Difference between revisions of "User:Hirmuolio Pine"
m (→COSMOS) |
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Line 125: | Line 125: | ||
Sniper ID x3 | Sniper ID x3 | ||
− | Blind Seer | + | Blind Seer<br> |
− | Finger Bone x3 (rats in Ani constellation) | + | Finger Bone x3 (rats in Ani constellation)<br> |
Sadry Damoklet's Head | Sadry Damoklet's Head | ||
− | Business Associates | + | Business Associates<br> |
− | Spoiled Drugs x2 (Contested Gallente Skeleton Comet in Deltole) | + | Spoiled Drugs x2 (Contested Gallente Skeleton Comet in Deltole)<br> |
− | Concerned Citizens | + | Concerned Citizens<br> |
− | Stolen Goods x5 (Contested Gallente Skeleton Comet in Deltole?) | + | Stolen Goods x5 (Contested Gallente Skeleton Comet in Deltole?)<br> |
− | Corpse Dealer | + | Corpse Dealer<br> |
− | Kutill's Data Chip ( Kutill's Warez - Hacker's Equipment (part 1 of 3) for Dagras Kutill ) | + | Kutill's Data Chip ( Kutill's Warez - Hacker's Equipment (part 1 of 3) for Dagras Kutill )<br> |
− | Decorum | + | Decorum<br> |
− | Spy ID Slice x5 | + | Spy ID Slice x5<br> |
Federal Inspection | Federal Inspection | ||
Line 145: | Line 145: | ||
Hidden Truths | Hidden Truths | ||
− | In the Name of Science | + | In the Name of Science<br> |
− | 2 x Runic Tablet ( [[Contested Minmatar Army COMPLEX]] in Repair stations / Traun System ) | + | 2 x Runic Tablet ( [[Contested Minmatar Army COMPLEX]] in Repair stations / Traun System )<br> |
3 x Mysterious Portal Parts ( Damaged Portal in [[Overrun Security Chamber]] ) | 3 x Mysterious Portal Parts ( Damaged Portal in [[Overrun Security Chamber]] ) | ||
Line 158: | Line 158: | ||
?? | ?? | ||
− | Path to Enlightenment | + | Path to Enlightenment<br> |
− | 1x Threaded Waypoint Map ( Contested Gallente Skeleton Comet Survey Site ) | + | 1x Threaded Waypoint Map ( Contested Gallente Skeleton Comet Survey Site )<br> |
1 x Binary Transpositional Code | 1 x Binary Transpositional Code | ||
− | Partners In Crime | + | Partners In Crime<br> |
1x Angel Spatial Analyzer (Traun) | 1x Angel Spatial Analyzer (Traun) | ||
− | Purging Ani | + | Purging Ani<br> |
Rekker Malkun and bring his keycard (Jakela Plantation in Hjoramold) | Rekker Malkun and bring his keycard (Jakela Plantation in Hjoramold) | ||
Line 178: | Line 178: | ||
Tourist Run | Tourist Run | ||
− | Utopian Signs | + | Utopian Signs<br> |
− | 1 x Portable Power Generator (Drop in Asteroid Belt in Uriok) | + | 1 x Portable Power Generator (Drop in Asteroid Belt in Uriok)<br> |
1 x Navy Issue Amplifier (200,0 m³)(Contested Minmatar Army COMPLEX in Traun) | 1 x Navy Issue Amplifier (200,0 m³)(Contested Minmatar Army COMPLEX in Traun) | ||
Revision as of 16:16, 6 May 2017
A voice in your head: |
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Work on wiki editing |
URB-988 Cosmic Signature Data Site 100,0% 35,74 AU
Data/relic stuff
Level | High | Low | Null | Data site | Relic site |
---|---|---|---|---|---|
1 | ✔ | Local (Faction) Virus Testing Site | Crumbling (Faction) Excavation | ||
2 | ✔ | Local (Faction) Data Processing Center | |||
3 | ✔ | Local (Faction) Production Installation |
Archives
DED complex: http://web.archive.org/web/20160225234439/https://wiki.eveonline.com/en/wiki/Category:DED_Complexes
Expeditions: http://web.archive.org/web/20160226015706/https://wiki.eveonline.com/en/wiki/Category:Expeditions
https://targetcaller.blogspot.fi/p/cosmic-signature-ratting-guide.html
http://gamingwithdaopa.ellatha.com/eveonline/exploration-sites/combat/
COSMOS
https://forums.eveonline.com/default.aspx?g=posts&t=472989
http://wiki.eve-inspiracy.com/index.php?title=Gallente_COSMOS_Guide
Minmatar COSMOS
Shopping list
Items required for Minmatar COSMOS missions. These can be aquired before missions is accepted. See http://eve-survival.org/wikka.php?wakka=MissionReportsCOSMOS for full list of mission details.
Anarchy Sniper ID x3
Blind Seer
Finger Bone x3 (rats in Ani constellation)
Sadry Damoklet's Head
Business Associates
Spoiled Drugs x2 (Contested Gallente Skeleton Comet in Deltole)
Concerned Citizens
Stolen Goods x5 (Contested Gallente Skeleton Comet in Deltole?)
Corpse Dealer
Kutill's Data Chip ( Kutill's Warez - Hacker's Equipment (part 1 of 3) for Dagras Kutill )
Decorum
Spy ID Slice x5
Federal Inspection
Hidden Truths
In the Name of Science
2 x Runic Tablet ( Contested Minmatar Army COMPLEX in Repair stations / Traun System )
3 x Mysterious Portal Parts ( Damaged Portal in Overrun Security Chamber )
Infiltration
Lost Love
Manel's Dissaperance
Nefarious Business ??
Path to Enlightenment
1x Threaded Waypoint Map ( Contested Gallente Skeleton Comet Survey Site )
1 x Binary Transpositional Code
Partners In Crime
1x Angel Spatial Analyzer (Traun)
Purging Ani
Rekker Malkun and bring his keycard (Jakela Plantation in Hjoramold)
Rescue Isone Flosin
Revenge Is Sweet
Rogue Drone Risk
Terrorist At Large
Tourist Run
Utopian Signs
1 x Portable Power Generator (Drop in Asteroid Belt in Uriok)
1 x Navy Issue Amplifier (200,0 m³)(Contested Minmatar Army COMPLEX in Traun)
Null
Wacky AI
Harvester's Misfortune
The Invasion Force
Pioneer's Aid
Fallen Comerades
CMB site stuff
Math stuff
Variables and constants
v = velocity(m/s)
v_t = transversal velocity
v_r = radial velocity
v_max = max velocity (m/s)
t = time (s)
I = inertia modifier
M = mass (kg)
Flying
Acceleration
Velocity at time t
v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))
time to velocity v
t = -I * M * 10^-6 * ln(1 - v/v_max)
Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.
time to warp = -I * M * 10^-6 * ln(0.25)
\omega = v_t * r
Warp
Standings
Effective standing
E = effective standing
B = base standing
S = diplomacy/criminal connections/connections level
E = 10 − (10-B) × (1 - 0.04 × S)
Increase in base standing
i = increase (decimal form)
L = Level in social
dB = i*( 10-B+L(0.2-0.05*B) )
Shooting
Turrets
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.
X also determines damage of the shot.
Damage of the shot = BaseDamage*(X+0.5)
Missiles
D = base damage
S = signature radius
E explosion radius
v_e = Explosion velocity
v_t = target velocity
drf = damage reduction factoro
Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5)) )