Difference between revisions of "The Blockade (Serpentis) (Level 2)"

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(Created page with "name= The Blockade, level 2 __NOTOC__{{survival copy}} Faction: Serpentis<br> Mission type: Encounter<br> Damage dealt: Therm/Kin<br> Extras: Stasis Tower at warp in<br> Reco...")
 
m (Djavin novienta moved page The Blockade (Serpentis) (level 2) to The Blockade (Serpentis) (Level 2) without leaving a redirect)
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Revision as of 16:31, 9 November 2017

name= The Blockade, level 2 Template:Survival copy

Faction: Serpentis
Mission type: Encounter
Damage dealt: Therm/Kin
Extras: Stasis Tower at warp in
Recommended damage dealing: Them/Kinetic
Recommended ship classes: Cruiser
Recommended generic setup: Heavy Tank, Close Combat

Note: Spawns and triggers may vary, this is just an example:

Warp-in

Initial Group: (20km) (Automatic aggro):

1x Starbase Stasis Tower
3x Destroyers (Corelior Defender/Protector)
5x Destroyers (Corelior Trooper/Soldier) (Trigger)

Spawn 1: (50-60km):

5x Frigates (Coreli Watchman/Patroller/Safeguard/Protector)
6x Destroyers (Corelior Soldier)
3x Cruisers (Corelum Chief Scout/Spy) (Trigger)

Spawn 2: (60-90km):

3-4x Elite Frigates (Coreli Guardian Patroller) (Jamming)
3x Destroyers (Corelior Infantry/Sentinel)
3-4x Destroyers (Corelior Soldier)
1x Cruiser (Corelum Chief Scout/Spy) (Trigger)

Spawn 3: (70-90km):

4x Frigates (Coreli Defender/Safeguard)
4x Elite Frigates (Coreli Guardian Guard)
2-3x Destroyers (Corelior Trooper)
1x Cruiser (Corelum Chief Scout/Spy) (Trigger)

Spawn 4:

4x Frigates (Coreli Guard)
3x Destroyers (Corelior Artillery)
1x Cruiser (Corelum Chief Infantry)

Blitz:
Kill all the trigger ships and then take out the Chief Infantry. Note that you'll probably need to take out at least some of the other ships if you want your tank to last for more than a few seconds.

Mineable Asteroids:
Considerable amount of ores: Pyroxeres, Plagioclase, Veldspar (All trigger a smartbomb when mined)
If you decide to mine, you get the warning "Someone triggered a hidden trap placed on one of the asteroids here. The trap causes a powerful Smartbomb to go off, damaging many ships in the vicinity". This happens every time a laser cycle finishes and ore is taken from any asteroid. The damage does __not__ affect NPCs. The average hit caused from the Smartbomb varies, 280 - 450 at a distance of 17km from the beacon. The frequency is random. The Smartbomb is centered on the Beacon which cannot be destroyed. //See comments section how this can actually be useful.//

Structures:
Starbase Ship-Maintenance Array drops a lot of trade goods.