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Building mission bases: Difference between revisions

From EVE University Wiki
m Removed mention to old slot-based research
m Choosing a Base: minor additions, useful links
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Don't forget that you can ask fellow players for advice on choosing an agent. If you're in EVE University see our [[EVE University Chat Channels]].
Don't forget that you can ask fellow players for advice on choosing an agent. If you're in EVE University see our [[EVE University Chat Channels]].


Look at the system your chosen agent is in. Neighbouring lowsec systems are usually a problem, as you will have to turn down missions which send you there (or, alternatively, attempt them, and die horribly to the first semi-competent pirate who chances by).
You can check for agents that match your preferences via the in-game Agent Finder or via [http://eve-agents.com eve agents]. There are systems that have e.g. multiple level 4 security agents in one system or even two agents in one station.


Consider the trade hub local to the system you're looking at: ask around to find out which trade hub is the closest, and look at this wiki's [[Trade_Hubs|list of hubs]]. The distance you have to travel between your mission base and your local hub is important because you'll likely be buying ammo and selling loot and salvage there. Remember that besides the big hubs (Jita, Rens &c) most regions have some secondary hub systems; if your chosen system is a popular mission-running system then it's likely that there will be some trade in missioning supplies there (possibly with a premium for convenience -- check prices).
Look at the system your chosen agent is in, e.g. via [http://evemaps.dotlan.net dotlan]. Neighbouring lowsec systems are usually a problem, as you will have to turn down missions which send you there to avoid being hunted down easily in your mission ship. You can also check for number of NPCs killed and player ships killed which will give you an indication of mission running and possibly ganking activity.


The chances are that any particularly good agent or group of agents will already be frequented by other players, creating a mission hub. To tell if your system is a mission hub, visit it: look for missioning battleships on the directional scanner as you move around it, and sit on the undock of your agent's station to see if there's a regular procession of battleships and marauders entering and leaving.
The chances are that any particularly good agent or group of agents will already be frequented by other players, creating a mission hub. To tell if your system is a mission hub, you can also visit and look for missioning battleships on the directional scanner as you move around or sit on the undock of your agent's station to see if there's a regular procession of battleships and marauders entering and leaving.


There are advantages and disadvantages to being in a mission hub: it may be easier to find supplies without travelling, but any clustering of mission-runners will bring [[Ninja_Salvaging|ninjas]] and possibly lag with them. The worst systems for ninjas are systems which are trade ''and'' mission hubs, like Dodixie and Rens. Conversely, these systems are also very convenient for shopping! You'll need to make a trade-off between convenient shopping and high-quality agents on one side, and levels of harassment from ninjas on the other.
There are advantages and disadvantages to being in a mission hub: it may be easier to find supplies without travelling, but any clustering of mission-runners will bring [[Ninja_Salvaging|ninjas]] and possibly lag with them. The worst systems for ninjas are systems which are trade ''and'' mission hubs, like Dodixie and Rens. Conversely, these systems are also very convenient for shopping! You'll need to make a trade-off between convenient shopping and high-quality agents on one side, and levels of harassment from ninjas on the other.


If you have chosen a station, bookmark it. Crate a folder inside your "Places" tab and name it "Bases". Move the bookmark there. You can use the bookmark to quickly right-click and 'set destination' without having to search for the system. Once you have assets there you can also use the Assets window for quick destination-setting.
Consider the trade hub local to the system you're looking at: ask around to find out which trade hub is the closest, and look at this wiki's [[Trade_Hubs|list of trade hubs]]. The distance you have to travel between your mission base and your local hub is important because you'll likely be buying ammo and selling loot and salvage there. Remember that besides the big hubs (Jita, Amarr, Rens, Dodixie, Hek) most regions have some secondary hub systems; if your chosen system is a popular mission-running system then it's likely that there will be some trade in missioning supplies there (possibly with a premium for convenience -- check prices).
 
If you have chosen a station, you can bookmark it to ease navigation. Create a folder inside your "Places" tab and name it "Bases". Move the bookmark there. You can use the bookmark to quickly right-click and 'set destination' without having to search for the system. Once you have assets there you can also use the Assets window for quick destination-setting.


==Equipment==
==Equipment==