Difference between revisions of "Gone Berserk (Level 4)"

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{{Survival copy}}
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{{NPCTableCSS}}__NOTOC__
 
{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=EoM
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|Faction1=Equilibrium of Mankind
|DamageToDeal={{icon|ex damage|16|Explosive damage}} Explosive, {{icon|ki damage|16|Kinetic damage}} Kinetic
+
|DamageToDeal=
|DamageToResist={{icon|ki resist|16|Kinetic damage}} Kinetic, {{icon|th resist|16|Thermal damage}} Thermal
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|DamageToResist=
|WebPoint=EoM Saboteur  (Extra spawn, from the left group wave)
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|WebPoint=Elite frigates
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Battleship, Cruiser, T2, or T3
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|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
 
}}
 
}}
 +
{{MissionBriefing
 +
|We have reports of terrorists wreaking havoc in Pertnineere. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. }}
  
  
 +
Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.
  
== Single Pocket ==
 
  
Space type: Normal (MWD works)
+
* The initial formation is composed of three groups with a Cruiser and a Battleship in each.
 +
* Each Cruiser killed will trigger a spawn wave.
 +
* Each wave is composed of four spawns for a total of 12 spawns.
 +
* Reminder: set your drones to passive to avoid triggering a swarm.
 +
* Spawn composition and distance may vary with each wave.
 +
* To manage aggro, work on a single wave, then kill the next Crusader. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
 +
* The mission is flagged completed once you have killed the EoM Death Lord from specific chain. It is hard to identify which chain leads to the mission object so you may have to clear all chains.
  
Auto aggro from Initial Group and spawns.
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{{NPCTableHead|Initial defenders}}
 
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{{NPCTableRow|Cruiser|3|EoM Crusader|trigger=Each one triggers reinforcement wave 1 on death}}
May [Fleet] warp to preferred distance.
 
 
 
The initial formation is composed of three groups with a Cruiser and a Battleship in each.
 
 
 
- Each Cruiser killed will trigger a spawn wave.
 
 
 
- Each wave is composed of four spawns for a total of 12 spawns.
 
 
 
Reminder: set your drones to passive to avoid triggering a swarm.
 
 
 
Spawn composition and distance may vary with each wave.
 
 
 
 
 
 
 
 
 
==== Initial Formation (70- 90km, 3 groups) ====
 
 
 
=== Single Pocket ===
 
 
 
{{NPCTableHead|}}
 
{{NPCTableRow|Cruiser|3|EoM Crusader}}
 
 
{{NPCTableRow|Battleship|3|EoM Hydra}}
 
{{NPCTableRow|Battleship|3|EoM Hydra}}
 
|}
 
|}
  
==== Reinforcement Spawn Wave (x3) ====
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{{NPCTableHead|Reinforcement wave 1 (x3)}}
 
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{{NPCTableRow|Cruiser|2|EoM Death Knight|trigger = Last one triggers reinforcement wave 2 on death}}
==== 1st Spawn (40- 60km) ====
 
 
 
{{NPCTableHead|}}
 
{{NPCTableRow|Cruiser|2|EoM Death Knight}}
 
 
|}
 
|}
  
 
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{{NPCTableHead|Reinforcement wave 2 (x3)}}
 
 
==== 2nd Spawn (20- 30km) ====
 
 
 
{{NPCTableHead|}}
 
 
{{NPCTableRow|Frigate|2|EoM Saboteur|ewar=Web}}
 
{{NPCTableRow|Frigate|2|EoM Saboteur|ewar=Web}}
{{NPCTableRow|Battleship|1|EoM Hydra}}
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{{NPCTableRow|Battleship|1|EoM Hydra|trigger = Triggers reinforcement wave 3 on death}}
 
|}
 
|}
  
==== 3rd Spawn (30- 40km) ====
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{{NPCTableHead|Reinforcement wave 3 (x3)}}
 
 
{{NPCTableHead|}}
 
 
{{NPCTableRow|Battleship|1|EoM Hydra}}
 
{{NPCTableRow|Battleship|1|EoM Hydra}}
{{NPCTableRow|Battleship|1|EoM Ogre}}
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{{NPCTableRow|Battleship|1|EoM Ogre|trigger = Triggers reinforcement wave 4 on death}}
 
|}
 
|}
  
==== 4th Spawn (45- 66km) ====
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{{NPCTableHead|Reinforcement wave 4 (x3)}}
 
 
{{NPCTableHead|}}
 
 
{{NPCTableRow|Battleship|1|EoM Death Lord}}
 
{{NPCTableRow|Battleship|1|EoM Death Lord}}
 
|}
 
|}
  
==== Tip ====
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== Mining ==
 
 
To manage aggro, work on a single wave, then kill the next Crusader.
 
 
 
Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
 
 
 
The mission is flagged completed once you have killed the last EoM Death Lord.
 
 
 
==== Mining ====
 
  
 
44 Veldspar asteroids (33- 118km).
 
44 Veldspar asteroids (33- 118km).
 
+
[[Category:Mission reports]]
==== Loot and Bounty ====
 
 
 
Loot + Salvage: [[http://evepraisal.com/e/15903740 ~10.7 to 12.8 mil]]
 
 
 
Bounty: ~10.7 mil
 

Revision as of 12:27, 3 January 2018


Level 4
Type Encounter
Faction Equilibrium of Mankind
Best damage to deal Kinetic damage Kin
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
Mission briefing
We have reports of terrorists wreaking havoc in Pertnineere. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.


Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.


  • The initial formation is composed of three groups with a Cruiser and a Battleship in each.
  • Each Cruiser killed will trigger a spawn wave.
  • Each wave is composed of four spawns for a total of 12 spawns.
  • Reminder: set your drones to passive to avoid triggering a swarm.
  • Spawn composition and distance may vary with each wave.
  • To manage aggro, work on a single wave, then kill the next Crusader. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
  • The mission is flagged completed once you have killed the EoM Death Lord from specific chain. It is hard to identify which chain leads to the mission object so you may have to clear all chains.


Initial defenders
WD EWAR L


Cruiser 3 x Cruiser EoM Crusader Each one triggers reinforcement wave 1 on death
Battleship 3 x Battleship EoM Hydra


Reinforcement wave 1 (x3)
WD EWAR L


Cruiser 2 x Cruiser EoM Death Knight Last one triggers reinforcement wave 2 on death


Reinforcement wave 2 (x3)
WD EWAR L


Frigate 2 x Frigate EoM Saboteur Stasis Webifier
Battleship 1 x Battleship EoM Hydra Triggers reinforcement wave 3 on death


Reinforcement wave 3 (x3)
WD EWAR L


Battleship 1 x Battleship EoM Hydra
Battleship 1 x Battleship EoM Ogre Triggers reinforcement wave 4 on death


Reinforcement wave 4 (x3)
WD EWAR L


Battleship 1 x Battleship EoM Death Lord

Mining

44 Veldspar asteroids (33- 118km).