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Penumbra/Chapter 1 - Proof of Intent: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Moving missions to tranclusions
Hirmuolio Pine (talk | contribs)
All missions in tranclusions
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{{:The Paths That Are Hidden}}
{{:The Paths That Are Hidden}}


==Mission 4.1 (Hyasyoda Branch) - An Honorable Betrayal==
==Mission 4.1 - An Honorable Betrayal (Hyasyoda path)==
{{:An Honorable Betrayal}}
{{:An Honorable Betrayal}}


==Mission 4.2 (Hyasyoda Branch) – Proof of Intent==
==Mission 4.2 – Proof of Intent (Hyasyoda path)==
{{:Proof of Intent}}
{{:Proof of Intent}}


==Mission 4.3 (Hyasyoda Branch) – Return to Isha==
==Mission 4.3 – Return to Isha (Hyasyoda path)==
{{:Return to Isha}}
{{:Return to Isha}}


==Mission 4.4 (Hyasyoda Branch) – Re-examining Options==
==Mission 4.4 – Re-examining Options (Hyasyoda path)==
{{:Re-examining Options}}
{{:Re-examining Options}}


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{{:Playing It Safer}}
{{:Playing It Safer}}


==Mission 6 (Hyasyoda Branch) - Almost Unmasked==
==Mission 6 - Almost Unmasked (Hyasyoda path)==
{{:Almost Unmasked}}
{{:Almost Unmasked}}


==Mission 7 (Hyasyoda Branch) - Some Light Theatrics==
==Mission 7 - Some Light Theatrics (Hyasyoda path)==
{{:Some Light Theatrics}}
{{:Some Light Theatrics}}


==Mission 8 (Hyasyoda Branch) - Untouchable==
==Mission 8 - Untouchable (Hyasyoda path)==
{{:Untouchable}}
{{:Untouchable}}


==Mission 6 - Too Close for Comfort (Nugoeihuvi branch) (Story Arc Branch)==
==Mission 6 - Too Close for Comfort (Nugoeihuvi path, story Arc Branch)==
{{:Too Close for Comfort}}
{{:Too Close for Comfort}}


==Mission 7B - The Crimson Decoy (Nugoeihuvi branch)==
==Mission 7A - The Crimson Decoy (Nugoeihuvi path)==
{{:The Crimson Decoy}}


'''Faction:''' Blood Raiders Covenant<br>
==Mission 7B - Pre-Emptive Opportunities (Nugoeihuvi path)==
'''Mission Type:''' Encounter<br>
{{:Pre-Emptive Opportunities}}
'''Space Type:''' Normal space<br>
'''Damage Dealt:''' EM/Therm<br>
'''Recommended Damage Dealing:''' EM (best), Therm (secondary)<br>
'''Extras:''' Energy Neut / Tracking Disruption
 
'''Single Pocket'''
 
{{NPCTableHead|Initial Group (40km)}}
{{NPCTableRow|Frigate|3|Elder Corpii Diviner/...}}
{{NPCTableRow|Cruiser|4|Corpum Dark Priest/...}}
{{NPCTableRow|Elite Cruiser|2|Dark Corpum Arch Templar|ewar=TD}}
{{NPCTableRow|Battleship|7|Corpus Patriarch/...|ewar= Neut}}
{{NPCTableRow|Battleship|2|Dark Corpus Harbinger|trigger = Last ship triggers wave 1}}
|}
 
{{NPCTableHead|Wave 1(30km)}}
{{NPCTableRow|Frigate|2|Elder Corpii Herald}}
{{NPCTableRow|Battlecruiser|5|Corpatis Phantom}}
{{NPCTableRow|Battleship|2|Corpus Pope}}
|}
 
Tip: Warp to 100km and lead the initial group out to 150 to 175km range. Keep at least 30km range from the 7 Corpus Battleships (Neut). Destroy the 2 Dark Corpus Harbinger Battleships last to trigger spawn.
 
==Mission 7C - Pre-Emptive Opportunities (Nugoeihuvi branch)==
 
'''Faction:''' Mercenaries<br>
'''Mission Type:''' Encounter<br>
'''Space Type:''' Normal space<br>
'''Damage Dealt:''' Therm/Kin<br>
'''Web/point:''' Spider Drones / Elite Frigates<br>
'''Recommended Damage Dealing:''' Therm (best), Kin (secondary)
 
'''Single Pocket'''
 
Warning: Prioritize targets and eliminate EWAR threats asap. Reinforcement Waves are time based (3-5min) with no trigger. The final wave is very strong, might consider getting help from friends.
 
'''Blitz:''' Destroy the Caldari Logistics Center (Caldari Station1) and any rats pointing you and GFTFO, DPS will build up. Station has quite a lot of HP, about 250K HP total. 950DPS applied right from the start will do it right before the spider drone wave.
 
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Frigate|5|Mercenary Fighter}}
{{NPCTableRow|Cruiser|5|Mercenary Lieutenant}}
{{NPCTableRow|Battleship|2|Mercenary Overlord}}
|}
 
{{NPCTableHead|Wave 1 (after 3-5 minutes)}}
{{NPCTableRow|Elite Frigate|3|Mercenary Elite Fighter}}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}}
{{NPCTableRow|Battleship|2|Mercenary Overlord}}
|}
 
{{NPCTableHead|Wave 2 (after 3-5 minutes)}}
{{NPCTableRow|Drone|2|Spider Drone I|ewar=Web}}
{{NPCTableRow|Battleship|2|Mercenary Overlord}}
|}
 
{{NPCTableHead|Wave 3 (after 3-5 minutes)}}
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web|point=yes}}
{{NPCTableRow|Elite Frigate|6|Mercenary Elite Fighter|ewar=Web|point=yes}}
|}
 
{{NPCTableHead|Wave 4 (after 3-5 minutes)}}
{{NPCTableRow|Cruiser|6|Mercenary Corporal}}
|}
 
{{NPCTableHead|Wave 5 (after 3-5 minutes)}}
{{NPCTableRow|Drone|3|Spider Drone I|ewar=Web}}
{{NPCTableRow|Frigate|4|Mercenary Wingman |ewar=Web|point=yes}}
{{NPCTableRow|Cruiser|6|Mercenary Corporal}}
{{NPCTableRow|Elite Cruiser|1|Mercenary Commander}}
{{NPCTableRow|Battleship|6|Mercenary Overlord}}
|}
 
'''Note:''' The Mercenary Wingmen may web and warp scram. The Spider Drones are very quick. After warping to the location you will receive the following objective - Destroy The Logistics Center. No additional waves spawn when shooting the Logistics Center. However, it does have a lot of armor and structure points.


==Mission 9 - A General's Best Friend==
==Mission 9 - A General's Best Friend==
 
{{:A General's Best Friend}}
'''Faction:''' Gallente Navy<br>
'''Mission Type:''' Encounter<br>
'''Space Type:''' Dead Space (Gated)<br>
'''Damage Dealt:''' Therm/Kin/EM<br>
'''Extras:''' Sensor Dampening<br>
'''Recommended Damage Dealing:''' Kin (best), Therm (secondary)<br>
'''Reward:''' 5,000,000 + 1,330,000 (Bonus if completed in 6H)
 
'''Pocket  1'''
 
The newly contstructed acceleration gate is 34 km from warpin. The defenders will de-cloak as you approach the Newly Constructed Acceleration Gate. The acceleration gate is not locked.
 
If you want to engage the ships and collect Navy Tags you will get negative standing hits for ship kill / aggression. The ships don't do a lot of damage up close. Best to align out as soon as the Gallente Navy Sin Battleship spawns to gain range. The Gallente Navy Arazu Cruiser fires Thunderbolt missiles which put out a lot of EM damage, so fit your tank accordingly.
 
{{NPCTableHead|Gate defenders}}
{{NPCTableRow|Frigate|5|Gallente Navy Nemesis|ewar=Damp}}
{{NPCTableRow|Cruiser|10|Gallente Navy Arazu|ewar=Damp}}
{{NPCTableRow|Battleship|6|Gallente Navy Sin|ewar=Damp}}
|}
 
'''Pocket 2'''
 
The second pocket has no combat. Approach objective structure - Caldari Navy Outpost - to trigger agent conversation and mission completion.
No structures drop loot.
 
This mission can be completed remotely and the next mission can be started remotely.
 
Blitz: Quickly approach and activate Newly Constructed Acceleration Gate (Not locked) and proceed to second pocket. No need to engage Gallente ships. In second pocket approach the Caldari Navy outpost and complete the mission.
 
Completing this mission takes you to [[Penumbra/Chapter 2 - Blackness Rising|chapter 2 of Penumbra]]


[[Category:Epic Arcs]]
[[Category:Epic Arcs]]