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m →Micro Jump Drives: typo |
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'''Propulsion modules''' are a | '''Propulsion modules''' are a type of [[module|active module]] which increase your ship's speed (at the cost of [[capacitor|capacitor energy]]). Higher speed allows you to dictate the range at which combat takes place (optimising the effectiveness of your ship's weapons and/or reducing the effectiveness of enemy ships' weapons). | ||
==Afterburners and microwarpdrives== | ==Afterburners and microwarpdrives== | ||
Afterburners (AB) and | Afterburners (AB) and Microwarpdrives (MWD) are the most commonly used propulsion modules. Afterburners increase the ship's maximum speed by around 150%, while Microwarpdrives increase it by around 500%. Compared with Afterburners, Microwarpdrives use more capacitor energy, reduce the ship's total capacitor capacity, are shut down by [[scram|warp scramblers]], and are generally harder to fit. | ||
There are different sizes of propulsion modules based on basic ship hull size. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller. | There are different sizes of propulsion modules based on basic ship hull size. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller. | ||
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In practice that last thrust/mass term is almost equal to one when using properly sized propulsion module and the new maximum velocity is just base velocity multiplied by velocity bonus of propulsion module. | In practice that last thrust/mass term is almost equal to one when using properly sized propulsion module and the new maximum velocity is just base velocity multiplied by velocity bonus of propulsion module. | ||
Certain ships require certain size afterburner to function properly or heavily favor certain types of modules with hull bonuses. | |||
=== Oversized afterburners === | === Oversized afterburners === | ||