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Tracking is a value that represents how well a turret can follow a moving target. The equation is not fully realistic, as it only considers the relative movement between the attacker and the target, and does not take into account any rotation of the attacking ship. From the attacker's point of view, this relative movement appears as a change in the angle to the target. | Tracking is a value that represents how well a turret can follow a moving target. The equation is not fully realistic, as it only considers the relative movement between the attacker and the target, and does not take into account any rotation of the attacking ship. From the attacker's point of view, this relative movement appears as a change in the angle to the target. | ||
Turret tracking can be viewed using "Show Info". It is modified by skills, ammunition, modules, hull bonuses, and incoming tracking disruptors and tracking links. | |||
Though tracking can be conceptualized as the ability of a turret to turn and "track" its target, this is not how tracking is calculated. Instead, tracking it behaves similarly to falloff in that it represents a percentage chance to hit, meaning that a turret can miss targets that move slower than its turn speed and hit targets that move faster. | |||
Updates to tracking have made it much easier to compare the tracking abilities of different turrets, but they have also made the numbers more abstract and harder to use in combat. Most prominently, a target's angular velocity is given in the overview as radians per second (rad/s), which cannot be directly compared to a turret's tracking value. | |||
To convert turret tracking speed to rad/s the following formula can be used: | |||
Turret tracking is | <pre>turret tracking in rad/s = Turret tracking * Target Signature Resolution / 40000m</pre> | ||
Much of this information is most useful when theorycrafting, as there is often little time or need for complex mathematics during combat. However, pilots who are familiar with these concepts can still use them in a general sense to make decisions when in space. | |||
{{expansion past | The "Turret Tracking" attribute in the formula used to be split into "Turret Tracking" and "Turret Signature Resolution". Combining them to single mumber simplified the formula without changing any mechanics. If you need to calculate turret hit chance with "Turret Signature Resolution" (for example using old NPC attribute info) just replace 40000 with "Turret Signature Resolution"}} | {{expansion past | The "Turret Tracking" attribute in the formula used to be split into "Turret Tracking" and "Turret Signature Resolution". Combining them to single mumber simplified the formula without changing any mechanics. If you need to calculate turret hit chance with "Turret Signature Resolution" (for example using old NPC attribute info) just replace 40000 with "Turret Signature Resolution"}} | ||