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User:Telinchei/EMPIRIC: Difference between revisions

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=Excessive Manufacturing, Production, Industry, Research, Investment Curriculum=
=External Markets, Production (ind), intimation, Research, Investment - a Curriculum=


==Trade and Financial Magic==
==Assumed knowledge of UI??==
Do these classes start at the 200 level? cf [[Trading 101]] existing syllabus
 
==Trade Magic and Economics==
Buy Low Sell High - How to make ISK and Lose it, from a billionaire
===Vital skills/enabling your options===
* The wallet and how to edit orders with daytrading
* Procurement and marketing - assets and station name searching (eg "oris em" and "dodixie navy" instead of IX or VIII
* Margin trading and Broker Relations
===Market segmentation===
===Market segmentation===
* MIT OCW 14.01
* HMIL/YT - the region list in the talk
* Suppliers and firm/sellers
===Investment===
===Investment===
* Time and buy orders
* Sunk costs; capital. What you can afford to lose.
* Market equilibria
===Arbitrage===
===Arbitrage===
* Accountancy, tax margins
* Eve central
* Stop loss
* Evernus
* API tools


==Design and Research==
==Design and Research==
===Blueprints (T1)===
Production of advanced goods
===A sidenote on foundationals -- Blueprints and Metallurgy T1===
ME/Metallurgy (composites?)
Copy and slots
Unless you're in amarr you dont need networking
===Invention of standard T2===
Skills skills skills
Datacore usage
 
;Materials used are:
Moon "goo"/new sov-ores refined to:
* Carbides, Tungsten, other exotics
* Dysp and Techne
* Alternatively, T2 Rig Salvage
* Morphite
* RAM
* mass production of T1
* mineral component blocks
 
===T3I and WH materiel acquistion===
Sleeper Invention
* gas Fullerenes (not booster gas)
* salvage
* hull parts and 'reverse invention" so-called


==Production==
==Production==
===Modules and Munitions===
===Modules and Munitions===
Who buys it? What's your volume?
===Hulls===
===Hulls===
How to transport large stuff
===Moongoo===
===Moongoo===
How to get it out of Null
===Refining and Mining===
===Refining and Mining===
The boring stuff (until T2 revamp)
==Social stuff and Managing Negotiation==
What does a diplo do? Why set up a corp? Who owns what? What's a role? Why are there so many wallets?
Managerial stuff - resolving disputes, staying on the same page, slack, who to contact, how to approach things, etc
Externalities in economics
Corporate Policy
==Dev speculation - Financial Arcane==
EyjoGud's interview at GDC 2009 - Fanfest Neocom and Impro jokes