More actions
Breeze one (talk | contribs) |
Breeze one (talk | contribs) |
||
| Line 10: | Line 10: | ||
Feroxes shine best at range. That huge double range bonus lets them out-snipe the vast majority of comparable doctrines. Out of commonly used alternatives only the Cerberus, or sniper fit Battleships can realistically match the Ferox’s damage at range. In almost all circumstances therefore, your aim as FC is to start an engagement at range, and burn away from your opponent to allow you to snipe from range. Your speed is good for a Battlecruiser (around 1.2km/s unheated), and you can maintain range on most opponents for some time when starting at range like this | Feroxes shine best at range. That huge double range bonus lets them out-snipe the vast majority of comparable doctrines. Out of commonly used alternatives only the Cerberus, or sniper fit Battleships can realistically match the Ferox’s damage at range. In almost all circumstances therefore, your aim as FC is to start an engagement at range, and burn away from your opponent to allow you to snipe from range. Your speed is good for a Battlecruiser (around 1.2km/s unheated), and you can maintain range on most opponents for some time when starting at range like this | ||
If caught in a close range scenario against an equal fleet (say, having jumped through a gate into a camping fleet), you would also anchor up on your anchor, and try to pull range. The Ferox has a good shield tank of around | If caught in a close range scenario against an equal fleet (say, having jumped through a gate into a camping fleet), you would also anchor up on your anchor, and try to pull range. The Ferox has a good shield tank of around 70k EHP, however its DPS output cannot match similar doctrines such as Rail Brutix’s, so its best strategy remains to progressively pull range to take advantage of the Ferox’s natural strengths, while also maximizing your damage application as you do so, given the Ferox has no tracking bonus | ||
It should be noted that the Ferox’s range bonuses are not only felt at the edge of the 100km range, but also at mid-ranges, where the Ferox can still employ high damage “short-range” ammunition up to impressive mid-ranges. Antimatter ammunition for instance is the highest damage T1 ammunition, and can be employed out to | It should be noted that the Ferox’s range bonuses are not only felt at the edge of the 100km range, but also at mid-ranges, where the Ferox can still employ high damage “short-range” ammunition up to impressive mid-ranges. Antimatter ammunition for instance is the highest damage T1 ammunition, and can be employed out to 33km optimal with the Ferox, a range where most other doctrines would have been forced to switch to lower damage ammunition such as Tungsten | ||
Due to the Ferox’s range strengths, T2 guns for Spike ammunition is extremely valuable, and all fleet members should strive for this. With T1 guns, | Due to the Ferox’s range strengths, T2 guns for Spike ammunition is extremely valuable, and all fleet members should strive for this. With T1 guns, Iron ammunition can also reach 100km ranges, however the DPS falls off substantially, and Tungsten ammunition at 90km is probably a better balance of range and DPS | ||
Naturally, given the range of the Ferox, Null Sec is its natural home, combined with bubbles to keep an enemy fleet locked down while you apply from range | Naturally, given the range of the Ferox, Null Sec is its natural home, combined with bubbles to keep an enemy fleet locked down while you apply from range | ||
As with all T1 Battlecruiser doctrines, the combination of great hull bonuses, numerous turret slots, solid tanks, and medium sized weapons, mean that they can fight equally well against Cruisers or Battleships. You may have trouble applying damage to Destroyer or Frigate fleets, however unless you are heavily outnumbered, or lack Logistics support, its likely they won’t be able to apply enough damage to break your tank before you pick them off. This flexible engagement envelope across ship sizes is one of the biggest appeals of T1 Battlecruisers, and the Ferox here is no exception | As with all T1 Battlecruiser doctrines, the combination of great hull bonuses, numerous turret slots, solid tanks, and medium sized weapons, mean that they can fight equally well against Cruisers or Battleships. You may have trouble applying damage to Destroyer or Frigate fleets, however unless you are heavily outnumbered, or lack Logistics support, its likely they won’t be able to apply enough damage to break your tank before you pick them off. This flexible engagement envelope across ship sizes is one of the biggest appeals of T1 Battlecruisers, and the Ferox here is no exception | ||
==Fleet Composition== | ==Fleet Composition== | ||