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Proteus: Difference between revisions

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Line 20: Line 20:
  | tech=3
  | tech=3
  | ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=0 MW
  | powergrid=680 MW
  | cpu=0 tf
  | cpu=230 tf
  | capacitor=100 GJ
  | capacitor=1500 GJ
  | highs=0
  | highs=0
  | turrets=0
  | turrets=0
Line 28: Line 28:
  | mediums=0
  | mediums=0
  | lows=0
  | lows=0
  | mass=5,341,000 kg
  | mass=13,300,000 kg
  | volume=115,000 m&#179;
  | volume=115,000 m&#179;
  | cargohold=0 m&#179;
  | cargohold=440 m&#179;
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
Line 36: Line 36:
  | bandwidth=0 Mbit/sec
  | bandwidth=0 Mbit/sec
  | info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br>    - Jinsente Parmen, <i>The Gallente in New Eden</i><br><br>
  | info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br>    - Jinsente Parmen, <i>The Gallente in New Eden</i><br><br>
  | bonuses=<b>Gallente Defensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Defensive Systems effectiveness<br><b>Gallente Electronic Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Electronic Systems effectiveness<br><b>Gallente Engineering Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Engineering Systems effectiveness<br><b>Gallente Offensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Offensive Systems effectiveness<br><b>Gallente Propulsion Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Propulsion Systems effectiveness<br><b>Gallente Strategic Cruiser bonuses (per skill level):</b><br>5% reduction in module heat damage amount taken<br>
   
  | structurehp=1,856 HP
| bonuses=<b>Gallente Defensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Defensive Systems effectiveness<br>
  | shieldhp=100 HP
<b>Gallente Core Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Core Systems effectiveness<br>
<b>Gallente Offensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Offensive Systems effectiveness<br>
<b>Gallente Propulsion Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Propulsion Systems effectiveness<br>
<b>Gallente Strategic Cruiser bonuses (per skill level):</b><br>&bull;&nbsp;5% reduction in module heat damage amount taken<br>&bull;&nbsp;10% bonus to nanite repair paste repair speed<br>
 
  | structurehp=2,200 HP
  | shieldhp=1,800 HP
  | shieldem=0
  | shieldem=0
  | shieldexp=0
  | shieldexp=50
  | shieldkin=0
  | shieldkin=70
  | shieldtherm=0
  | shieldtherm=40
  | armorhp=100 HP
  | armorhp=2,500 HP
  | armorem=0
  | armorem=50
  | armorexp=0
  | armorexp=10
  | armorkin=0
  | armorkin=67.5
  | armortherm=0
  | armortherm=51.25
  | maxvelocity=10 m/sec
  | maxvelocity=180 m/sec
  | inertia=0.44
  | inertia=0.56
  | warpspeed=3 AU/s
  | warpspeed=3 AU/s
  | warptime=3.26 s
  | warptime=6.97 s
  | targetrange=0.00 km
  | targetrange=70.00 km
  | sigradius=150 m
  | sigradius=190 m
  | maxlockedtargets=5
  | maxlockedtargets=6
  | sensortype=Magnetometric
  | sensortype=Magnetometric
  | sensorvalue=0 points
  | sensorvalue=19 points
  | scanres=0 mm
  | scanres=230 mm
  | reqskills=*{{RequiredSkill|Gallente Strategic Cruiser|I}}
  | reqskills=*{{RequiredSkill|Gallente Strategic Cruiser|I}}
**{{RequiredSkill|Gallente Cruiser|V}}
**{{RequiredSkill|Gallente Cruiser|V}}
Line 68: Line 74:
**{{RequiredSkill|Shield Operation|III}}
**{{RequiredSkill|Shield Operation|III}}
***{{RequiredSkill|Power Grid Management|I}}
***{{RequiredSkill|Power Grid Management|I}}
*{{RequiredSkill|Gallente Electronic Systems|I}}
**{{RequiredSkill|CPU Management|V}}
*{{RequiredSkill|Gallente Engineering Systems|I}}
*{{RequiredSkill|Gallente Engineering Systems|I}}
**{{RequiredSkill|Power Grid Management|V}}
**{{RequiredSkill|Power Grid Management|V}}
Line 102: Line 106:
*T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
*T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!


*Fitting Skills - Power Grid Management and CPU Management 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
*Fitting Skills - Power Grid Management is a prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4


*Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive and electronic).
*Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive).


*T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
*T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.