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Golem: Difference between revisions

From EVE University Wiki
Correcting links
m Skills: T2 Launchers are not cheaper than Meta 4.
Line 96: Line 96:


==Skills==
==Skills==
*'''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missiles#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missiles#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
*'''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missiles#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missiles#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage, along with providing the ability to use T2 ammo types.
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V (as this is a requirement anyways) to help alleviate fitting problems.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V (as this is a requirement anyways) to help alleviate fitting problems.