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{{ | {{CMBSite | Angel Den | ||
== | | Variation= | ||
| OverviewSectionY/N= Y | |||
| OverviewSectionText= The Angel Den is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. | |||
| OverviewRecShips = Cruiser or Battlecruiser class. | |||
== | | OverviewEstPayout= | ||
Single | | Diff&ShipRecSectionY/N= Y | ||
| Diff&ShipRecSectionText= Easily done with a Faction Cruiser such as a Gila. | |||
{{ | | TotalExpEnemiesSectionY/N= Y | ||
{{NPCTableRow|Frigate|6|Gistii Raider | | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 23 ships. | ||
{{NPCTableRow|Sentry|2|Angel Heavy Missile | | TotalExpFrigates = 8 | ||
| | | TotalExpDestroyers = 6 | ||
| TotalExpCruisers = 9 | |||
{{ | | TotalExpBattlecruisers = | ||
{{NPCTableRow|Destroyer|2|Gistior Defacer}} | | TotalExpBattleships = | ||
{{NPCTableRow|Cruiser|2|Gistum | | TotalExpCapitals = | ||
| | | TotalExpSentries = 2 | ||
| WalkthroughSectionY/N= Y | |||
{{ | | WarpToSitePopupText= | ||
{{NPCTableRow|Frigate|2|Gistii Hunter/Raider}} | | WalkthroughSectionText= | ||
{{NPCTableRow|Cruiser|2|Gistum | | Room1= Single Pocket | ||
| | | Room1WarpToPopupText= | ||
| Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance. | |||
{{ | | Room1Image = | ||
{{NPCTableRow|Destroyer|2|Gistior Defiler}} | | Room1ImageCaption = | ||
{{NPCTableRow|Cruiser|3|Gistum | | Room1Structures = | ||
| | | Room1Group1 = Initial Defending Fleet | ||
| Room1Group1Text = | |||
{{ | | Room1Group1InLocal = | ||
{{NPCTableRow|Destroyer| | | Room1Group1Table = | ||
{{NPCTableRow|Cruiser| | {{NPCTable | ||
{{NPCTableRow|Commander| | |{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | ||
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}} | |||
}} | |||
== | | Room1Group2 = 1st Reinforcement Spawn | ||
| Room1Group2Text = | |||
| Room1Group2InLocal = | |||
== | | Room1Group2Table = | ||
{{NPCTable | |||
|{{NPCTableRow|Destroyer|2|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}} | |||
|{{NPCTableRow|Cruiser|2|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}} | |||
[[Category: | }} | ||
| Room1Group3 = 2nd Reinforcement Spawn | |||
| Room1Group3Text = | |||
| Room1Group3InLocal = | |||
| Room1Group3Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | |||
|{{NPCTableRow|Cruiser|2|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}} | |||
}} | |||
| Room1Group4 = 3rd Reinforcement Spawn | |||
| Room1Group4Text = | |||
| Room1Group4InLocal = | |||
| Room1Group4Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Destroyer|2|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}} | |||
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}} | |||
}} | |||
| Room1Group5 = 4th Reinforcement Spawn | |||
| Room1Group5Text = | |||
| Room1Group5InLocal = | |||
| Room1Group5Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Destroyer|5|Gistior Defacer/ Defiler/ Seizer/ Trasher}} | |||
|{{NPCTableRow|Cruiser|5|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}} | |||
|{{NPCTableSeparator|Possible Rare Spawn}} | |||
|{{NPCTableRow|Commander Cruiser|1|Domination Commander|cargo=Possible Domination modules}} | |||
}} | |||
| EscalationSectionY/N = Y | |||
| Escalation= Angel's Red Light District | |||
| EscalationSectionText= | |||
| EscalationChance = | |||
| RewardsSectionY/N = | |||
| RewardsSectionText= | |||
| TotalBountyValue = 500,000 | |||
| TotalGeneralLootValue= | |||
| TotalSalvageValue = | |||
| AverageRareLootValue= | |||
| ValuableLootTable = | |||
| ExplorationLogTable = | |||
| FactionDropLootVaryY/N = | |||
}} | |||
[[Category:Cosmic Anomalies]] | |||