More actions
O'b Haru Sen (talk | contribs) |
|||
| Line 38: | Line 38: | ||
|} | |} | ||
You get a '''weapon timer''' whenever you activate an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). This effect also happens upon activation of a '''bastion'''-module on a marauder (but not for other siege-like modules) as well as activation of '''Command Burst'''-modules. Unlike the '''capsuleer log-off timer''', you do not get this flag simply by being shot by another player. | You get a '''weapon timer''' whenever you activate an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). This effect also happens upon activation of a '''bastion'''-module on a marauder (but not for other siege-like modules) as well as activation of '''Command Burst'''-modules. Unlike the '''capsuleer log-off timer''', you do not get this flag simply by being shot by another player. | ||
The weapon timer will last for 60s after the last offensive module deactivates. | |||
While this timer is active you cannot change sessions, which means you cannot jump, dock or eject from, store, refit or switch ships. You also cannot be tethered by a Citadel as long as you have a weapon timer. | While this timer is active you cannot change sessions, which means you cannot jump, dock or eject from, store, refit or switch ships. You also cannot be tethered by a Citadel as long as you have a weapon timer. | ||