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Security missions: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Loot and salvage: fixed some grammatical errors and wording as well as removed the 'IF' based example
Line 43: Line 43:
==Loot and salvage==
==Loot and salvage==
[[File:Loot_and_salvage.jpg‎|thumb|370px|right|wrecks in the overview for looting]]
[[File:Loot_and_salvage.jpg‎|thumb|370px|right|wrecks in the overview for looting]]
Security missions almost always involve killing rats. This creates the opportunities to loot and salvage wrecks.
Security missions almost always involve killing NPC ships. This creates the opportunities to loot and salvage wrecks.


The worthness of loot and salvage rises with mission leve. Generally missions with large number of battleships are the only ones worth looting and salvaging but there are exceptions.
The value of loot and salvage generally rises with mission level. The point at which it becomes worth while to loot and or salvage the wrecks will depend greatly on the ships destroyed and the speed at which the pilot is completing the missions.  The faster the pilot can complete sucessive missions the less value the wrecks become as more ISK is earned from bounties, completion rewards and loyalty points.


If you plant to loot and/or salvage the mission you should consider investing in a mobile tractor unit (MTU). The MTU is a personal deployable structure that will tractor wrecks from 125 km range around it nd store all the loot. Drop an MTU when when you start killing and bookmark the location. Once the mission is completed you can return in a salvaging ship and warp to a nice cluster of wrecks.
If you plan to loot and/or salvage the mission, you should consider investing in a mobile tractor unit (MTU). MTUs are deployable structures which automatically tractor all nearby wrecks (and containers) and loots their content. While MTUs don't salvage wrecks, they do collect them into a compact space, alleviating the need to tractor them (or to fly to them). They have an enormous range (125 km for the basic unit), but only tractors in one wreck at a time, and doesn't do it particularly quickly (1000 m/s). However, once deployed they continue to work even if you fly away.  Place the MTU down at the start of the site and bookmark the MTU so that you can warp back to it once the mission is complete.  


Certain missions have very low chance of having a faction ship present. It is very much recommended that this ship is killed and looted as they can drop faction modules, implants or blueprint copies.
Certain missions have very low chance of having a faction ship present. These ships drop faction modules, implants or blueprint copies which can be worth a lot of ISK.  A pilot should be on the lookout for these ships and ensure to destroy and loot these ships if they appear on grid.


===Farming a Mission for Loot===
===Farming a Mission for Loot===


Farming a mission means to do the same mission over a few days by NOT completing the mission. Ie.,for Vengeance, you can kill everything except one rat in the last pocket and then redo the mission after downtime (all the rats will respawn) until the mission expires. This is very good for high value missions like Angel Extravaganza (AE), Blockade, Worlds Collide, Vengeance, or Cargo Delivery.  
Farming a mission means to do the same mission over a few days by NOT completing the mission. For example, in the mission 'Vengeance', you can kill everything except one NPC in the last pocket and then redo the mission after downtime (all the NPC ships will respawn) until the mission expires. This is very good for high value missions like Angel Extravaganza, Blockade, Worlds Collide, Vengeance, or Cargo Delivery.  


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While farming select missions can be profitable, it does lock out that mission agent from giving you additional missions until you complete the mission being farmed. Before farming, one should check the availability of other agents in the area. If the next nearest available agent is a significant distance away, you may find that it is not only more profitable but also more convenient to complete the mission than to farm it.  
Example:
 
Say I usually play every day for an hour, and it takes me an hour to do Angel Extravaganza. Angel Extravaganza gives me 40 million ISK with bounties, loot, and salvage. To maximize my revenue, if I got AE, I would kill everything except Tiogo Kargaz. That way the mission would not complete and I could then repeat this after every downtime until the mission expires. This would give me 40 million ISK × 6 days = 240 million ISK
 
Now say I decided to kill Tiogo and complete the mission. On the next 6 days, I could get average missions that give ~20mil ISK. This way I would only get 20 million ISK x 6days = 120 million ISK
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The downside is the repetitive monotony and if you want to play some more after you semi-complete the farm-mission. This can be somewhat mitigated if you have multiple agents. You can have an agent on standby for farming ''The Blockade'' and then keep doing missions with another agent.  


Notes:  
Notes:  
*To check the viability of farming a mission you can use [[mission reports]] to see if your mission has a 'completion trigger'.
*To check the viability of farming a mission you can use [[mission reports]] to see if your mission has a 'completion trigger'.
*Say you have a pocket with wrecks that you want to loot and/or salvage, but there's a pirate you have to keep alive in it to farm. You would need someone to loot/salvage while you tank the rat (or vice versa). You could also try fitting salvagers and/or tractor beams on a tanky ship or just abandon the wrecks.
*If an NPC ship is still in site that you wish to loot/salvage, you will need either a second pilot to draw the NPC ship away or bring a ship capable of tanking the damage while looting and salvaging.
*A similar technique can be used to repeatedly mine ore from asteroids found in missions. See [[Mission Mining]] for details.




[[Category:missions]]
[[Category:missions]]