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fixed Micro Jump Drive Field Generator -> Micro Jump Field Generator and plurals; added more infos for MJFG |
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The '''Micro Jump Drive''' (MJD) is a propulsion module that instead of making the ship move faster it jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. | The '''Micro Jump Drive''' (MJD) is a propulsion module that instead of making the ship move faster it jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. | ||
Micro jump drives can be used only on | Micro jump drives can be used only on T1 and T2 battleships, combat battlecruisers, command ships and deep space transports. Marauders gain specific bonus encouraging use of this module. | ||
Micro jump drives can be used offensively to close on a target or defensively to jump out. | Micro jump drives can be used offensively to close on a target or defensively to jump out. | ||
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After the jump has been completed or aborted by scrambler the MJD module enters 180 seconds long cooldown period that must pass before the module can be used again. Even if the jump fails the module will enter cooldown period. | After the jump has been completed or aborted by scrambler the MJD module enters 180 seconds long cooldown period that must pass before the module can be used again. Even if the jump fails the module will enter cooldown period. | ||
===Micro | ===Micro Jump Field Generator=== | ||
Micro | Micro Jump Field Generators (MJFG) are similar to Micro Jump Drives. But instead of jumping only one ship MJFGs jumps all ships in 6 km range of the ship using the module. | ||
Only command destroyers can use | Only command destroyers can use Micro Jump Field Generators. It's not possible to use this module in high sec, it can't pull invulnerable targets (ships that have just undocked or just jumped through a gate and are still cloaked) and capitals are not affected by it. | ||
Operation of | Operation of MJFGs is almost identical to MJD operation. The only difference is that it jumps all vulnerable ships, drones, bombs etc. in 6 km radius. Scramblers can also prevent their targets from getting jumped. This way the ship with MJFG and some of the ships near it can be jumped, while others stay in their places. This can be used in various ways, for example: to split up hostile fleets respectively isolate targets, as a escape tool for fleets and to make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them. With several command destroyers the jumps can be chained, the long cooldown of 160s only applies to the specific module itself. | ||
===Related skills=== | ===Related skills=== | ||