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Oust The Claimjumpers: Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Oust the Claimjumpers, Level 5 __NOTOC__{{survival copy}} Faction: Gallente<br> Mission type: Encounter<br> Space type: Deadspace (mwd does not work) with single entry g..."
 
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name=Oust the Claimjumpers, Level 5
{{Template:Missiondetails
__NOTOC__{{survival copy}}
|Level= 5
|Type= Encounter
|Faction1= Gallente
|DamageToDeal= {{Damagetype|ki|th}}
|DamageToResist= {{Damagetype|ki|th}}
|WebPoint= {{icon|web|24|Stasis webifier}} {{icon|warp scrambler}}
|EWAR= {{icon|damp|24|Sensor dampening}} {{icon|neut|24|Cap Neutralization}}
|ShipSizeLimit=
|ShipSuggestion= Passive Tanked Ships (Nighthawk, Drake, etc.), Damage dealers: CNR, Golem, Etc.
}}


Faction: Gallente<br>
===Single Pocket===
Mission type: Encounter<br>
Space type: Deadspace (mwd does not work) with single entry gate<br>
Damage dealt: Kin/Therm<br>
Extras: Dampener (Federation Insidiator)<br>
Web/Scramble: Web & Scram - Federation Lixa<br>
Recommended damage dealing: Kinetic/Thermal<br>
Recommended ships: Passive Tanking Ships (Nighthawk, Drake, etc.), Damage dealers: CNR, Golem, Etc.<br>
 
Ship types and the specific number of rats may vary from time to time in each spawn, so please keep in mind that this is just an example.
Missile Batteries and Towers are fixed.
 
===Warp-In===
When you warp in, there is a single mixed group. Aggro is automatic.
When you warp in, there is a single mixed group. Aggro is automatic.


Initial Group:<br><br>
{{NPCTableHead|Initial Spawn}}
2x Gallente Heavy Missile Battery<br>
{{NPCTableRow|Sentry|2|Gallente Heavy Missile Battery}}
5x Gallente Cruise Missile Battery<br>
{{NPCTableRow|Sentry|5|Gallente Cruise Missile Battery}}
2x Tower Sentry Gallente III<br>
{{NPCTableRow|Sentry|2|Tower Sentry Gallente III}}
2x Gallente Energy Neutralizer Sentry III<br>
{{NPCTableRow|Sentry|2|Gallente Energy Neutralizer Sentry III|ewar=Neut}}
2x Gallente Stasis Tower (Web)<br>
{{NPCTableRow|Sentry|2|Gallente Stasis Tower|ewar=Web}}
12x Battleships Federation (Praktor Hyperion, Covinus, Praktor Navis Praetor, Praktor Hyperion, Praktor Hexeris, Praktor Phanix, Praktor Praeses)<br>
{{NPCTableRow|Elite Frigate|6|Federation Libertus/Manica/Matara|point=yes}}
6x Elite Frigates Elite Federation (Libertus, Manica, Matara) (Web/Scramble)<br>
{{NPCTableRow|Battleship|12|Federation Praktor Praeses/Navis Praetoria/Hexeris/Phanix|trigger=Last BS killed}}
|}


Spawn 1:<br><br>
{{NPCTableHead|First Reinforcement}}
Triggered when the Last BS is popped from the Initial Group
{{NPCTableRow|Battleship|4|Federation Covinus/Navis Longa}}
|}


4x Battleships Federation (Covinus, Navis Longa)<br>
{{NPCTableHead|Second Reinforcement}}
{{NPCTableRow|Battleship|4|Federation Praktor Phanix/Hyperion}}
|}


Spawn 2:<br><br>
{{NPCTableHead|Third Reinforcement}}
Triggered when the Last BS is popped from the Spawn 1
{{NPCTableRow|Battleship|2|Federation Praktor Polemo}}
|}


4x Battleships Federation (Praktor Phanix, Praktor Hyperion)<br>
Each Energy Neutralizer Tower III has 2 replacement spawns (e.g. Initial ENT --> Replacement Tower 1 --> Replacement Tower 2).
Once these 6 towers have been destroyed, the next spawn appears.


Spawn 3:<br><br>
{{NPCTableHead|Fourth Reinforcement}}
Triggered when the Last BS is popped from the Spawn 2
{{NPCTableRow|Sentry|6|Gallente Energy Neutralizer Sentry III|ewar=Neut}}
|}


2x Battleships Federation (Praktor Polemo)<br>
{{NPCTableHead|Fifth Reinforcement}}
{{NPCTableRow|Elite Frigate|6|Elite Federation Insidiator/Lixa/Lochos|point=yes}}
|}


Spawn 4:<br><br>
Each Energy Neutralizer Tower III has 2 replacement spawns (e.g. Initial ENT --> Replacement Tower 1 --> Replacement Tower 2)
Once these 6 towers have been destroyed, the next spawn appears


6x Elite Federation (Insidiator, Lixa, Lochos)<br>


'''Tips:'''<br><br>
Tips:<br><br>
- It is recommend that you use Logistics support to help keep your passive tank alive to avoid warp outs<br>
- It is recommend that you use Logistics support to help keep your passive tank alive to avoid warp outs<br>
- A CNR / Golem can do this mission with careful energy / tank management, but MUST have 2x Medium Energy Transfer Array II's going on it at all times and 4x Large Shield Reps. Your cap will drain, but the Neutralizer tower cycles allow you to turn your tank back on between cycles.<br><br>
- A CNR / Golem can do this mission with careful energy / tank management, but MUST have 2x Medium Energy Transfer Array II's going on it at all times and 4x Large Shield Reps. Your cap will drain, but the Neutralizer tower cycles allow you to turn your tank back on between cycles.<br><br>