribute | ||
! style="background-color:#222222;" | Effect | ! style="background-color:#222222;" | Effect | ||
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'''Resistances''' are often presented as negative bonus values, ranging from -0 down to -100%. The value represents how much of the effect is removed, so a {{co|crimson|-70% resistance bonus}} reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the {{co|lightgreen|+66.6% resistance bonus}} reduces electronic warfare effectiveness (in this case, weapon disruption and sensor dampening) by 66.6%. | '''Resistances''' are often presented as negative bonus values, ranging from -0 down to -100%. The value represents how much of the effect is removed, so a {{co|crimson|-70% resistance bonus}} reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the {{co|lightgreen|+66.6% resistance bonus}} reduces electronic warfare effectiveness (in this case, weapon disruption and sensor dampening) by 66.6%. | ||
'''ECM Resistance''' works differently from other electronic warfare resistances, in that they give a chance at avoiding the effect of enemy ECM jammers. This can best be explained as a flat ''"chance to fail"'' that is checked before anything else. This is an exception to how all the other resistances work due to the fact that a ship cannot be partially jammed. An {{icon|ecm|18}}'''ECM Resistance''' bonus of {{co|lightgreen|100%}} means they cannot be jammed at all | ===== ECM Resistance ===== | ||
'''ECM Resistance''' works differently from other electronic warfare resistances, in that they give a chance at avoiding the effect of enemy [[Electronic Countermeasures|ECM jammers]]. This can best be explained as a flat ''"chance to fail"'' that is checked before anything else. This is an exception to how all the other resistances work due to the fact that a ship cannot be partially jammed. An {{icon|ecm|18}}'''ECM Resistance''' bonus of {{co|lightgreen|100%}} means they cannot be jammed at all; the ECM module will simply not activate on the target. This can be a useful method in PvP to verify that a certain ship has entered [[Fitting_Modules_and_Rigs_Guide#Siege_Modules|triage or siege mode]]. A partial bonus of {{co|lightgreen|50%}} would first roll the 50% chance of simply resisting the jamming effect right away, failing that it would then proceed to [[Electronic Countermeasures#How does ECM work.3F|check]] whether the ECM strength of the hostile jammer is enough to overcome the sensor strength of the target. | |||
Worth noting is that partial ECM resistance is currently a theoretical scenario described in the [https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/ Reworking Capital Ships: And thus it begins! ] devblog | Worth noting is that partial ECM resistance is currently a theoretical scenario described in the [https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/ Reworking Capital Ships: And thus it begins! ] devblog; there are currently no such semi-resistance bonuses in the game, just 100% bonuses giving full immunity through '''Siege''', '''Triage''' and '''Bastion''' modules. | ||
==== Impedances ==== | ==== Impedances ==== | ||