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− | {{Template:Stub}}
| + | #Redirect [[Skills and learning]] |
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− | In Eve, your skills are a significant part of what defines your character. It would not be practical to go into detail describing all the skills in Eve on one page; here they are divided by category (Navigation, Gunnery, etc) and given a brief descirption. Every category and skill is linked from this page for more detailed information.
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− | For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and Learning]].
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− | == [[Skills:Corporation Management|Corporation Management]] ==
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− | Running a well-oiled operation is a fine art. Memory and Charisma are needed to become skilled in the subjects in this category.
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− | *[[Skills:Corporation Management#Anchoring|Anchoring]] - Base skill required to anchor objects in space.
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− | *[[Skills:Corporation Management#Corporation_Management|Corporation Management]] - Base skill required to create a player-run corporation.
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− | *[[Skills:Corporation Management#Diplomatic_Relations|Diplomatic Relations]] - 2nd tier corp management skill that reduces the cost to hire allies.
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− | *[[Skills:Corporation Management#Empire_Control|Empire Control]] - 3rd tier corp management skill allowing more corp members.
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− | *[[Skills:Corporation Management#Megacorp_Management|Megacorp Management]] - 2nd tier corp management skill allowing more corp members
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− | *[[Skills:Corporation Management#Sovereignty|Sovereignty]] - 4th tier corp managment skill allowing more corp members.
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− | *[[Skills:Corporation Management#Starbase_Defense_Management|Starbase Defense Management]] - Control guns/defenses on a POS.
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− | == [[Skills:Drones|Drones]] ==
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− | Skills pertaining to the efficient operation of drones. Memory and perception are important in learning how to operate drones.
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− | *[[Skills:Drones#Advanced_Drone_Interfacing|Advanced Drone Interfacing]] - Allows fitting of Drone Control Units.
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− | *[[Skills:Drones#Amarr_Drone_Specialization|Amarr Drone Specialization ]] - Unlocks T2 Amarr drones.
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− | *[[Skills:Drones#Caldari_Drone_Specialization|Caldari Drone Specialization]] - Unlocks T2 Caldari drones.
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− | *[[Skills:Drones#Combat_Drone_Operation|Combat Drone Operation]] - Damage bonus to light and medium Drones.
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− | *[[Skills:Drones#Drone_Durability|Drone Durability]] - Bonus to drone shield, armor, structure.
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− | *[[Skills:Drones#Drone_Interfacing|Drone Interfacing]] - Bonus to drone damage and mining amount.
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− | *[[Skills:Drones#Drone_Navigation|Drone Navigation]] - Bonus to drone MicroWarpDrive speed
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− | *[[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting]] - Bonus to drone optimal range.
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− | *[[Skills:Drones#Drones|Drones]] - Allows control of drones.
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− | *[[Skills:Drones#Electronic_Warfare_Drone_Interfacing|Electronic Warfare Drone Interfacing]] - Allows control of EWAR drones, Bonus to drone control range.
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− | *[[Skills:Drones#Fighter_Bombers|Fighter Bombers]] - Allows use of Fighter Bomber Drones.
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− | *[[Skills:Drones#Fighters|Fighters]] - Allows use of Fighter Drones.
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− | *[[Skills:Drones#Gallente_Drone_Specialization|Gallente Drone Specialization]] - Unlocks T2 Gallente drones.
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− | *[[Skills:Drones#Heavy_Drone_Operation|Heavy Drone Operation ]] - Bonus to Heavy Drone damage.
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− | *[[Skills:Drones#Mining_Drone_Operation|Mining Drone Operation]] - Bonus to Mining Drone Yield.
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− | *[[Skills:Drones#Minmatar_Drone_Specialization|Minmatar Drone Specialization ]] - Unlocks T2 Minmatar drones.
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− | *[[Skills:Drones#Repair_Drone_Operation|Repair Drone Operation]] - Allows use of Repair Drones. Bonus to Repair Drone amount.
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− | *[[Skills:Drones#Scout_Drone_Operation|Scout Drone Operation]] - Bonus to drone control range.
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− | *[[Skills:Drones#Sentry_Drone_Interfacing|Sentry Drone Interfacing]] - Allows use of Sentry Drones. Bonus to sentry drone damage.
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− | == [[Skills:Electronics|Electronics]] ==
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− | Skills pertaining to management of a starfaring vessel's electronic systems. Intelligence and memory are needed to become good at this.
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− | *[[Skills:Electronics#Cloaking|Cloaking]] - Allows use of cloaking devices. Reduction of decloak targeting delay penalty.
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− | *[[Skills:Electronics#Cynosural_Field_Theory|Cynosural Field Theory]] - Allows use of Cynosural Field Generators. Reduces fuel use for Cynosural Field generation.
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− | *[[Skills:Electronics#Electronic_Warfare|Electronic Warfare]] - Allows use of ECM jammers. Reduces ECM module capacitor use.
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− | *[[Skills:Electronics#Electronics|Electronics]] - Bonus to ship CPU.
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− | *[[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]] - Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use.
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− | *[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]] - Bonus to EWAR module falloff.
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− | *[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]] - Bonus to EWAR module optimal.
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− | *[[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]] - Bonus to targeting range.
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− | *[[Skills:Electronics#Multitasking|Multitasking]] - 2nd tier - Bonus to max number of targets.
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− | *[[Skills:Electronics#Projected_Electronic_Counter_Measures|Projected Electronic Counter Measures]] - Bonus to Projected ECM Cycle time.
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− | *[[Skills:Electronics#Propulsion_Jamming|Propulsion Jamming]] - Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor use.
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− | *[[Skills:Electronics#Sensor_Linking|Sensor Linking]] - Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor use for these modules.
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− | *[[Skills:Electronics#Signal_Dispersion|Signal Dispersion]] - Bonus to ECM Jammer strength.
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− | *[[Skills:Electronics#Signal_Suppression|Signal Suppression]] - Bonus to Sensor Dampener effectiveness.
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− | *[[Skills:Electronics#Signature_Analysis|Signature Analysis]] - Bonus to Scan Resolution.
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− | *[[Skills:Electronics#Signature_Focusing|Signature Focusing]] - Bonus to effectiveness of Target Painters.
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− | *[[Skills:Electronics#Survey|Survey]] - Allows use of cargo, ship, and survey scanners. Bonus to scan speed of these modules.
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− | *[[Skills:Electronics#Target_Painting|Target Painting]] - Allows use of Target Painters. Reduces capacitor use of Target Painters.
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− | *[[Skills:Electronics#Targeting|Targeting]] - Increases max number of targets.
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− | *[[Skills:Electronics#Turret_Destabilization|Turret Destabilization]] - Bonus to effectiveness of Tracking Disruptors.
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− | *[[Skills:Electronics#Weapon_Disruption|Weapon Disruption]] - Allows use of Tracking Disruptors. Bonus to Tracking Disruptor capacitor use.
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− | == [[Skills:Engineering|Engineering]] ==
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− | Skills pertaining to management of a starfaring vessel's hardwired onboard systems. Good intelligence and memory will get you your engineerings degree faster.
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− | *[[Skills:Engineering#Capital_Energy_Emission_Systems|Capital Energy Emission Systems]] - Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use.
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− | *[[Skills:Engineering#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]] - Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use.
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− | *[[Skills:Engineering#Capital_Shield_Operation|Capital Shield Operation]] - Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use.
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− | *[[Skills:Engineering#EM_Shield_Compensation|EM Shield Compensation]] - Percent Bonus to EM Resistance amount of passive shield hardeners and deactivated active hardeners.
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− | *[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]] - Allows use of energy vampires, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules.
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− | *[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] - Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules.
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− | *[[Skills:Engineering#Energy_Management|Energy Management]] - Bonus to Capacitor Capacity.
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− | *[[Skills:Engineering#Energy_Pulse_Weapons|Energy Pulse Weapons]] - Allows use of Smartbombs. Bonus to smartbomb activation time.
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− | *[[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operation]] - Allows use of cap boosters, Energy System Operations modules. Bonus to capacitor recharge time.
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− | *[[Skills:Engineering#Engineering|Engineering]] - Bonus to ship Powergrid.
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− | *[[Skills:Engineering#Explosive_Shield_Compensation|Explosive Shield Compensation]] - Percent Bonus to Explosive resist amount of passive shield hardeners and deactivated active shield hardeners.
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− | *[[Skills:Engineering#Kinetic_Shield_Compenstation|Kinetic Shield Compenstation]] - Percent Bonus to Kinetic resist amount of passive shield hardeners and deactivated active shield hardeners.
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− | *[[Skills:Engineering#Shield_Compensation|Shield Compensation]] - Bonus to Shield Booster Capacitor use.
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− | *[[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]] - Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use.
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− | *[[Skills:Engineering#Shield_Management|Shield Management]] - Bonus to ship shield amount.
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− | *[[Skills:Engineering#Shield_Operation|Shield Operation]] - Allows use of Shield Boosters. Bonus to shield recharge time.
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− | *[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] - Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use.
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− | *[[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]] - Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners.
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− | *[[Skills:Engineering#Thermic_Shield_Compensation|Thermic Shield Compensation]] - Percent Bonus to Thermal Resist amount of passive shield hardeners and deactivated active shield hardeners.
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− | == [[Skills:Gunnery|Gunnery]] ==
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− | The core of the combat arts: how to use your guns. Perception and willpower will help you to master your guns.
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− | *[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] - Reduced Powergrid use of turrets and launchers.
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− | *[[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]] - Allows use of Capital Energy Turrets.
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− | *[[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]] - Allows use of Capital Hybrid Turrets.
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− | *[[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]] - Allows use of Capital Projectile Turrets.
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− | *[[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]] - Reduced cap use of turrets.
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− | *[[Skills:Gunnery#Gunnery|Gunnery]] - Bonus to turret rate of fire.
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− | *[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]] - Allows use of Tech 2 Large Artillery.
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− | *[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]] - Allows use of Tech 2 Large Autocannons.
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− | *[[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]] - Allows use of Tech 2 Large Beam Lasers.
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− | *[[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]] - Allows use of Tech 2 Large Blasters.
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− | *[[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] - Allows use of Large Energy Turrets.
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− | *[[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] - Allows use of Large Hybrid Turrets.
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− | *[[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] - Allows use of Large Projectile Turrets.
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− | *[[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]] - Allows use of Tech 2 Large Pulse Lasers.
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− | *[[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]] - Allows use of Tech 2 Large Railguns.
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− | *[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] - Allows use of Tech 2 Medium Artillery.
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− | *[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] - Allows use of Tech 2 Medium Autocannons.
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− | *[[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] - Allows use of Tech 2 Medium Beam Lasers.
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− | *[[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] - Allows use of Tech 2 Medium Blasters.
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− | *[[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] - Allows use of Medium Energy Turrets.
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− | *[[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] - Allows use of Medium Hybrid Turrets.
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− | *[[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] - Allows use of Medium Projectile Turrets.
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− | *[[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] - Allows use of Tech 2 Medium Pulse Lasers.
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− | *[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] - Allows use of Tech 2 Medium Railguns.
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− | *[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] - Bonus to turret tracking.
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− | *[[Skills:Gunnery#Rapid_Firing|Rapid Firing]] - Bonus to turret rate of fire.
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− | *[[Skills:Gunnery#Sharpshooter|Sharpshooter]] - Bonus to turret optimal range.
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− | *[[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] - Allows use of Tech 2 Small Artillery.
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− | *[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] - Allows use of Tech 2 Small Autocannons.
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− | *[[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] - Allows use of Tech 2 Small Beam Lasers.
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− | *[[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] - Allows use of Tech 2 Small Blasters.
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− | *[[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] - Allows use of Small Energy Turrets.
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− | *[[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] - Allows use of Small Tbyrid Turrets.
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− | *[[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] - Allows use of Small Projectile Turrets.
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− | *[[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] - Allows use of Tech 2 Small Pulse Lasers.
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− | *[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] - Allows use of Tech 2 Small Railguns.
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− | *[[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - Bonus to turret damage.
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− | *[[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]] - Allows use of Dreadnought siege modules. Reduces Siege Module use of Strontium Clathrates.
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− | *[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - Bonus to turret falloff range.
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− | *[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] - Reduces CPU use of turrets and launchers.
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− | == [[Skills:Industry|Industry]] ==
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− | Skills pertaining to the efficient use of manufacturing facilities and refineries. Memory and intelligence will serve you well on your path to greath wealth.
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− | *[[Skills:Industry#Advanced_Mass_Production|Advanced Mass Production]] - Further training in the operation of multiple factories
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− | *[[Skills:Industry#Arkonor_Processing|Arkonor Processing]] - Reduction in Arkonor refining waste
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− | *[[Skills:Industry#Bistot_Processing|Bistot Processing]] - Reduction in Bistot refining waste
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− | *[[Skills:Industry#Crokite_Processing|Crokite Processing]] - Reduction in Crokite refining waste
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− | *[[Skills:Industry#Dark_Ochre_Processing|Dark Ochre Processing]] - Reduction in Dark Ochre refining waste
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− | *[[Skills:Industry#Deep_Core_Mining|Deep Core Mining]] - Allows use Deep Core Mining Lasers and reduces the chance of a damage cloud forming while mining Mercoxit
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− | *[[Skills:Industry#Drug_Manufacturing|Drug Manufacturing]] - Allows manufacture drugs
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− | *[[Skills:Industry#Gas_Cloud_Harvesting|Gas Cloud Harvesting]] - Allows harvest gas clouds
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− | *[[Skills:Industry#Gneiss_Processing|Gneiss Processing]] - Reduction in Gneiss refining waste
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− | *[[Skills:Industry#Hedbergite_Processing|Hedbergite Processing]] - Reduction in Hedbergite refining waste
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− | *[[Skills:Industry#Hemorphite_Processing|Hemorphite Processing]] - Reduction in Hemorphite refining waste
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− | *[[Skills:Industry#Ice_Harvesting|Ice Harvesting]] - Allows harvest ice
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− | *[[Skills:Industry#Ice_Processing|Ice Processing]] - Redution in Ice refining waste
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− | *[[Skills:Industry#Industrial_Reconfiguration|Industrial Reconfiguration]] - Allows use of industrial core modules and reduces heavy water consumption for modules
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− | *[[Skills:Industry#Industry|Industry]] - Reduces manufacturing time
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− | *[[Skills:Industry#Jaspet_Processing|Jaspet Processing]] - Reduction in Jaspet refining waste
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− | *[[Skills:Industry#Kernite_Processing|Kernite Processing]] - Reduction in Kernite refining waste
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− | *[[Skills:Industry#Mass_Production|Mass Production]] - Allows the operation of multiple factories
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− | *[[Skills:Industry#Mercoxit_Processing|Mercoxit Processing]] - Reduction in Mercoxit refining waste
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− | *[[Skills:Industry#Mining|Mining]] - Bonus to mining turret yield
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− | *[[Skills:Industry#Mining_Upgrades|Mining Upgrades]] - Allows use mining upgrades
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− | *[[Skills:Industry#Omber_Processing|Omber Processing]] - Reduction in Omber refining waste
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− | *[[Skills:Industry#Plagioclase_Processing|Plagioclase Processing]] - Reduction in Plagioclase refining waste
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− | *[[Skills:Industry#Production_Efficiency|Production Efficiency]] - Reduction to material requirements needed for production
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− | *[[Skills:Industry#Pyroxeres_Processing|Pyroxeres Processing]] - Reduction in Pyroxeres refining waste
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− | *[[Skills:Industry#Refinery_Efficiency|Refinery Efficiency]] - Further reduction in refining waste
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− | *[[Skills:Industry#Refining|Refining]] - Reduction in refining waste
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− | *[[Skills:Industry#Scordite_Processing|Scordite Processing]] - Reduction in Scordite refining waste
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− | *[[Skills:Industry#Scrapmetal_Processing|Scrapmetal Processing]] - Reduction in Scrapmetal refining waste
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− | *[[Skills:Industry#Spodumain_Processing|Spodumain Processing]] - Reduction in Spodumain refining waste
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− | *[[Skills:Industry#Supply_Chain_Management|Supply Chain Management]] - Allows starting manufacturing jobs remotely
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− | *[[Skills:Industry#Veldspar_Processing|Veldspar Processing]] - Reduction in Veldespar refining waste
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− | == [[Skills:Leadership|Leadership]] ==
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− | Skills pertaining to the efficient coordination of the pilots under your command. Charisma and willpower is needed for those who wish to command.
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− | *[[Skills:Leadership#Armored_Warfare|Armored Warfare]] - Increases your fleet members' armor hit points (fleet bonus).
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− | *[[Skills:Leadership#Armored_Warfare_Specialist|Armored Warfare Specialist]] - Allows the use of armored warfare link modules.
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− | *[[Skills:Leadership#Fleet_Command|Fleet Command]] - Enables you to pass on fleet bonuses to wings in your fleet.
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− | *[[Skills:Leadership#Information_Warfare|Information Warfare]] - Increases your fleet members' targeting range (fleet bonus).
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− | *[[Skills:Leadership#Information_Warfare_Specialist|Information Warfare Specialist]] - Allows the use of information warfare link modules.
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− | *[[Skills:Leadership#Leadership|Leadership]] - Enables you to pass on fleet bonuses to members of your squad. Also increases your fleet members' targeting speed (fleet bonus).
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− | *[[Skills:Leadership#Mining_Director|Mining Director]] - Allows the use of mining link modules.
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− | *[[Skills:Leadership#Mining_Foreman|Mining Foreman]] - Increases your fleet members' mining yield.
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− | *[[Skills:Leadership#Siege_Warfare|Siege Warfare]] - Increases your fleet members' shield hit points (fleet bonus).<br>
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− | *[[Skills:Leadership#Siege_Warfare_Specialist|Siege Warfare Specialist]] - Allows the use of siege warfare link modules.
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− | *[[Skills:Leadership#Skirmish_Warfare|Skirmish Warfare]] - Increases your fleet members' ship agility (fleet bonus).
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− | *[[Skills:Leadership#Skirmish_Warfare_Specialist|Skirmish Warfare Specialist]] - Allows the use of skirmish warfare link modules.
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− | *[[Skills:Leadership#Warfare_Link_Specialist|Warfare Link Specialist]] - Increases the effect of all warfare link modules.
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− | *[[Skills:Leadership#Wing_Command|Wing Command]] - Enables you to pass on fleet bonuses to squads in your wing.
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− | == [[Skills:Learning|Learning]] ==
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− | Build your brain. (Note: All learning skills have now been removed from the game.)
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− | *[[Skills:Learning#Analytical_Mind|Analytical Mind]] - Increases Intelligence Attribute.
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− | *[[Skills:Learning#Clarity|Clarity]] - Advanced Perception Training.
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− | *[[Skills:Learning#Eidetic_Memory|Eidetic Memory]] - Advanced Memory Training.
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− | *[[Skills:Learning#Empathy|Empathy]] - Increases Charisma Attribute.
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− | *[[Skills:Learning#Focus|Focus]] - Advanced Willpower Training.
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− | *[[Skills:Learning#Instant_Recall|Instant Recall]] - Increases Memory Attribute.
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− | *[[Skills:Learning#Iron_Will|Iron Will]] - Increases Willpower Attribute.
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− | *[[Skills:Learning#Learning|Learning]] - Increases skill training speed.
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− | *[[Skills:Learning#Logic|Logic]] - Advanced Intelligence Training.
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− | *[[Skills:Learning#Presence|Presence]] - Advanced Charisma Training.
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− | *[[Skills:Learning#Spatial_Awareness|Spatial Awareness]] - Increases Perception Attribute.
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− | == [[Skills:Mechanic|Mechanic]] ==
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− | Skills pertaining to the building and management of a starfaring vessel's mechanical systems. Intelligence and memory will help you become a top mechanic.
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− | *[[Skills:Mechanic#Armor_Resistance_Phasing|Armor Resistance Phasing]] - Bonus to reactive armor hardeners.
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− | *[[Skills:Mechanic#Armor_Rigging|Armor Rigging]] - Allows use of armor rigs.
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− | *[[Skills:Mechanic#Astronautics_Rigging|Astronautics Rigging]] - Allows use of astronautics (navigation) rigs.
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− | *[[Skills:Mechanic#Battleship_Construction|Battleship Construction]]
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− | *[[Skills:Mechanic#Capital_Remote_Armor_Repair_Systems|Capital Remote Armor Repair Systems]]
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− | *[[Skills:Mechanic#Capital_Remote_Hull_Repair_Systems|Capital Remote Hull Repair Systems]]
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− | *[[Skills:Mechanic#Capital_Repair_Systems|Capital Repair Systems]]
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− | *[[Skills:Mechanic#Capital_Ship_Construction|Capital Ship Construction]]
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− | *[[Skills:Mechanic#Cruiser_Construction|Cruiser Construction]]
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− | *[[Skills:Mechanic#Drones_Rigging|Drones Rigging]] - Allows use of drone rigs.
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− | *[[Skills:Mechanic#Electronic_Superiority_Rigging|Electronic Superiority Rigging]]
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− | *[[Skills:Mechanic#EM_Armor_Compensation|EM Armor Compensation]] - Bonus to EM armor hardeners.
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− | *[[Skills:Mechanic#Energy_Weapon_Rigging|Energy Weapon Rigging]] - Allows use of energy weapon rigs.
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− | *[[Skills:Mechanic#Explosive_Armor_Compensation|Explosive Armor Compensation]] - Bonus to explosive armor hardeners.
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− | *[[Skills:Mechanic#Frigate_Construction|Frigate Construction]]
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− | *[[Skills:Mechanic#Hull_Upgrades|Hull Upgrades]] - Bonus to armor hit points. Enables certain modules, like Expanded Cargoholds and Inertial Stabilizers.
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− | *[[Skills:Mechanic#Hybrid_Weapon_Rigging|Hybrid Weapon Rigging]] - Allows use of hybrid weapon rigs.
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− | *[[Skills:Mechanic#Industrial_Construction|Industrial Construction]]
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− | *[[Skills:Mechanic#Jury_Rigging|Jury Rigging]] - Allows use of rigs.
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− | *[[Skills:Mechanic#Kinetic_Armor_Compensation|Kinetic Armor Compensation]] - Bonus to kinetic armor hardeners.
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− | *[[Skills:Mechanic#Launcher_Rigging|Launcher Rigging]] - Allows use of launcher rigs.
| |
− | *[[Skills:Mechanic#Mechanic|Mechanic]] - Bonus to structure hit points.
| |
− | *[[Skills:Mechanic#Nanite_Interfacing|Nanite Interfacing]]
| |
− | *[[Skills:Mechanic#Nanite_Operation|Nanite Operation]]
| |
− | *[[Skills:Mechanic#Outpost_Construction|Outpost Construction]]
| |
− | *[[Skills:Mechanic#Projectile_Weapon_Rigging|Projectile Weapon Rigging]] - Allows use of projectile weapon rigs.
| |
− | *[[Skills:Mechanic#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] - Allows use of remote armor repair modules.
| |
− | *[[Skills:Mechanic#Remote_Hull_Repair_Systems|Remote Hull Repair Systems]] - Allows use of remote hull repair modules.
| |
− | *[[Skills:Mechanic#Repair_Systems|Repair Systems]] - Allows use of hull repair and armor repair modules.
| |
− | *[[Skills:Mechanic#Salvaging|Salvaging]] - Allows use of salvagers.
| |
− | *[[Skills:Mechanic#Shield_Rigging|Shield Rigging]] - Allows use of shield rigs.
| |
− | *[[Skills:Mechanic#Tactical_Logistics_Reconfiguration|Tactical Logistics Reconfiguration]]
| |
− | *[[Skills:Mechanic#Thermic_Armor_Compensation|Thermic Armor Compensation]] - Bonus to thermic armor hardeners.
| |
− | | |
− | == [[Skills:Missiles|Missiles]] ==
| |
− | | |
− | The use and effectiveness of bombs, missiles and torpedoes.
| |
− | | |
− | *[[Skills:Missiles#Bomb_Deployment|Bomb Deployment]] - Use and operation of bombs used by Stealth Bombers.
| |
− | *[[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] - Use and operation of capital sized Cruise Missiles.
| |
− | *[[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] - Use and operation of capital sized Torpedoes.
| |
− | *[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] - Allows use of T2 Cruise Missiles.
| |
− | *[[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] - Use and operation of Cruise Missiles.
| |
− | *[[Skills:Missiles#Defender_Missiles|Defender Missiles]] - Use and operation of Defender Missiles.
| |
− | *[[Skills:Missiles#FoF_Missiles|FoF Missiles]] - Use and operation of Friend or Foe Missiles.
| |
− | *[[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] - Increased damage to small targets.
| |
− | *[[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] - Allows use of T2 Heavy Assault Missiles (HAM).
| |
− | *[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] - Use and operation of Heavy Assault Missiles (HAM).
| |
− | *[[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] - Allows use of T2 Heavy Missiles.
| |
− | *[[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] - Use and operation of Heavy Missiles.
| |
− | *[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] - Bonus to missile flight time (increases range).
| |
− | *[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] - Basic missile skill and bonus to rate of fire.
| |
− | *[[Skills:Missiles#Missile_Projection|Missile Projection]] - Bonus to missile velocity (increases range).
| |
− | *[[Skills:Missiles#Rapid_Launch|Rapid Launch]] - Bonus to rate of fire.
| |
− | *[[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] - Allows use of T2 Rockets.
| |
− | *[[Skills:Missiles#Rockets|Rockets]] - Use and operation of Rockets.
| |
− | *[[Skills:Missiles#Standard_Missile_Specialization|Standard Missile Specialization]] - Allows use of T2 Standard Missiles.
| |
− | *[[Skills:Missiles#Standard_Missiles|Standard Missiles]] - Use and operation of Standard Missiles.
| |
− | *[[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] - More damage against fast moving targets.
| |
− | *[[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] - Allows use of T2 Torpedoes.
| |
− | *[[Skills:Missiles#Torpedoes|Torpedoes]] - Use and operation of Torpedoes.
| |
− | *[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - Increased damage to all missiles.
| |
− | | |
− | == [[Skills:Navigation|Navigation]] ==
| |
− | | |
− | The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.
| |
− | | |
− | *[[Skills:Navigation#Acceleration_Control|Acceleration Control]] - Bonus to AB/MWD speed boost per level.
| |
− | *[[Skills:Navigation#Afterburner|Afterburner]] - Bonus to AB cycle duration per level.
| |
− | *[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - Improves ship agility.
| |
− | *[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]] - Less capacitor needed for AB modules.
| |
− | *[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] - Less capacitor needed for MWD modules.
| |
− | *[[Skills:Navigation#Jump_Drive_Calibration|Jump Drive Calibration]] - Increases jump drive range.
| |
− | *[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]] - Reduces jump drive capacitor usage.
| |
− | *[[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] - Reduces jump drive fuel usage.
| |
− | *[[Skills:Navigation#Navigation|Navigation]] - Increases sub-warp velocity.
| |
− | *[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - Decreases capacitor needed to warp.
| |
− | | |
− | == [[Skills:Planet Management|Planet Management]] ==
| |
− | | |
− | Planetary interaction skills.
| |
− | | |
− | *[[Skills:Science#Advanced_Planetology|Advanced Planetology]] - The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying. (Requires Planetology IV.)
| |
− | *[[Skills:Planet Management#Command_Center_Upgrades|Command Center Upgrades]] - Unlocks more advanced Command Centers.
| |
− | *[[Skills:Planet Management#Interplanetary_Consolidation|Interplanetary Consolidation]] - Each rank allows the control of one additional planet.
| |
− | *[[Skills:Science#Planetology|Planetology]] - The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.
| |
− | *[[Skills:Science#Remote_Sensing|Remote Sensing]] - The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.
| |
− | | |
− | == [[Skills:Science|Science]] ==
| |
− | | |
− | Skills pertaining to various fields of scientific knowledge.
| |
− | | |
− | *[[Skills:Science#Advanced_Laboratory_Operation|Advanced Laboratory Operation]]
| |
− | *[[Skills:Science#Amarr_Encryption_Methods|Amarr Encryption Methods]]
| |
− | *[[Skills:Science#Amarrian_Starship_Engineering|Amarrian Starship Engineering]]
| |
− | *[[Skills:Science#Archaeology|Archaeology]] - Allows the use of analyzers.
| |
− | *[[Skills:Science#Astrogeology|Astrogeology]] - Improves mining turret yield. Required for the use of [[Mining_Ships#Mining_Barges|mining barges]].
| |
− | *[[Skills:Science#Astrometric_Acquisition|Astrometric Acquisition]] - Bonus to scan probe scan time.
| |
− | *[[Skills:Science#Astrometric_Pinpointing|Astrometric Pinpointing]] - Bonus to scan probe maximum deviation.
| |
− | *[[Skills:Science#Astrometric_Rangefinding|Astrometric Rangefinding]] - Bonus to scan probe strength.
| |
− | *[[Skills:Science#Astrometrics|Astrometrics]] - Allows the use of [[Scanning_%26_Probing|scan probes]].
| |
− | *[[Skills:Science#Astronautic_Engineering|Astronautic Engineering]]
| |
− | *[[Skills:Science#Biology|Biology]] - Bonus to attribute booster duration.
| |
− | *[[Skills:Science#Caldari_Encryption_Methods|Caldari Encryption Methods]]
| |
− | *[[Skills:Science#Caldari_Starship_Engineering|Caldari Starship Engineering]]
| |
− | *[[Skills:Science#Cloning_Facility_Operation|Cloning Facility Operation]]
| |
− | *[[Skills:Science#Cybernetics|Cybernetics]] - Used of more advanced [[Implants|implants]]
| |
− | *[[Skills:Science#Defensive_Subsystem_Technology|Defensive Subsystem Technology]]
| |
− | *[[Skills:Science#Doomsday_Operation|Doomsday Operation]]
| |
− | *[[Skills:Science#Electromagnetic_Physics|Electromagnetic Physics]]
| |
− | *[[Skills:Science#Electronic_Engineering|Electronic Engineering]]
| |
− | *[[Skills:Science#Electronic_Subsystem_Technology|Electronic Subsystem Technology]]
| |
− | *[[Skills:Science#Engineering_Subsystem_Technology|Engineering Subsystem Technology]]
| |
− | *[[Skills:Science#Gallente_Encryption_Methods|Gallente Encryption Methods]]
| |
− | *[[Skills:Science#Gallentean_Starship_Engineering|Gallentean Starship Engineering]]
| |
− | *[[Skills:Science#Graviton_Physics|Graviton Physics]]
| |
− | *[[Skills:Science#Hacking|Hacking]] - Allows the use of codebreakers.
| |
− | *[[Skills:Science#High_Energy_Phisics|High Energy Phisics]]
| |
− | *[[Skills:Science#Hydromagnetic_Physics|Hydromagnetic Physics]]
| |
− | *[[Skills:Science#Infomorph_Psychology|Infomorph Psychology]]
| |
− | *[[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]]
| |
− | *[[Skills:Science#Laboratory_Operation|Laboratory Operation]]
| |
− | *[[Skills:Science#Laser_Physics|Laser Physics]]
| |
− | *[[Skills:Science#Mechanical_Engineering|Mechanical Engineering]]
| |
− | *[[Skills:Science#Metallurgy|Metallurgy]]
| |
− | *[[Skills:Science#Minmatar_Encryption_Methods|Minmatar Encryption Methods]]
| |
− | *[[Skills:Science#Minmatar_Starship_Engineering|Minmatar Starship Engineering]]
| |
− | *[[Skills:Science#Molecular_Engineering|Molecular Engineering]]
| |
− | *[[Skills:Science#Nanite_Control|Nanite Control]]
| |
− | *[[Skills:Science#Nanite_Engineering|Nanite Engineering]]
| |
− | *[[Skills:Science#Neurotoxin_Recovery|Neurotoxin Recovery]]
| |
− | *[[Skills:Science#Nuclear_Physics|Nuclear Physics]]
| |
− | *[[Skills:Science#Offensive_Subsystem_Technology|Offensive Subsystem Technology]]
| |
− | *[[Skills:Science#Plasma_Physics|Plasma Physics]]
| |
− | *[[Skills:Science#Propulsion_Subsystem_Technology|Propulsion Subsystem Technology]]
| |
− | *[[Skills:Science#Quantum_Physics|Quantum Physics]]
| |
− | *[[Skills:Science#Research|Research]]
| |
− | *[[Skills:Science#Research_Project_Management|Research Project Management]]
| |
− | *[[Skills:Science#Reverse_Engineering|Reverse Engineering]]
| |
− | *[[Skills:Science#Rocket_Science|Rocket Science]]
| |
− | *[[Skills:Science#Science|Science]] - Basic science skill
| |
− | *[[Skills:Science#Scientific_Networking|Scientific Networking]]
| |
− | *[[Skills:Science#Sleeper_Technology|Sleeper Technology]]
| |
− | *[[Skills:Science#Takmahl_Technology|Takmahl Technology]]
| |
− | *[[Skills:Science#Talocan_Technology|Talocan Technology]]
| |
− | *[[Skills:Science#Thermodynamics|Thermodynamics]]
| |
− | *[[Skills:Science#Yan_Jung_Technology|Yan Jung Technology]]
| |
− | | |
− | == [[Skills:Social|Social]] ==
| |
− | | |
− | Social skills are the art of getting what you want from NPC agents, corporations and empires.<br>
| |
− | | |
− | *[[Skills:Social#Connections|Connections]] - Boosts corp/racial standing if above 0.0 standing.
| |
− | *[[Skills:Social#Criminal_Connections|Criminal Connections]] - Boosts standing towards NPCs with low Concord standing.
| |
− | *[[Skills:Social#Diplomacy|Diplomacy]] - Boosts corp/racial standing if below 0.0 standing.
| |
− | *[[Skills:Social#Distribution_Connections|Distribution Connections]] - Improves loyalty point gain when working for Agents in the Distribution Division.
| |
− | *[[Skills:Social#Fast_Talk|Fast Talk]] - Faster security standing increases.
| |
− | *[[Skills:Social#Mining_Connections|Mining Connections]] - Improves loyalty point gain when working for Agents in the Mining Division.<br>
| |
− | *[[Skills:Social#Negotiation|Negotiation]] - Increases ISK rewards offered by mission agents
| |
− | *[[Skills:Social#Security_Connections|Security Connections]] - Improves loyalty point gain when working for Agents in the Security Division.
| |
− | *[[Skills:Social#Social|Social]] - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions<br>
| |
− | | |
− | == [[Skills:Spaceship Command|Spaceship Command]] ==
| |
− | | |
− | Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.
| |
− | | |
− | *[[Skills:Spaceship Command#Advanced_Spaceship_Command|Advanced Spaceship Command]] - Required for capital ships. Bonus to agility for ships requiring this skill.
| |
− | *[[Skills:Spaceship Command#Amarr_Battleship|Amarr Battleship]] - Allows piloting of Amarr Battleships.
| |
− | *[[Skills:Spaceship Command#Amarr_Carrier|Amarr Carrier]] - Allows piloting of Amarr Carriers.
| |
− | *[[Skills:Spaceship Command#Amarr_Cruiser|Amarr Cruiser]] - Allows piloting of Amarr Cruisers.
| |
− | *[[Skills:Spaceship Command#Amarr_Dreadnought|Amarr Dreadnought]] - Allows piloting of Amarr Dreadnoughts.
| |
− | *[[Skills:Spaceship Command#Amarr_Freighter|Amarr Freighter]] - Allows piloting of Amarr Freighters.
| |
− | *[[Skills:Spaceship Command#Amarr_Frigate|Amarr Frigate]] - Allows piloting of Amarr Frigates.
| |
− | *[[Skills:Spaceship Command#Amarr_Industrial|Amarr Industrial]] - Allows piloting of Amarr Industrials.
| |
− | *[[Skills:Spaceship Command#Amarr_Strategic_Cruiser|Amarr Strategic Cruiser]] - Allows Piloting of Amarr Strategic Cruisers.
| |
− | *[[Skills:Spaceship Command#Amarr_Titan|Amarr Titan]] - Allows piloting of Amarr Titans.
| |
− | *[[Skills:Spaceship Command#Assault_Ships|Assault Ships]] - Allows piloting of Assault ships.
| |
− | *[[Skills:Spaceship Command#Battlecruisers|Battlecruisers]] - Allows piloting of Battlecruisers.
| |
− | *[[Skills:Spaceship Command#Black_Ops|Black Ops]] - Allows Piloting of Black Ops Battleships.
| |
− | *[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]] - Allows Piloting of Caldari Battleships.
| |
− | *[[Skills:Spaceship Command#Caldari_Carrier|Caldari Carrier]] - Allows piloting of Caldari Carriers.
| |
− | *[[Skills:Spaceship Command#Caldari_Cruiser|Caldari Cruiser]] - Allows piloting of Caldari Cruisers.
| |
− | *[[Skills:Spaceship Command#Caldari_Dreadnought|Caldari Dreadnought]] - Allows piloting of Caldari Dreadnoughts.
| |
− | *[[Skills:Spaceship Command#Caldari_Freighter|Caldari Freighter]] - Allows piloting of Caldari Freighters.
| |
− | *[[Skills:Spaceship Command#Caldari_Frigate|Caldari Frigate]] - Allows piloting of Caldari Frigate.
| |
− | *[[Skills:Spaceship Command#Caldari_Industrial|Caldari Industrial]] - Allows piloting of Caldari Industrials.
| |
− | *[[Skills:Spaceship Command#Caldari_Strategic_Cruiser|Caldari Strategic Cruiser]] - Allows piloting of Caldari Strategic Cruisers.
| |
− | *[[Skills:Spaceship Command#Caldari_Titan|Caldari Titan]] - Allows piloting of Caldari Titans.
| |
− | *[[Skills:Spaceship Command#Capital_Industrial_Ships|Capital Industrial Ships]] - Allows piloting of Capital Industrial Ships.
| |
− | *[[Skills:Spaceship Command#Capital_Ships|Capital Ships]] - Required for piloting Capital ships. Bonus to Capital Ship Agility.
| |
− | *[[Skills:Spaceship Command#Command_Ships|Command Ships]] - Allows piloting of Command Ships.
| |
− | *[[Skills:Spaceship Command#Covert_Ops|Covert Ops]] - Allows piloting of Covert Ops Frigates.
| |
− | *[[Skills:Spaceship Command#Destroyers|Destroyers]] - Allows piloting of Destroyers.
| |
− | *[[Skills:Spaceship Command#Electronic_Attack_Ships|Electronic Attack Ships]] - Allows piloting of Electronic Attack Ships.
| |
− | *[[Skills:Spaceship Command#Exhumers|Exhumers]] - Allows piloting of Exhumers.
| |
− | *[[Skills:Spaceship Command#Gallente_Battleship|Gallente Battleship]] - Allows piloting of Gallente Battleships.
| |
− | *[[Skills:Spaceship Command#Gallente_Carrier|Gallente Carrier]] - Allows piloting of Gallente Carriers.
| |
− | *[[Skills:Spaceship Command#Gallente_Cruiser|Gallente Cruiser]] - Allows piloting of Gallente Cruisers.
| |
− | *[[Skills:Spaceship Command#Gallente_Dreadnought|Gallente Dreadnought]] - Allows piloting of Gallente Dreadnoughts.
| |
− | *[[Skills:Spaceship Command#Gallente_Freighter|Gallente Freighter]] - Allows piloting of Gallente Freighters.
| |
− | *[[Skills:Spaceship Command#Gallente_Frigate|Gallente Frigate]] - Allows piloting of Gallente Frigates.
| |
− | *[[Skills:Spaceship Command#Gallente_Industrial|Gallente Industrial]] - Allows piloting of Gallente Industrials.
| |
− | *[[Skills:Spaceship Command#Gallente_Strategic_Cruiser|Gallente Strategic Cruiser]] - Allows piloting of Gallente Strategic Cruisers.
| |
− | *[[Skills:Spaceship Command#Gallente_Titan|Gallente Titan]] - Allows piloting of Gallente Titans.
| |
− | *[[Skills:Spaceship Command#Heavy_Assault_Ships|Heavy Assault Ships]] - Allows piloting of Heavy Assault Ships.
| |
− | *[[Skills:Spaceship Command#Heavy_Interdictors|Heavy Interdictors]] - Allows Piloting of Heavy Interdictors.
| |
− | *[[Skills:Spaceship Command#Industrial_Command_Ships|Industrial Command Ships]] - Allows piloting of Industrial Command Ships.
| |
− | *[[Skills:Spaceship Command#Interceptors|Interceptors]] - Allows piloting of Interceptors.
| |
− | *[[Skills:Spaceship Command#Interdictors|Interdictors]] - Allows piloting of Interdictors.
| |
− | *[[Skills:Spaceship Command#Jump_Freighters|Jump Freighters]] - Allows piloting of Jump Freighters.
| |
− | *[[Skills:Spaceship Command#Logistics|Logistics]] - Allows piloting of Logistics Cruisers.
| |
− | *[[Skills:Spaceship Command#Marauders|Marauders]] - Allows piloting of Marauders.
| |
− | *[[Skills:Spaceship Command#Mining_Barge|Mining Barge]] - Allows piloting of Mining Barges.
| |
− | *[[Skills:Spaceship Command#Minmatar_Battleship|Minmatar Battleship]] - Allows piloting of Minmatar Battleships.
| |
− | *[[Skills:Spaceship Command#Minmatar_Carrier|Minmatar Carrier]] - Allows piloting of Minmatar Carriers.
| |
− | *[[Skills:Spaceship Command#Minmatar_Cruiser|Minmatar Cruiser]] - Allows piloting of Minmatar Cruisers.
| |
− | *[[Skills:Spaceship Command#Minmatar_Dreadnought|Minmatar Dreadnought]] - Allows piloting of Minmatar Dreadnoughts.
| |
− | *[[Skills:Spaceship Command#Minmatar_Freighter|Minmatar Freighter]] - Allows piloting of Minmatar Freighters.
| |
− | *[[Skills:Spaceship Command#Minmatar_Frigate|Minmatar Frigate]] - Allows piloting of Minmatar Frigates.
| |
− | *[[Skills:Spaceship Command#Minmatar_Industrial|Minmatar Industrial]] - Allows piloting of Minmatar Indsutrials.
| |
− | *[[Skills:Spaceship Command#Minmatar_Strategic_Cruiser|Minmatar Strategic Cruiser]] - Allows piloting of Minmatar Strategic Cruisers.
| |
− | *[[Skills:Spaceship Command#Minmatar_Titan|Minmatar Titan]] - Allows piloting of Minmatar Titans.
| |
− | *[[Skills:Spaceship Command#ORE_Industrial|ORE Industrial]] - Allows piloting of ORE industrial ships.
| |
− | *[[Skills:Spaceship Command#Recon_Ships|Recon Ships]] - Allows piloting of Recon Cruisers.
| |
− | *[[Skills:Spaceship Command#Spaceship_Command|Spaceship Command]] - Required for ship piloting skills. Bonus to all ships' agility.
| |
− | *[[Skills:Spaceship Command#Transport_Ships|Transport Ships]] - Allows piloting of Deep Space Transports.
| |
− | | |
− | == [[Skills:Subsystems|Subsystems]] ==
| |
− | | |
− | Subsystems skills have to do with the fitting and use of Tech III ships such as [[Strategic Cruisers]].
| |
− | | |
− | *[[Skills:Subsystems#Amarr_Defensive_Systems|Amarr Defensive Systems]] - Bonus to effectiveness of Amarr Defensive Subsystems.
| |
− | *[[Skills:Subsystems#Amarr_Electronic_System|Amarr Electronic System]] - Bonus to effectiveness of Amarr Electronics Subsystems.
| |
− | *[[Skills:Subsystems#Amarr_Engineering_Systems|Amarr Engineering Systems]] - Bonus to effectiveness of Amarr Engineering Subsystems.
| |
− | *[[Skills:Subsystems#Amarr_Offensive_Systems|Amarr Offensive Systems]] - Bonus to effectiveness of Amarr Offensive Subsystems.
| |
− | *[[Skills:Subsystems#Amarr_Propulsion_Systems|Amarr Propulsion Systems]] - Bonus to effectiveness of Amarr Propulsion Subsystems.
| |
− | *[[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]] - Bonus to effectiveness of Caldari Defensive Subsystems.
| |
− | *[[Skills:Subsystems#Caldari_Electronic_System|Caldari Electronic System]] - Bonus to effectiveness of Caldari Electronics Subsystems.
| |
− | *[[Skills:Subsystems#Caldari_Engineering_Systems|Caldari Engineering Systems]] - Bonus to effectiveness of Caldari Engineering Subsystems.
| |
− | *[[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]] - Bonus to effectiveness of Caldari Offensive Subsystems.
| |
− | *[[Skills:Subsystems#Caldari_Propulsion_Systems|Caldari Propulsion Systems]] - Bonus to effectiveness of Caldari Propulsion Subsystems.
| |
− | *[[Skills:Subsystems#Gallente_Defensive_Systems|Gallente Defensive Systems]] - Bonus to effectiveness of Gallente Defensive Subsystems.
| |
− | *[[Skills:Subsystems#Gallente_Electronic_System|Gallente Electronic System]] - Bonus to effectiveness of Gallente Electronics Subsystems.
| |
− | *[[Skills:Subsystems#Gallente_Engineering_Systems|Gallente Engineering Systems]] - Bonus to effectiveness of Gallente Engineering Subsystems.
| |
− | *[[Skills:Subsystems#Gallente_Offensive_Systems|Gallente Offensive Systems]] - Bonus to effectiveness of Gallente Offensive Subsystems.
| |
− | *[[Skills:Subsystems#Gallente_Propulsion_Systems|Gallente Propulsion Systems]] - Bonus to effectiveness of Gallente Propulsion Subsystems.
| |
− | *[[Skills:Subsystems#Minmatar_Defensive_Systems|Minmatar Defensive Systems]] - Bonus to effectiveness of Minmatar Defensive Subsystems.
| |
− | *[[Skills:Subsystems#Minmatar_Electronic_System|Minmatar Electronic System]] - Bonus to effectiveness of Minmatar Electronics Subsystems.
| |
− | *[[Skills:Subsystems#Minmatar_Engineering_Systems|Minmatar Engineering Systems]] - Bonus to effectiveness of Minmatar Engineering Subsystems.
| |
− | *[[Skills:Subsystems#Minmatar_Offensive_Systems|Minmatar Offensive Systems]] - Bonus to effectiveness of Minmatar Offensive Subsystems.
| |
− | *[[Skills:Subsystems#Minmatar_Propulsion_Systems|Minmatar Propulsion Systems]] - Bonus to effectiveness of Minmatar Propulsion Subsystems.
| |
− | | |
− | == [[Skills:Trade|Trade]] ==
| |
− | | |
− | The buying and selling and contracting of things.
| |
− | | |
− | *[[Skills:Trade#Accounting|Accounting]] - Reduce transaction tax by 10% per level.
| |
− | *[[Skills:Trade#Broker_Relations|Broker Relations]] - Reduce broker fees by 5% per level.
| |
− | *[[Skills:Trade#Contracting|Contracting]] - Increase number of outstanding contracts by 4 per level.
| |
− | *[[Skills:Trade#Corporation_Contracting|Corporation Contracting]] - Increase number of outstanding corporate contracts by 10 per level.
| |
− | *[[Skills:Trade#Daytrading|Daytrading]] - Remote modification of buy/sell orders.
| |
− | *[[Skills:Trade#Margin_Trading|Margin Trading]] - Reduces the amount of escrow immediately needed for a buy order.
| |
− | *[[Skills:Trade#Marketing|Marketing]] - Sell items remotely.
| |
− | *[[Skills:Trade#Procurement|Procurement]] - Setup buy orders remotely.
| |
− | *[[Skills:Trade#Retail|Retail]] - Increase buy/sell slots by 8 per level.
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− | *[[Skills:Trade#Trade|Trade]] - Increase buy/sell slots by 4 per level.
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− | *[[Skills:Trade#Tycoon|Tycoon]] - Increase buy/sell slots by 32 per level.
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− | *[[Skills:Trade#Visibility|Visibility]] - Increase possible range on a buy order setup remotely.
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− | *[[Skills:Trade#Wholesale|Wholesale]] - Increase buy/sell slots by 16 per level.
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− | [[Category:Guides]] [[Category:Skills]]
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