Difference between revisions of "User:Hirmuolio Pine/sandbox2"
From EVE University Wiki
Line 14: | Line 14: | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
+ | |- | ||
| rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]] | | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]] | ||
− | |''' | + | |'''Dark matter field''' |
|'''Level 1''' | |'''Level 1''' | ||
|'''Level 2''' | |'''Level 2''' | ||
Line 22: | Line 23: | ||
|'''Level 5''' | |'''Level 5''' | ||
|- style="background:#3B0B0B;" | |- style="background:#3B0B0B;" | ||
− | |[[File:Icon | + | |[[File:Icon target range.png|32px]] Turret range penalty |
|−50% | |−50% | ||
|− | |− | ||
Line 29: | Line 30: | ||
|−70% | |−70% | ||
|- style="background:#0A2A0A;" | |- style="background:#0A2A0A;" | ||
− | |[[File:Icon | + | |[[File:Icon velocity.png]] velocity bonus |
| colspan="6" |-50% | | colspan="6" |-50% | ||
+ | |||
+ | |- | ||
+ | | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]] | ||
+ | |'''Electrical storm''' | ||
+ | |'''Level 1''' | ||
+ | |'''Level 2''' | ||
+ | |'''Level 3''' | ||
+ | |'''Level 4''' | ||
+ | |'''Level 5''' | ||
+ | |- style="background:#3B0B0B;" | ||
+ | |[[File:Icon resist em.png]] EM resist | ||
+ | |−50% | ||
+ | |− | ||
+ | |− | ||
+ | |− | ||
+ | |−70% | ||
+ | |- style="background:#0A2A0A;" | ||
+ | |[[File:Icon capacitor capacity.png|32px]] Capacitor recharge rate | ||
+ | | colspan="6" |-50% | ||
+ | |||
+ | |- | ||
+ | | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]] | ||
+ | |'''Plasma firestormstorm''' | ||
+ | |'''Level 1''' | ||
+ | |'''Level 2''' | ||
+ | |'''Level 3''' | ||
+ | |'''Level 4''' | ||
+ | |'''Level 5''' | ||
+ | |- style="background:#3B0B0B;" | ||
+ | |[[File:Icon resist therm.png]] thermal resist penalty | ||
+ | |−50% | ||
+ | |− | ||
+ | |− | ||
+ | |− | ||
+ | |−70% | ||
+ | |- style="background:#0A2A0A;" | ||
+ | |[[File:Icon armor.png]] armor HP bonus | ||
+ | | colspan="6" |-50% | ||
+ | |||
+ | |- | ||
+ | | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]] | ||
+ | |'''Exotic particle storm''' | ||
+ | |'''Level 1''' | ||
+ | |'''Level 2''' | ||
+ | |'''Level 3''' | ||
+ | |'''Level 4''' | ||
+ | |'''Level 5''' | ||
+ | |- style="background:#3B0B0B;" | ||
+ | |[[File:Icon resist kin.png]] kinetic resist penalty | ||
+ | |−50% | ||
+ | |− | ||
+ | |− | ||
+ | |− | ||
+ | |−70% | ||
+ | |- style="background:#0A2A0A;" | ||
+ | |[[File:Icon sensor resolution.png|32px]] scan resolution bonus | ||
+ | | colspan="6" |-50% | ||
+ | |||
+ | |- | ||
+ | | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]] | ||
+ | |'''Gamma-ray afterglow''' | ||
+ | |'''Level 1''' | ||
+ | |'''Level 2''' | ||
+ | |'''Level 3''' | ||
+ | |'''Level 4''' | ||
+ | |'''Level 5''' | ||
+ | |- style="background:#3B0B0B;" | ||
+ | |[[File:Icon resist exp.png]] Explosive resist penalty | ||
+ | |−50% | ||
+ | |− | ||
+ | |− | ||
+ | |− | ||
+ | |−70% | ||
+ | |- style="background:#0A2A0A;" | ||
+ | |[[File:Icon shield.png]] shield HP bonus | ||
+ | | colspan="6" |-50% | ||
|} | |} | ||
Revision as of 13:00, 1 May 2018
File:Icon module afterburner.jpg
Abyssal deadspace
All effects apply to both player and NPC ships.
- Calm (T1)
- Agitated (T2)
- Fierce (T3)
- Raging (T4)
- Chaotic (T5)
Space effects:
EM resist (-50%,...-70%) | description |
Capacitor recharge rate (+50%) |
Electrical storm |
Dark matter field |
Exotic particle storm |
Plasma firestormstorm |
Gamma-ray afterglow |
Tower effects:
- Multibody tracking pylon: +80% turret tracking bonus.
- Deviant automata suppressor: AOE drone and missile damage. Damages both player and NPC drones.
Cloud effects:
- Bioluminescent cloud (white): 300% signature penalty.
- Filament cloud: +50% shield booster capcitor usage, +100% ancillary shield booster charge usage.
Notes:
- 20 minute time limit. If the deadspace pockets are not completed in time the ship and pod are destroyed.
- Filaments and mutaplasmids drop from Triglavian Research Facility structures.
- Filaments obtainable from data sites.
- You become suspect on returning to normal space.