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Spawn and structure tables |
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First pocket. You will face Angels in Destroyers, battlecruisers and battleships, including some sentry guns too. The whole pocket tends to aggro anyone shooting one of them (looks like only attacking sentries aggro all, other groups can be pulled seperately, as long as you accept all 4 sentries dpsing you), so be prepared for damage. All the Angels in this pocket have normal loot tables, so looting and salvaging may be lucrative. The pocket has two gates. The nearest at 11 km leads to the two archaeology sites, the other gate at 48 km to Hieron's Blaster base. No special NPCs or Structures in the pocket. | First pocket. You will face Angels in Destroyers, battlecruisers and battleships, including some sentry guns too. The whole pocket tends to aggro anyone shooting one of them (looks like only attacking sentries aggro all, other groups can be pulled seperately, as long as you accept all 4 sentries dpsing you), so be prepared for damage. All the Angels in this pocket have normal loot tables, so looting and salvaging may be lucrative. The pocket has two gates. The nearest at 11 km leads to the two archaeology sites, the other gate at 48 km to Hieron's Blaster base. No special NPCs or Structures in the pocket. | ||
{{NPCTableHead| | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|13|Gistior Defacer/...}} | {{NPCTableRow|Destroyer|13|Gistior Defacer/...}} | ||
{{NPCTableRow|Cruiser|2|Gistum Marauder}} | {{NPCTableRow|Cruiser|2|Gistum Marauder}} | ||
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Angels in all kind of ships, except battleships. Some Spider Drones on the field too, that are very fast and hard to hit, even with small drones. With careful pulling individual groups can be aggroed, pulling all results in dangerous damage output. All NPCs have normal loot tables for Angels. You land directly on the next acceleration gate to Hraldar's Overrun Station, but it is locked until all NPCs are dead. No special NPCs or structures in the pocket. | Angels in all kind of ships, except battleships. Some Spider Drones on the field too, that are very fast and hard to hit, even with small drones. With careful pulling individual groups can be aggroed, pulling all results in dangerous damage output. All NPCs have normal loot tables for Angels. You land directly on the next acceleration gate to Hraldar's Overrun Station, but it is locked until all NPCs are dead. No special NPCs or structures in the pocket. | ||
{{NPCTableHead| | {{NPCTableHead|}} | ||
{{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}} | {{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}} | ||
{{NPCTableRow|Frigate|8|Gistii Hunter/...}} | {{NPCTableRow|Frigate|8|Gistii Hunter/...}} | ||
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|} | |} | ||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Accl Gate|1|Gate to Hraldar's Overrun Station|note=Locked until room cleared}} | {{StructureTableRow|Accl Gate|1|Gate to Hraldar's Overrun Station|note=Locked until room cleared}} | ||
}} | }} | ||
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Angel forces again. On warp in you land in a pack of 4 cruisers, the rest of the pocket can be pulled in small groups. This pocket has one named battleship which drops items relevant to COSMOS agent missions, the rest of the NPCs have normal loot tables. | Angel forces again. On warp in you land in a pack of 4 cruisers, the rest of the pocket can be pulled in small groups. This pocket has one named battleship which drops items relevant to COSMOS agent missions, the rest of the NPCs have normal loot tables. | ||
{{NPCTableHead| | {{NPCTableHead|}} | ||
{{NPCTableRow|Frigate|3|Gistii Nomad/...}} | {{NPCTableRow|Frigate|3|Gistii Nomad/...}} | ||
{{NPCTableRow|Destroyer|8|Gistior Haunter/...}} | {{NPCTableRow|Destroyer|8|Gistior Haunter/...}} | ||
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Activating the first of the acceleration gates in the first pocket brings your ship to the Nefantar ruins. Two clusters of archaeology cans with cruiser and battleships rats guarding it. In the second cluster of cans two frigates lurk for unanware pilots to point them. The battleships have quite a large aggro range, the cruiser aggro range is rather small. Drones have a larger aggro range than your ship. The respawn rate is very low. All of the rats have poor loot tables. The next gate to the Relic Storage needs an Uni-Dimensional Algorithm Code to activate, which can be found in the archaeology cans in the pocket, but it is a very rare find. | Activating the first of the acceleration gates in the first pocket brings your ship to the Nefantar ruins. Two clusters of archaeology cans with cruiser and battleships rats guarding it. In the second cluster of cans two frigates lurk for unanware pilots to point them. The battleships have quite a large aggro range, the cruiser aggro range is rather small. Drones have a larger aggro range than your ship. The respawn rate is very low. All of the rats have poor loot tables. The next gate to the Relic Storage needs an Uni-Dimensional Algorithm Code to activate, which can be found in the archaeology cans in the pocket, but it is a very rare find. | ||
{{NPCTableHead| | {{NPCTableHead|}} | ||
{{NPCTableRow|Frigate|2|Relic collector}} | {{NPCTableRow|Frigate|2|Relic collector}} | ||
{{NPCTableRow|Cruiser|23|Treasure Hunter}} | {{NPCTableRow|Cruiser|23|Treasure Hunter}} | ||
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|} | |} | ||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Accl Gate|1|Gate to Relic Storage|note=Locked. Consumes Uni-Dimensional Algorithm Code to unlock}} | {{StructureTableRow|Accl Gate|1|Gate to Relic Storage|note=Locked. Consumes Uni-Dimensional Algorithm Code to unlock}} | ||
{{StructureTableRow|Hackable|40|Relic container|cargo = Sleeper components and skillbooks for storyline modules. Rare Uni-Dimensional Algorithm Code}} | {{StructureTableRow|Hackable|40|Relic container|cargo = Sleeper components and skillbooks for storyline modules. Rare Uni-Dimensional Algorithm Code}} | ||
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The site has three relic container clusters and the defenders are split among them. | The site has three relic container clusters and the defenders are split among them. | ||
{{NPCTableHead| | {{NPCTableHead|}} | ||
{{NPCTableRow|Frigate|3|Relic collector}} | {{NPCTableRow|Frigate|3|Relic collector}} | ||
{{NPCTableRow|Cruiser|43|Treasure Hunter}} | {{NPCTableRow|Cruiser|43|Treasure Hunter}} | ||
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|} | |} | ||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Hackable|50|Relic container|cargo = Sleeper components and skillbooks for storyline modules.}} | {{StructureTableRow|Hackable|50|Relic container|cargo = Sleeper components and skillbooks for storyline modules.}} | ||
}} | }} | ||
[[Category:COSMOS sites]] | |||