Difference between revisions of "Break Their Will (Guristas Pirates) (Level 3)"
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Revision as of 20:16, 9 November 2017
name=Break Their Will, Level 3 Template:Survival copy
Faction: Guristas
Mission type: Encounter
Space type: Normal space (mwd does work)
Damage dealt: Kin/therm
Tracking/Sensor Jam: Nullifiers / light Jam
Web/scramble: None
Recommended damage dealing: kin/therm
Recommended ships: Drake
Single Pocket
At warp-in there are only structures, including the Repair Station. Attacking the Repair Station will cause the first group of rats to spawn. Shooting the Aux Generators doesn't trigger the spawn.
First Spawn:
when you first hit the repair station
6-7x Destroyers - Pithior Renegade/Terrorist/Nihilist
5-6x Cruisers - Pithium Nullifier/Killer/Silencer/Annihilator/etc. Light Jamming from Annihilator
3x heavy missile batteries 40K bounty each
1x stasis tower
Tip:
Destroy the repair station, or it will insta-repair all the NPC ships atacking you, also you may want to destroy the Stasis Tower (it has more than 100km range).
The damage can get intense you may want to warp in at 50km and snipe.
++Destroying the aux power generators next to the station, will disable the station's repair capability. You may have to warp out and come back to get ccp's system to notice the power is out.++ This is reported as not working. Even after warping out, It did not work.
Merc reinforcements spawn: After you kill the repair station.
4x Cruisers - Mercenary Lietenant/Corporal/Commander
1x Frigate - Mercenary Fighter
Blitz:
Just destroy the repair station and warp out
Roids:
Asteroids are scattered over a 100km about 10-15km apart.
21 Scordite roids about 1.2m units
40 approx Veld roids. about 2.5m units